Suprise attack Allies +12 -VS- dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 fighter moved from Burma to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter in Yunnan, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.516
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 31

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 4.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Germans Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 destroyers, 5 infantry and 3 transports moved from 110 Sea Zone to 126 Sea Zone
                1 artillery and 5 infantry moved from 126 Sea Zone to Norway
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery moved from Shan State to Malaya
                1 armour moved from Shan State to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 artillery and 3 infantry moved from India to Burma
                1 armour moved from India to Burma
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Rostov to Tambov
                1 armour moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Samara
                1 fighter moved from India to Kwangsi
                2 transports moved from 72 Sea Zone to 71 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 destroyers, 5 infantry and 3 transports moved from 110 Sea Zone to 126 Sea Zone
                1 artillery and 5 infantry moved from 126 Sea Zone to Norway
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery moved from Shan State to Malaya
                1 armour moved from Shan State to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 artillery and 3 infantry moved from India to Burma
                1 armour moved from India to Burma
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Rostov to Tambov
                1 armour moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Samara
                1 fighter moved from India to Kwangsi
                2 transports moved from 72 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in Tambov
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  2/2 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Tambov
                    British win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kwangsi
                    British attack with 1 fighter
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        British roll dice for 1 fighter in Kwangsi, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Norway
                Battle in Samara
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
                        British roll dice for 1 armour and 1 mech_infantry in Samara, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery in Samara, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Samara
                        British roll dice for 1 armour in Samara, round 4 :  1/1 hits
                        Germans roll dice for 1 artillery in Samara, round 4 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Germans lost in Samara
                    Germans win, taking Norway from Germans with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Caucasus to Volgograd
                1 artillery moved from Caucasus to Kazakhstan
                1 artillery moved from Northwest Persia to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Northwest Persia
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                3 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Kwangsi to Burma
                1 destroyer moved from 110 Sea Zone to 126 Sea Zone

    Place Units - British
                1 factory_minor placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 1 armour, 2 artilleries and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.652
            Total rolls : 48

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.765
            Median : 4.000
            Variance : 0.812
            Standard Deviation : 0.901
            Total rolls : 17

    Germans Combat
                2 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 infantry and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Northwest Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Northwest Persia to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Russia to 126 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 126 Sea Zone
                1 bomber moved from France to 126 Sea Zone
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
                2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
                1 armour, 1 artillery and 1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Bryansk to Tambov
                1 armour and 1 mech_infantry moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Novgorod to Karelia
                1 artillery and 2 infantry moved from France to Northern Italy
                1 armour moved from Western Germany to Southern Italy
                1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                5 artilleries moved from Holland Belgium to Western Germany
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone

    Combat - Germans
                Germans creates battle in territory 112 Sea Zone
                Battle in Rostov
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 126 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 4 destroyers and 3 transports
                    Germans win with 3 bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 4 destroyers and 3 transports
                Battle in Tambov
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Tambov from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Ukraine
                    Germans attack with 4 armour and 4 mech_infantrys
                    British defend with 1 armour; Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Yenisey
                    Germans attack with 1 armour
                    Russians defend with 1 aaGun
                    Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                3 bombers moved from 126 Sea Zone to Karelia
                1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 armour placed in Russia
                Germans undo move 2.
                1 armour and 2 mech_infantrys placed in Novgorod
                3 armour placed in Russia
                4 infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans
                1 infantry moved from Yakut S.S.R. to Buryatia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans
                1 infantry moved from Yakut S.S.R. to Buryatia

    Combat - Russians
                Russians creates battle in territory 112 Sea Zone

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 cruiser, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Shantung to Kweichow
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 armour moved from Kwangtung to Yunnan
                2 artilleries and 1 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Yunnan
                1 armour and 1 infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 artillery and 1 infantry moved from Sakha to Buryatia
                2 infantry moved from Amur to Buryatia
                1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 cruiser moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    UK_Pacific win with 1 artillery remaining. Battle score for attacker is -19
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 artilleries, 1 infantry and 1 tactical_bomber
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 3 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Japanese: 2 armour and 1 infantry
                Battle in Celebes
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Celebes from Americans, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Buryatia
                    Japanese attack with 1 artillery and 3 infantry
                    Russians defend with 1 aaGun and 2 infantry
                    Japanese win, taking Buryatia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                Battle in Kweichow
                    Japanese attack with 1 infantry and 2 mech_infantrys
                    British defend with 1 armour
                    Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Kweichow
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Hunan
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 cruiser moved from 36 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Kweichow to Hunan

    Place Units - Japanese
                1 cruiser and 2 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 armour moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Queensland to 43 Sea Zone
                1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers moved from 125 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 103 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 1 submarine and 2 transports moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 armour moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Queensland to 43 Sea Zone
                1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers moved from 125 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 103 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 1 submarine and 2 transports moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone


  • What ya gonna do in sz 112 and sz 6


  • nothing in 112
    kami’s
    3 on carrier.
    1 on cruiser.
    2 on 2 destroyers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 armour moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Queensland to 43 Sea Zone
                1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 destroyers moved from 125 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 91 Sea Zone to 112 Sea Zone
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 103 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 1 submarine and 2 transports moved from 103 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1,3
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 cruiser and 5 destroyers
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 cruiser and 5 destroyers in 6 Sea Zone, round 2 :  4/6 hits
                        1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 4 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 6 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 cruiser in 6 Sea Zone, round 4 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 cruiser and 5 destroyers
                    Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                Battle in Manchuria
                Battle in 112 Sea Zone
                    Russians loiter and taunt; Americans attack with 1 artillery, 1 cruiser, 6 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser, 6 destroyers, 2 fighters and 2 transports in 112 Sea Zone, round 2 :  5/9 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    Americans win, taking Manchuria from Japanese with 1 cruiser, 6 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Korea
                Battle in 43 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Amur
                    Americans attack with 1 armour
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Americans
                2 infantry moved from 4 Sea Zone to Soviet Far East
                1 fighter moved from 6 Sea Zone to Amur
                1 bomber moved from Western United States to Iwo Jima
                1 bomber moved from 43 Sea Zone to Guam
                1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
                1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                2 fighters moved from 112 Sea Zone to Norway
                1 fighter moved from Amur to Siberia

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 fighter placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.081
            Median : 3.000
            Variance : 0.639
            Standard Deviation : 0.799
            Total rolls : 37

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.095
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                2 infantry moved from Volgograd to Tambov
                1 artillery and 2 infantry moved from Caucasus to Rostov
                1 armour and 3 mech_infantrys moved from Caucasus to Tambov
                1 infantry moved from Northwest Persia to Caucasus
                1 artillery moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                3 armour and 4 mech_infantrys moved from Iraq to Caucasus
                3 armour and 3 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from Burma to Szechwan
                      Chinese take Szechwan from Japanese
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 artillery moved from Shan State to French Indo China
                1 fighter moved from Burma to 41 Sea Zone
                2 submarines moved from 110 Sea Zone to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 fighter moved from Burma to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  1/1 hits
                        1 fighter owned by the Chinese lost in Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.122
            Median : 3.000
            Variance : 0.575
            Standard Deviation : 0.758
            Total rolls : 41

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 2.941
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.095
            Median : 3.000
            Variance : 1.150
            Standard Deviation : 1.072
            Total rolls : 21


  • britt’s turn

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