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G40 Adam514 (Axis) vs axis-dominion (Allies+25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to 97 Sea Zone
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Alexandria to 97 Sea Zone
1 tactical_bomber moved from Syria to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 7 fighters, 2 submarines and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 7 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyerNon Combat Move - British
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
2 cruisers moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
3 aaGuns and 13 infantry moved from Eastern Persia to Persia
2 infantry moved from Iraq to Persia
2 cruisers moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 97 Sea Zone to Greece
5 fighters and 2 tactical_bombers moved from 97 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 armour and 1 mech_infantry moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Greece
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 artilleries moved from Trans-Jordan to Syria
1 infantry moved from Algeria to MoroccoPlace Units - British
3 artilleries placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,4
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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i assumed no scramble in 97
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is it me, or does this game feel like it’s been more than just 5 round! so intense lol
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is it me, or does this game feel like it’s been more than just 5 round! so intense lol
Haha you think? I guess I don’t get the same feeling when I’m Axis.
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is it me, or does this game feel like it’s been more than just 5 round! so intense lol
Haha you think? I guess I don’t get the same feeling when I’m Axis.
oh? is it my allies that’s too easy, or the allies in general? :lol:
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In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
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In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
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In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
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In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?
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In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type :lol:.
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hmm, that doesn’t sound good if you’re asking me that question lol
it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.
what are your thoughts??
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?
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said perfectly lol
and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type :lol:.
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hmm, that doesn’t sound good if you’re asking me that question lol
it wasn’t looking to great, but i think i still have some options left. i finally made a little progress. also, i have a lot of power concentrated in the mid and med.
what are your thoughts??
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
can’t right now, as my little girl will wake from her nap and wife will be expecting me to look after her. she gets clingy, so i’ll have to be on and off the computer. besides, the situation is complex and i’m more likely to take too long in the lobby or else rush and make a serious mistake (if i haven’t already lol)
No worries. You didn’t necessarily make mistakes, it’s just that the Allies can’t do much if the Axis play correctly. Do you think your chances in this game are still good?
Greece was a good move, pretty much the only thing that could threaten something and at the same time prevent Moscow from falling, but even if I just stay put Axis are making a decent amount more than the Allies, and there isn’t much you can do about that.
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said perfectly lol
and i feel like more often than not, whenever i buy fast with russia in the beginning, i so regret it later on (against a good player of course)
In general haha, I haven’t lost as Axis in years… Want to continue in the lobby now?
yah, allies just require so much more coordination, you have to make more decisions on where to stack them, and generally are stuck with slower units as the fast ones are too expensive. america is the only nation that can afford a lot of fast, but it’s too darn preoccupied with naval purchases to be able to mass fast.
Yeah every game I have a dilemma about slow or fast units with UK. And whichever decision I make I find that I had not enough of the other unit type :lol:.
Yeah unless it’s fast for African territories and China Russian mechs and tanks are rarely a good idea, assuming aggressive Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 bomber moved from Ukraine to Russia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Northwest Persia
Italians attack with 3 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
1 infantry moved from Bulgaria to Romania
2 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Bessarabia to RostovPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6
Italians collect 12 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to SyriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Rostov
10 armour and 11 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 10 mech_infantrys moved from Ukraine to Caucasus
3 artilleries moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun and 2 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Western Germany to Southern Italy
3 fighters and 3 tactical_bombers moved from Southern Italy to Northwest Persia
1 tactical_bomber moved from Southern Italy to Northwest Persia
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
3 infantry moved from Finland to Norway
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Poland to Greater Southern Germany
1 mech_infantry moved from Poland to Romania
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Rostov to CaucasusPlace Units - Germans
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
2 artilleries, 2 infantry and 4 mech_infantrys placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Urals to Vologda
5 infantry moved from Novosibirsk to Vologda
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Samara to Vologda
23 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 23 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Smolensk from Germans with 23 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 mech_infantrys moved from Samara to Smolensk
1 infantry moved from Samara to Tambov
1 aaGun and 2 infantry moved from Kansu to Suiyuyan
10 infantry moved from Samara to Russia
10 infantry moved from Samara to Russia
2 aaGuns moved from Russia to Smolensk
1 infantry moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Urals to Vologda
5 infantry moved from Novosibirsk to Vologda
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Samara to Vologda
23 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 23 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Smolensk from Germans with 23 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 mech_infantrys moved from Samara to Smolensk
1 infantry moved from Samara to Tambov
1 aaGun and 2 infantry moved from Kansu to Suiyuyan
10 infantry moved from Samara to Russia
10 infantry moved from Samara to Russia
2 aaGuns moved from Russia to Smolensk
1 infantry moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 armour
EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour
EDIT: Turning off Edit Mode





