G40 Adam514 (Axis) vs axis-dominion (Allies+25)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Gibraltar to 97 Sea Zone
                2 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from Alexandria to 97 Sea Zone
                1 tactical_bomber moved from Syria to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                2 fighters moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Alexandria to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 7 fighters, 2 submarines and 2 tactical_bombers
                    Italians defend with 1 battleship, 2 cruisers and 1 destroyer
                    Units damaged: 1 battleship owned by the Italians
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 7 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer

    Non Combat Move - British
                1 carrier moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from 97 Sea Zone to 99 Sea Zone
                1 carrier moved from 81 Sea Zone to 99 Sea Zone
                2 cruisers moved from 81 Sea Zone to 99 Sea Zone
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                3 aaGuns and 13 infantry moved from Eastern Persia to Persia
                2 infantry moved from Iraq to Persia
                2 cruisers moved from 92 Sea Zone to 99 Sea Zone
                1 battleship moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 97 Sea Zone to Greece
                5 fighters and 2 tactical_bombers moved from 97 Sea Zone to Greece
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Syria
                1 armour and 1 mech_infantry moved from Iraq to Syria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Egypt to Syria
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Syria to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 fighter moved from 97 Sea Zone to Greece
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                2 artilleries moved from Trans-Jordan to Syria
                1 infantry moved from Algeria to Morocco

    Place Units - British
                3 artilleries placed in Persia
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,4
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific


  • i assumed no scramble in 97


  • is it me, or does this game feel like it’s been more than just 5 round! so intense lol

  • '19 '17

    @axis-dominion:

    is it me, or does this game feel like it’s been more than just 5 round! so intense lol

    Haha you think? I guess I don’t get the same feeling when I’m Axis.


  • @Adam514:

    @axis-dominion:

    is it me, or does this game feel like it’s been more than just 5 round! so intense lol

    Haha you think? I guess I don’t get the same feeling when I’m Axis.

    oh? is it my allies that’s too easy, or the allies in general?  :lol:

  • '19 '17

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?


  • @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)


  • @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.

  • '19 '17

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)

    No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?

  • '19 '17

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.

    Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type  :lol:.


  • hmm, that doesn’t sound good if you’re asking me that question lol

    it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.

    what are your thoughts??

    @Adam514:

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)

    No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?


  • said perfectly lol

    and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)

    @Adam514:

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.

    Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type  :lol:.

  • '19 '17

    @axis-dominion:

    hmm, that doesn’t sound good if you’re asking me that question lol

    it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.

    what are your thoughts??

    @Adam514:

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)

    No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?

    Greece was a good move, pretty much the only thing that could threaten something and at the same time prevent Moscow from falling, but even if I just stay put Axis are making a decent amount more than the Allies, and there isn’t much you can do about that.

  • '19 '17

    @axis-dominion:

    said perfectly lol

    and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)

    @Adam514:

    @axis-dominion:

    @Adam514:

    In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?

    yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.

    Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type  :lol:.

    Yeah unless it’s fast for African territories and China Russian mechs and tanks are rarely a good idea, assuming aggressive Germany.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 bomber moved from Ukraine to Russia
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia causes 0 damage total.
                Battle in Northwest Persia
                    Italians attack with 3 armour and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Northwest Persia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Ukraine to Southern Italy
                1 infantry moved from Bulgaria to Romania
                2 infantry moved from Bulgaria to Yugoslavia
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Bessarabia to Rostov

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
                Italians collect 12 PUs (5 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Syria

    Turn Complete - French

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 fighters, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
                3 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 bomber moved from Western Germany to Bryansk
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Smolensk to Bryansk
                2 infantry moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
                1 bomber moved from Volgograd to Northwest Persia
                1 bomber moved from Bryansk to Rostov
                10 armour and 11 mech_infantrys moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                2 armour and 10 mech_infantrys moved from Ukraine to Caucasus
                3 artilleries moved from Ukraine to Rostov
                1 armour moved from Western Ukraine to Rostov
                1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                1 aaGun and 2 infantry moved from Archangel to Smolensk
                3 armour moved from Novgorod to Belarus
                2 mech_infantrys moved from Western Germany to Southern Italy
                3 fighters and 3 tactical_bombers moved from Southern Italy to Northwest Persia
                1 tactical_bomber moved from Southern Italy to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                3 infantry moved from Finland to Norway
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Poland to Greater Southern Germany
                1 mech_infantry moved from Poland to Romania
                2 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Rostov to Caucasus

    Place Units - Germans
                3 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
                EDIT: Adding units owned by Germans to France: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Normandy Bordeaux
                2 fighters placed in Western Germany
                2 infantry and 1 mech_infantry placed in Novgorod
                2 artilleries, 2 infantry and 4 mech_infantrys placed in Western Germany
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
                EDIT: Adding units owned by Germans to France: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Urals to Vologda
                5 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 fighter moved from Samara to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Samara to Vologda
                23 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 10 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 23 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Smolensk from Germans with 23 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun and 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 mech_infantrys moved from Samara to Smolensk
                1 infantry moved from Samara to Tambov
                1 aaGun and 2 infantry moved from Kansu to Suiyuyan
                10 infantry moved from Samara to Russia
                10 infantry moved from Samara to Russia
                2 aaGuns moved from Russia to Smolensk
                1 infantry moved from Persia to Iraq
                1 armour moved from Persia to Iraq
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Urals to Vologda
                5 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                1 fighter moved from Samara to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 artillery moved from Samara to Vologda
                23 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 10 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 23 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Smolensk from Germans with 23 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun and 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Vologda
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 mech_infantrys moved from Samara to Smolensk
                1 infantry moved from Samara to Tambov
                1 aaGun and 2 infantry moved from Kansu to Suiyuyan
                10 infantry moved from Samara to Russia
                10 infantry moved from Samara to Russia
                2 aaGuns moved from Russia to Smolensk
                1 infantry moved from Persia to Iraq
                1 armour moved from Persia to Iraq
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 1 armour
                EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour
                EDIT: Turning off Edit Mode

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Jehol to Chahar
                2 infantry moved from Jehol to Anhwe
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from French Indo China to Chahar
                1 tactical_bomber moved from French Indo China to Chahar
                1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
                1 fighter moved from French Indo China to Kweichow
                1 tactical_bomber moved from India to Kweichow
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Java
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from French Indo China to Kweichow
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    Americans defend with 1 transport
                    Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Java from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun and 1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Chahar to Jehol
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Northwest Persia
                1 fighter moved from India to Northwest Persia
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 carrier moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                4 carriers moved from 35 Sea Zone to 42 Sea Zone
                2 battleships, 1 cruiser, 2 destroyers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to Burma
                1 artillery and 2 infantry moved from India to West India
                1 bomber moved from Kweichow to French Indo China
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Yunnan: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in French Indo China
                1 artillery and 3 infantry placed in Japan
                3 infantry placed in India
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

Suggested Topics

  • 3
  • 96
  • 46
  • 48
  • 109
  • 145
  • 127
  • 71
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.9k

Users

40.6k

Topics

1.8m

Posts