triplea_42323_1ger_scramble orders.tsvg
Sctambles?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Amur
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Siberia to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Guam to 37 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Korea to Amur
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Denmark
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 artillery moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 cruiser, 2 destroyers and 1 fighter
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 32
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 fighter
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Denmark, round 2 : 0/5 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Denmark, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 1 fighter
Germans defend with 2 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Southern France
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Amur
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Amur, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Amur, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Amur, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Amur, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 bombers moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
1 bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Southern France to 93 Sea Zone
1 fighter moved from Denmark to Norway
1 fighter moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
1 armour placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.620
Median : 3.500
Variance : 1.102
Standard Deviation : 1.050
Total rolls : 50
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.528
Median : 3.000
Variance : 1.371
Standard Deviation : 1.171
Total rolls : 36
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 artillery moved from Tsinghai to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from West India to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
1 armour and 3 mech_infantrys moved from Caucasus to Tambov
4 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
2 submarines moved from 110 Sea Zone to 105 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Tsinghai to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from West India to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
1 armour and 3 mech_infantrys moved from Caucasus to Tambov
4 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
2 submarines moved from 110 Sea Zone to 105 Sea Zone
Combat - British
Battle in Tambov
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Volgograd
Germans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
British attack with 1 armour and 1 artillery
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Rostov
British attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 3 armour
British win, taking Rostov from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery and 3 infantry moved from India to Burma
1 armour moved from India to Eastern Persia
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Romania
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artillery
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caucasus to Volgograd
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from Malaya to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caucasus to Volgograd
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
War game at my place today at 5
Hope your doing okay Bro
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Finland to Norway
2 infantry moved from Novgorod to 115 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
11 infantry moved from Western Germany to Denmark
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Tambov to Volgograd
1 armour, 1 artillery and 1 infantry moved from Tambov to Volgograd
1 armour moved from Samara to Volgograd
3 infantry moved from Russia to Samara
2 armour moved from Urals to Kazakhstan
1 mech_infantry moved from Eastern Poland to Ukraine
3 bombers moved from Ukraine to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 armour
British defend with 1 armour
Germans win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 armour and 1 mech_infantry
Germans win, taking Rostov from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 2 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Denmark
Germans attack with 13 infantry
Americans defend with 1 artillery and 1 mech_infantry
Germans win, taking Denmark from Americans with 11 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 93 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports
Germans win with 3 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 2 transports
Battle in Norway
Germans attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
British defend with 1 artillery and 4 infantry; Americans defend with 2 fighters
Germans win, taking Norway from British with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 4 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Germans
3 bombers moved from 93 Sea Zone to Southern France
1 artillery and 2 infantry moved from Yugoslavia to Romania
4 artilleries and 4 infantry moved from Germany to Poland
6 aaGuns moved from Poland to Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Novgorod to Archangel
Place Units - Germans
2 infantry placed in Normandy Bordeaux
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 2.
1 bomber, 1 fighter and 1 tactical_bomber placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,5,3,6,6
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kweichow to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Kiangsi
Place Units - Japanese
2 fighters placed in Japan
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2
Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Korea to Japan
2 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Shan State to Kwangsi
1 bomber moved from Western United States to Korea
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 3 infantry moved from Amur to Buryatia
1 fighter moved from Korea to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Gibraltar to United Kingdom
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
AIR RAID!!!
Tokyo is being bombed, Does Tojo want to send up interceptors?
Any Interceptors
yes bring them both up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Korea to Japan
2 infantry moved from Manchuria to Jehol
1 armour and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Shan State to Kwangsi
1 bomber moved from Western United States to Korea
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 3 infantry moved from Amur to Buryatia
1 fighter moved from Korea to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Gibraltar to United Kingdom
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Jehol
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 3 infantry in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 3 infantry in Jehol, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Americans win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Japanese launches 2 interceptors out of Japan
Attackers Fire, : 0/2 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Americans lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
2 submarines moved from 105 Sea Zone to 112 Sea Zone
1 fighter moved from Yakut S.S.R. to Buryatia
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.927
Median : 4.000
Variance : 2.075
Standard Deviation : 1.440
Total rolls : 41
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.062
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol