Suprise attack Allies +12 -VS- dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 6 armour, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Timguska to Urals
                1 bomber moved from Korea to Japan
                2 armour moved from Egypt to Iraq
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from United Kingdom to Southern France
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 23 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                3 armour moved from Korea to Buryatia
                1 artillery and 1 infantry moved from Korea to Amur
                1 fighter moved from Korea to Buryatia
                1 bomber moved from Western United States to Korea
                1 transport moved from 6 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in Urals
                    Americans attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 artillery and 3 infantry in Urals, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Urals
                        Americans roll dice for 1 artillery and 3 infantry in Urals, round 3 :  2/4 hits
                        Germans roll dice for 1 armour in Urals, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Urals
                    Americans win, taking Urals from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Yugoslavia
                Battle in Southern France
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 1 armour, 2 infantry and 1 mech_infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 cruiser in Southern France, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Southern France, round 2 :  2/6 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 2 :  3/5 hits
                        1 artillery owned by the Americans, 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                        Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 :  1/3 hits
                        Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 :  2/2 hits
                        1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                        Americans roll dice for 1 fighter in Southern France, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Southern France, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter in Southern France, round 5 :  0/1 hits
                        Italians roll dice for 1 armour in Southern France, round 5 :  1/1 hits
                        1 fighter owned by the Americans lost in Southern France
                    Italians win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is -20
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 2 artilleries, 2 fighters and 2 infantry
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan causes 8 damage total.

    Non Combat Move - Americans
                1 bomber moved from Japan to Korea
                1 bomber moved from Korea to Buryatia
                2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Alexandria to Tobruk

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine and 1 transport placed in 10 Sea Zone
                1 armour, 1 bomber and 1 infantry placed in Western United States
                3 armour placed in Korea
                1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 14 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 8 times
            Average roll : 3.618
            Median : 4.000
            Variance : 1.537
            Standard Deviation : 1.240
            Total rolls : 55

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 artilleries and 3 infantry moved from Hunan to Kiangsi
                1 artillery and 3 infantry moved from Kweichow to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                2 artilleries and 3 infantry moved from Hunan to Kiangsi
                1 artillery and 3 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 artilleries and 3 infantry in Kiangsi, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                2 infantry placed in Kiangsi
                1 artillery placed in Anhwe
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 14 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 10 times
            Average roll : 3.574
            Median : 3.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 61

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                5 infantry moved from Eastern Persia to Persia
                2 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Caucasus to Volgograd
                2 armour and 5 mech_infantrys moved from Iraq to Caucasus
                4 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                2 artilleries and 5 infantry moved from Kwangtung to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                5 infantry moved from Eastern Persia to Persia
                2 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Caucasus to Volgograd
                2 armour and 5 mech_infantrys moved from Iraq to Caucasus
                4 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                2 artilleries and 5 infantry moved from Kwangtung to Kwangsi

    Combat - British
                Battle in Volgograd
                    British attack with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Volgograd, round 2 :  1/10 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Formosa
                Battle in Kazakhstan
                    British attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  1/7 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
                    British win, taking Formosa from Japanese, taking Kazakhstan from Germans with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 aaGun moved from Eastern Persia to Persia
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                3 armour placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                4 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 4 armour and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 8 times
                3 was rolled 16 times
                4 was rolled 12 times
                5 was rolled 17 times
                6 was rolled 14 times
            Average roll : 3.675
            Median : 4.000
            Variance : 0.658
            Standard Deviation : 0.811
            Total rolls : 80

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.400
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 4.118
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Italians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greece to Yugoslavia
                2 mech_infantrys moved from Greece to Yugoslavia
                2 mech_infantrys moved from Greece to Romania
                1 armour and 2 mech_infantrys moved from Romania to Ukraine
                2 mech_infantrys moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour and 4 mech_infantrys
                    Americans defend with 2 infantry
                    Italians win, taking Yugoslavia from Americans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,1,4
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                2 artilleries and 2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales
                1 infantry and 1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 39 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                2 artilleries and 2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales
                1 infantry and 1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Bryansk to Volgograd
                3 armour, 4 artilleries and 3 infantry moved from Rostov to Volgograd
                3 armour moved from Ukraine to Volgograd
                1 artillery moved from Tambov to Volgograd
                2 armour and 1 mech_infantry moved from Vologda to Urals
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Americans
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Americans
                1 armour moved from Russia to Urals
                1 bomber moved from Ukraine to Urals
                3 bombers and 1 tactical_bomber moved from Ukraine to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 6 armour, 5 artilleries, 3 bombers, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 6 mech_infantrys; ANZAC defend with 1 infantry
                    Germans win, taking Volgograd from British with 6 armour, 1 artillery, 3 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 4 artilleries and 3 infantry
                    Casualties for British: 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                    Casualties for ANZAC: 1 infantry
                Battle in Urals
                    Germans attack with 3 armour, 1 bomber and 1 mech_infantry
                    Americans defend with 1 artillery and 3 infantry
                    Germans win, taking Urals from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Urals to Russia
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Russia to Samara
                3 bombers and 1 tactical_bomber moved from Volgograd to Ukraine
                1 mech_infantry moved from Western Ukraine to Tambov
                1 mech_infantry moved from Western Ukraine to Rostov
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Ukraine
                3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Ukraine
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                9 mech_infantrys moved from Western Germany to Poland
                6 aaGuns moved from Germany to Western Germany
                2 infantry moved from 113 Sea Zone to Norway
                2 armour moved from Norway to Karelia
                3 mech_infantrys moved from Norway to Karelia
                1 armour moved from Southern France to Northern Italy

