G40 Adam514 (Axis) vs axis-dominion (Allies+25)
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In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type :lol:.
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hmm, that doesn’t sound good if you’re asking me that question lol
it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.
what are your thoughts??
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?
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said perfectly lol
and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type :lol:.
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hmm, that doesn’t sound good if you’re asking me that question lol
it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.
what are your thoughts??
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?
Greece was a good move, pretty much the only thing that could threaten something and at the same time prevent Moscow from falling, but even if I just stay put Axis are making a decent amount more than the Allies, and there isn’t much you can do about that.
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said perfectly lol
and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type :lol:.
Yeah unless it’s fast for African territories and China Russian mechs and tanks are rarely a good idea, assuming aggressive Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 bomber moved from Ukraine to Russia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Northwest Persia
Italians attack with 3 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Bessarabia to RostovPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
Italians collect 12 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to SyriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Rostov
10 armour and 11 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 10 mech_infantrys moved from Ukraine to Caucasus
3 artilleries moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun and 2 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Western Germany to Southern Italy
3 fighters and 3 tactical_bombers moved from Southern Italy to Northwest Persia
1 tactical_bomber moved from Southern Italy to Northwest Persia
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
3 infantry moved from Finland to Norway
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Poland to Greater Southern Germany
1 mech_infantry moved from Poland to Romania
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Rostov to CaucasusPlace Units - Germans
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
2 artilleries, 2 infantry and 4 mech_infantrys placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Urals to Vologda
5 infantry moved from Novosibirsk to Vologda
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Samara to Vologda
23 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 23 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Smolensk from Germans with 23 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 mech_infantrys moved from Samara to Smolensk
1 infantry moved from Samara to Tambov
1 aaGun and 2 infantry moved from Kansu to Suiyuyan
10 infantry moved from Samara to Russia
10 infantry moved from Samara to Russia
2 aaGuns moved from Russia to Smolensk
1 infantry moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Urals to Vologda
5 infantry moved from Novosibirsk to Vologda
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Samara to Vologda
23 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 23 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Smolensk from Germans with 23 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 mech_infantrys moved from Samara to Smolensk
1 infantry moved from Samara to Tambov
1 aaGun and 2 infantry moved from Kansu to Suiyuyan
10 infantry moved from Samara to Russia
10 infantry moved from Samara to Russia
2 aaGuns moved from Russia to Smolensk
1 infantry moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 armour
EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
2 infantry moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Chahar
1 tactical_bomber moved from French Indo China to Chahar
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from India to Kweichow
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Northwest Persia
1 fighter moved from India to Northwest Persia
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 carriers moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 1 cruiser, 2 destroyers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to Burma
1 artillery and 2 infantry moved from India to West India
1 bomber moved from Kweichow to French Indo China
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in French Indo China
1 artillery and 3 infantry placed in Japan
3 infantry placed in India
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Did you get to try out your Allied strategy?
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Did you get to try out your Allied strategy?
yes, believe it or not, it’s still unfolding, but rather slowly……(or at least to me lol)
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Strong mid-east with US support I assume?
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Strong mid-east with US support I assume?
that’s part of it, but not the main point….i’m tempted to say something but it’ll take out the surprise factor
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I considered a Turkey crush by Italy to kill Greece but that would have been too mean :-P.
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I considered a Turkey crush by Italy to kill Greece but that would have been too mean :-P.
lol that would’ve been cruel for sure, but could’ve cost you more in the long run giving me all those territories and extra troops, plus taking turkey down is no small task (and you’d lose some valuable can openers)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Alexandria
1 bomber moved from Gibraltar to Normandy BordeauxCombat - Americans
Battle in Alexandria
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Alexandria from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 infantry and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 infantry and 1 mech_infantry moved from Syria to Iraq
3 infantry moved from Greece to 99 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Hawaiian Islands to New Zealand
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Queensland to New ZealandPlace Units - Americans
1 factory_minor placed in Greece
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
4 artilleries and 11 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 4 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
before i do uk combat, i’ll be exchanging 2 tanks for 4 inf
also, landing the US planes on the brit carriers instead





