G40 Adam514 (Axis) vs axis-dominion (Allies+25)

  • '19 '17

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.

    Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type  :lol:.


  • hmm, that doesn’t sound good if you’re asking me that question lol

    it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.

    what are your thoughts??

    @Adam514:

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)

    No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?


  • said perfectly lol

    and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)

    @Adam514:

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.

    Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type  :lol:.

  • '19 '17

    @axis-dominion:

    hmm, that doesn’t sound good if you’re asking me that question lol

    it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.

    what are your thoughts??

    @Adam514:

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)

    No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?

    Greece was a good move, pretty much the only thing that could threaten something and at the same time prevent Moscow from falling, but even if I just stay put Axis are making a decent amount more than the Allies, and there isn’t much you can do about that.

  • '19 '17

    @axis-dominion:

    said perfectly lol

    and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)

    @Adam514:

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.

    Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type  :lol:.

    Yeah unless it’s fast for African territories and China Russian mechs and tanks are rarely a good idea, assuming aggressive Germany.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 bomber moved from Ukraine to Russia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia causes 0 damage total.
                Battle in Northwest Persia
                    Italians attack with 3 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Northwest Persia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Ukraine to Southern Italy
                1 infantry moved from Bulgaria to Romania
                2 infantry moved from Bulgaria to Yugoslavia
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Bessarabia to Rostov

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
                Italians collect 12 PUs (5 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Syria

    Turn Complete - French

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 fighters, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
                3 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 bomber moved from Western Germany to Bryansk
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Smolensk to Bryansk
                2 infantry moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
                1 bomber moved from Volgograd to Northwest Persia
                1 bomber moved from Bryansk to Rostov
                10 armour and 11 mech_infantrys moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                2 armour and 10 mech_infantrys moved from Ukraine to Caucasus
                3 artilleries moved from Ukraine to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                1 aaGun and 2 infantry moved from Archangel to Smolensk
                3 armour moved from Novgorod to Belarus
                2 mech_infantrys moved from Western Germany to Southern Italy
                3 fighters and 3 tactical_bombers moved from Southern Italy to Northwest Persia
                1 tactical_bomber moved from Southern Italy to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                3 infantry moved from Finland to Norway
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Poland to Greater Southern Germany
                1 mech_infantry moved from Poland to Romania
                2 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Rostov to Caucasus

    Place Units - Germans
                3 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
                EDIT: Adding units owned by Germans to France: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Normandy Bordeaux
                2 fighters placed in Western Germany
                2 infantry and 1 mech_infantry placed in Novgorod
                2 artilleries, 2 infantry and 4 mech_infantrys placed in Western Germany
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
                EDIT: Adding units owned by Germans to France: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Urals to Vologda
                5 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 fighter moved from Samara to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Samara to Vologda
                23 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 10 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 23 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Smolensk from Germans with 23 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun and 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 mech_infantrys moved from Samara to Smolensk
                1 infantry moved from Samara to Tambov
                1 aaGun and 2 infantry moved from Kansu to Suiyuyan
                10 infantry moved from Samara to Russia
                10 infantry moved from Samara to Russia
                2 aaGuns moved from Russia to Smolensk
                1 infantry moved from Persia to Iraq
                1 armour moved from Persia to Iraq
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Urals to Vologda
                5 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 fighter moved from Samara to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Samara to Vologda
                23 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 10 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 23 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Smolensk from Germans with 23 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun and 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 mech_infantrys moved from Samara to Smolensk
                1 infantry moved from Samara to Tambov
                1 aaGun and 2 infantry moved from Kansu to Suiyuyan
                10 infantry moved from Samara to Russia
                10 infantry moved from Samara to Russia
                2 aaGuns moved from Russia to Smolensk
                1 infantry moved from Persia to Iraq
                1 armour moved from Persia to Iraq
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 1 armour
                EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour
                EDIT: Turning off Edit Mode

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Jehol to Anhwe
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from French Indo China to Chahar
                1 tactical_bomber moved from French Indo China to Chahar
                1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
                1 fighter moved from French Indo China to Kweichow
                1 tactical_bomber moved from India to Kweichow
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Java
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from French Indo China to Kweichow
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Java from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun and 1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Chahar to Jehol
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Northwest Persia
                1 fighter moved from India to Northwest Persia
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 carrier moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                4 carriers moved from 35 Sea Zone to 42 Sea Zone
                2 battleships, 1 cruiser, 2 destroyers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to Burma
                1 artillery and 2 infantry moved from India to West India
                1 bomber moved from Kweichow to French Indo China
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Yunnan: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in French Indo China
                1 artillery and 3 infantry placed in Japan
                3 infantry placed in India
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

  • '19 '17

    Did you get to try out your Allied strategy?


  • @Adam514:

    Did you get to try out your Allied strategy?

    yes, believe it or not, it’s still unfolding, but rather slowly……(or at least to me lol)

  • '19 '17

    Strong mid-east with US support I assume?


  • @Adam514:

    Strong mid-east with US support I assume?

    that’s part of it, but not the main point….i’m tempted to say something but it’ll take out the surprise factor

  • '19 '17

    I considered a Turkey crush by Italy to kill Greece but that would have been too mean  :-P.


  • @Adam514:

    I considered a Turkey crush by Italy to kill Greece but that would have been too mean  :-P.

    lol that would’ve been cruel for sure, but could’ve cost you more in the long run giving me all those territories and extra troops, plus taking turkey down is no small task (and you’d lose some valuable can openers)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Alexandria
                1 bomber moved from Gibraltar to Normandy Bordeaux

    Combat - Americans
                Battle in Alexandria
                    Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Americans win, taking Alexandria from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 infantry and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 armour, 1 infantry and 1 mech_infantry moved from Syria to Iraq
                3 infantry moved from Greece to 99 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                3 infantry moved from 98 Sea Zone to Egypt
                3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 63 Sea Zone
                1 fighter moved from Hawaiian Islands to New Zealand
                3 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Queensland to New Zealand

    Place Units - Americans
                1 factory_minor placed in Greece
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 fighter placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                1 fighter moved from Hopei to Anhwe
                1 infantry moved from Hopei to Anhwe
                4 artilleries and 11 infantry moved from Hopei to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 4 artilleries and 11 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • before i do uk combat, i’ll be exchanging 2 tanks for 4 inf

    also, landing the US planes on the brit carriers instead

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