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Russia
                2 armour and 1 infantry placed in Novgorod
                8 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,1
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 3 infantry moved from Kiangsu to Shantung

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 2 infantry placed in Shantung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,4,2,4,3
                Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 5 armour, 2 artilleries, 1 bomber, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour moved from Buryatia to Yenisey
                1 armour moved from Sakha to Yakut S.S.R.
                3 artilleries and 3 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                3 armour moved from Korea to Buryatia
                1 armour and 1 infantry moved from Western United States to British Columbia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 transports moved from 5 Sea Zone to 8 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Western United States to Korea
                1 bomber moved from Korea to Buryatia
                2 armour moved from Iraq to Caucasus
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 5 armour, 2 artilleries, 1 bomber, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour moved from Buryatia to Yenisey
                1 armour moved from Sakha to Yakut S.S.R.
                3 artilleries and 3 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                3 armour moved from Korea to Buryatia
                1 armour and 1 infantry moved from Western United States to British Columbia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 transports moved from 5 Sea Zone to 8 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Western United States to Korea
                1 bomber moved from Korea to Buryatia
                2 armour moved from Iraq to Caucasus
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone

    Combat - Americans
                Battle in Greece
                Battle in Southern France

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                3 armour placed in Korea
                1 armour, 1 bomber, 2 infantry and 1 mech_infantry placed in Western United States
                1 artillery and 1 infantry placed in Western United States
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                2 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                3 infantry moved from Jehol to Shantung
                2 artilleries and 4 infantry moved from Anhwe to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                3 infantry moved from Jehol to Shantung
                2 artilleries and 4 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 2 artilleries and 7 infantry
                    Japanese defend with 4 artilleries, 1 factory_minor and 8 infantry
                        Chinese roll dice for 2 artilleries and 7 infantry in Shantung, round 2 :  2/9 hits
                        Japanese roll dice for 4 artilleries and 8 infantry in Shantung, round 2 :  7/12 hits
                        2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung
                    2 artilleries owned by the Chinese retreated to Anhwe
                    Japanese win with 4 artilleries and 6 infantry remaining. Battle score for attacker is -15
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 7 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Jehol
                1 infantry placed in Anhwe
                1 artillery placed in Kiangsu
                1 artillery placed in Jehol

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.905
            Median : 3.000
            Variance : 0.850
            Standard Deviation : 0.922
            Total rolls : 21

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - British
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                2 artilleries and 5 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kazakhstan to Volgograd
                2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
                2 armour and 5 mech_infantrys moved from Caucasus to Volgograd
                1 artillery and 6 infantry moved from Persia to Northwest Persia
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                3 armour and 4 mech_infantrys moved from Iraq to Caucasus
                2 armour and 3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                4 armour and 1 mech_infantry moved from India to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                2 artilleries and 5 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kazakhstan to Volgograd
                2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
                2 armour and 5 mech_infantrys moved from Caucasus to Volgograd
                1 artillery and 6 infantry moved from Persia to Northwest Persia
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                3 armour and 4 mech_infantrys moved from Iraq to Caucasus
                2 armour and 3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                4 armour and 1 mech_infantry moved from India to Eastern Persia

    Combat - British
                Battle in Volgograd
                    British attack with 4 armour, 1 artillery, 1 infantry and 7 mech_infantrys
                    Germans defend with 6 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
                        British roll dice for 4 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Volgograd, round 2 :  4/13 hits
                        Germans roll dice for 6 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 2 :  6/9 hits
                        1 infantry owned by the British, 1 armour owned by the Germans, 5 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                        British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 3 :  4/7 hits
                        Germans roll dice for 5 armour in Volgograd, round 3 :  3/5 hits
                        4 armour owned by the Germans, 1 artillery owned by the British and 2 mech_infantrys owned by the British lost in Volgograd
                        British roll dice for 4 armour in Volgograd, round 4 :  3/4 hits
                        Germans roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 7
                    Casualties for Germans: 6 armour, 1 artillery and 2 mech_infantrys
                    Casualties for British: 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
                Battle in Okinawa

    Non Combat Move - British
                1 aaGun moved from Persia to Northwest Persia
                1 fighter moved from United Kingdom to Algeria
                1 transport moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                4 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 4 armour and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 15 times
                3 was rolled 14 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.117
            Median : 3.000
            Variance : 1.254
            Standard Deviation : 1.120
            Total rolls : 60

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.933
            Median : 3.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    British Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.417
            Median : 3.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 2 armour; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
                2 mech_infantrys moved from Romania to Greece
                2 mech_infantrys moved from Yugoslavia to Greece
                1 armour moved from Yugoslavia to Southern France
                1 mech_infantry moved from Yugoslavia to Greece
                1 mech_infantry moved from Yugoslavia to Southern France
                1 armour and 2 mech_infantrys moved from Ukraine to Volgograd

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 armour, 3 infantry and 3 mech_infantrys
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    Italians win, taking Southern France from Americans with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Volgograd
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 3 armour and 1 factory_minor
                    British win with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour and 2 mech_infantrys
                    Casualties for British: 2 armour
                Battle in Greece
                    Italians attack with 5 mech_infantrys
                    Americans defend with 2 infantry
                    Italians win, taking Greece from Americans with 3 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,5,2,1
                Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caucasus to Rostov
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 transports moved from 39 Sea Zone to 45 Sea Zone
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone

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