Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
Suprise attack Allies +12 -VS- dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 fighter moved from Burma to 41 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Shan State to Malaya
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from Burma to Szechwan
Chinese take Szechwan from Japanese
1 artillery moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Volgograd to Tambov
1 armour and 3 mech_infantrys moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
3 armour and 4 mech_infantrys moved from Iraq to Caucasus
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Norway to Finland
British take Finland from Germans
1 armour moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Burma to 41 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Shan State to Malaya
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from Burma to Szechwan
Chinese take Szechwan from Japanese
1 artillery moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Volgograd to Tambov
1 armour and 3 mech_infantrys moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
3 armour and 4 mech_infantrys moved from Iraq to Caucasus
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Norway to Finland
British take Finland from Germans
1 armour moved from India to Yunnan
1 artillery and 3 infantry moved from India to BurmaCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 carrier, 2 cruisers and 1 transport
British roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier, 2 cruisers and 1 transport in 41 Sea Zone, round 2 : 0/3 hits
1 carrier owned by the Japanese lost in 41 Sea Zone
British roll dice for 1 fighter in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 cruisers and 1 transport in 41 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Japanese and 1 fighter owned by the British lost in 41 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for British: 1 fighter
Battle in Tambov
British attack with 1 armour, 2 infantry and 3 mech_infantrys
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Tambov, round 2 : 1/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
British roll dice for 1 armour and 3 mech_infantrys in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Tambov, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Tambov
British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 4 : 1/3 hits
Germans roll dice for 1 armour in Tambov, round 4 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Tambov
British win, taking Tambov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from India to West IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 armour, 1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.267
Median : 3.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern Italy to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
ANZAC roll dice for 1 carrier, 1 fighter and 1 transport in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 fighter and 1 transport in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 fighter and 1 transport in 41 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 5 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
1 cruiser owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter could not land in 41 Sea Zone and was removed
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to VolgogradNon Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Volgograd: 1 infantry
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - Germans
1 armour and 3 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Vyborg to Finland
1 armour moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 armour moved from Yenisey to Urals
1 armour moved from Russia to Urals
1 artillery and 1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Ukraine to Tambov
3 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour moved from Russia to Samara
3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Germany to Eastern Poland
3 bombers moved from Karelia to Rostov
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
4 artilleries moved from Western Germany to Germany
1 infantry moved from Germany to Western Germany
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Samara
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 3 bombers and 1 mech_infantry
British defend with 1 artillery and 1 infantry; French defend with 1 infantry
Germans win, taking Rostov from British with 3 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Tambov from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Urals
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from British with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
3 bombers moved from Rostov to UkrainePlace Units - Germans
10 infantry placed in Western Germany
Germans undo move 1.
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
1 fighter and 6 infantry placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Germans collect 62 PUs (2 lost to blockades); end with 67 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Buryatia to Amur
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 carrier and 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
ANZAC defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in Yunnan
Japanese attack with 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 3 infantry
retreated to Yunnan
Chinese win with 1 armour and 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese win, taking Amur from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in SiamNon Combat Move - Japanese
1 fighter could not land in 41 Sea Zone and was removed
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Yunnan to Kweichow
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to AnhwePlace Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Amur
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Siberia to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Guam to 37 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Korea to Amur
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Denmark
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 artillery moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar -
Any scramble orders for sz 6 or 112
-
6 yes
112 no -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Amur
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Siberia to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Guam to 37 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Korea to Amur
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Denmark
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 artillery moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 cruiser, 2 destroyers and 1 fighter
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 32
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 fighter
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Denmark, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Denmark, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 1 fighter
Germans defend with 2 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Southern France
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Amur
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Amur, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Amur, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Amur, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Amur, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 bombers moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
1 bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Southern France to 93 Sea Zone
1 fighter moved from Denmark to Norway
1 fighter moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 armour placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.620
Median : 3.500
Variance : 1.102
Standard Deviation : 1.050
Total rolls : 50Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.528
Median : 3.000
Variance : 1.371
Standard Deviation : 1.171
Total rolls : 36 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 artillery moved from Tsinghai to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from West India to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
1 armour and 3 mech_infantrys moved from Caucasus to Tambov
4 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
2 submarines moved from 110 Sea Zone to 105 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Tsinghai to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from West India to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
1 armour and 3 mech_infantrys moved from Caucasus to Tambov
4 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
2 submarines moved from 110 Sea Zone to 105 Sea ZoneCombat - British
Battle in Tambov
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Volgograd
Germans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
British attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Rostov
British attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 3 armour
British win, taking Rostov from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 armour moved from India to Eastern Persia
1 submarine moved from 105 Sea Zone to 112 Sea ZonePlace Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Caucasus to Volgograd
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Caucasus to Volgograd
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone