yeah, it’s hard to catch everything. I messed up my Japan last turn by miscounting the air landing plan, so the sz around it wasn’t safe as i’d thought it was.
15L AeV (Axis) vs Gamerman01 (Allies)+16
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Look, here is the load of my TT’s in the previous J Round.
@aequitas:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 2
        Non Combat Move - Japanese
      2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
      2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
      1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
      1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
      1 transport moved from 6 Sea Zone to 19 Sea Zone
      2 infantry moved from Manchuria to 19 Sea Zone
      2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
      2 infantry moved from 36 Sea Zone to Kwangsi
      2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
      1 mech_infantry moved from Chahar to Kweichow
      1 fighter moved from Manchuria to JapanI think I did it correct, but somehow it got mixed up.
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Haven’t reviewed your entire turn yet, so will get to your transport difficulties later, but for now,
Please do amphibious assaults first as the rules require - attack on Hong Kong should have been rolled first
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I don’t know what happened with your transports - I don’t see any edits or anything so I’m not worried about it
But I AM going to protest THIS! Triple A gave you the +10 NO even though you attacked FIC in a previous turn!! I’m going to deduct 10 IPC’s from your account!!
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Once again, I feel bad after getting some lucky dice against my opponent, and then he gets lucky dice right back. Man, of COURSE you’re satisfied with that turn, you only lost one infantry and a sub and took out the flying tigers plus an infantry for NOTHING
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Wake Island to 54 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Midway
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to Midway
1 fighter moved from Wake Island to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Wake Island to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
You could have safely taken Kansu - the Russians can’t attack it without breaking the Mongolia pact
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Burma to Hopei
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport; Russians loiter and taunt
Germans defend with 1 submarine
British win with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Hopei
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 bombers
British win, taking Hopei from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 bombers
Battle in 37 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Hopei to Kweichow
2 aaGuns moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 37 PUs totalPlace Units - UK_Pacific
3 infantry placed in India
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,6,5
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Burma to Hopei
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport; Russians loiter and taunt
Germans defend with 1 submarine
British win with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Hopei
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 bombers
British win, taking Hopei from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 bombers
Battle in 37 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Hopei to Kweichow
2 aaGuns moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 37 PUs totalPlace Units - UK_Pacific
3 infantry placed in India
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,6,5
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
and took out the flying tigers plus an infantry for NOTHING
Well, I guess you didn’t protect your bombers so I was able to avenge the tigers for the price of a mech
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I don’t know what happened with your transports - I don’t see any edits or anything so I’m not worried about it
But I AM going to protest THIS! Triple A gave you the +10 NO even though you attacked FIC in a previous turn!! I’m going to deduct 10 IPC’s from your account!!
Maybe it is a bug.
It was occupied by UK pac at the beginning of my turn and i did not demonstrated any aggression towards France anymore, so the cpu just kindly gavw me the 10 ipc for being nice. -
I actually noticed that it was already on my Triple A bug list. I did a bug report on the Triple A site again and attached the file.
I’m sure it just looks at whether FIC is French at the end of the turn, or something like that. But you definitely attacked FIC on J2, so you do not get your 10 :-)
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That is correct sir. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Northern Italy to FranceCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Tunisia
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
2 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Aw, sweet, RIGHT on time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Gilbert Islands to Hawaiian Islands
1 fighter moved from Gilbert Islands to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 fighter and 2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 9 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 armour moved from Germany to Baltic States
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone -
Your scramble decission.
Sz 110
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Yes scramble 3 fighters
If you score 3 or less hits, damage the carrier, take 1 destroyer off, and the French fighter, in that order. Then wait for me if there’s a round 2, and if necessary. I might keep a destroyer until last.
If you score 4 hits, lose the carrier, 1 destroyer, and the French fighter. Then wait for me if there’s a round 2.
If you score 5 or more hits, lose carrier and destroyers, then French fighter (max defense)





