15L AeV (Axis) vs Gamerman01 (Allies)+16

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 battleship
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber in 35 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 battleship in 35 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 battleship
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 1 armour and 1 mech_infantry
                        AA fire in Anhwe :  1/2 hits
                        1 tactical_bomber owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Anhwe, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour and 1 fighter in Anhwe, round 3 :  2/2 hits
                        Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Anhwe, round 3 :  2/2 hits
                        1 armour owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 1 aaGun owned by the British lost in Anhwe
                    Chinese win with 1 armour remaining. Battle score for attacker is -22
                    Casualties for British: 1 aaGun and 1 mech_infantry
                    Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Philippines

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 armour and 1 mech_infantry placed in Manchuria
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 26 PUs total

  • 22 21 20 19 18 17 16

    Ha ha ha ha…what a blast!
    I can hear you in the back yelling DEFENCE!, DEFENCE!! :-D :-D :-D :-D :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, fun battles, fun game

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Nice move to protect the Phillipines…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Midway to 16 Sea Zone
                1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
                1 bomber moved from French Indo China to 6 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take French Indo China from UK_Pacific
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from Normandy Bordeaux to Germany

    Combat - Americans
                Americans creates battle in territory 91 Sea Zone
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
                    Bombing raid in Germany causes 11 damage total.
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Americans win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                3 fighters moved from Holland Belgium to United Kingdom
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Germany to Normandy Bordeaux
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 artillery moved from 106 Sea Zone to Quebec
                1 aaGun moved from Eastern United States to Quebec
                2 mech_infantrys moved from Western United States to Southeast Mexico
                2 infantry moved from Western United States to 10 Sea Zone
                1 bomber moved from 6 Sea Zone to Amur
                2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 91 Sea Zone
                1 fighter moved from 16 Sea Zone to Amur
                1 bomber moved from 16 Sea Zone to Midway
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Americans
                3 submarines placed in 10 Sea Zone
                1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                3 artilleries and 3 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Normandy Bordeaux to France
                      British take Holland Belgium from Germans
                1 armour moved from Eastern Persia to Northwest Persia
                      British take Persia from Germans
                      British take Northwest Persia from Germans
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Iraq to Syria
                1 armour moved from Anhwe to Jehol
                      Chinese take Shantung from Japanese
                1 fighter moved from 80 Sea Zone to Egypt
                2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 armour and 1 artillery moved from Iraq to Trans-Jordan
                1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from 81 Sea Zone to Trans-Jordan

    Combat - British
                Battle in Egypt
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 harbour and 1 infantry
                    British win, taking Egypt from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Syria
                    British attack with 1 infantry
                    Italians defend with 1 aaGun
                    British win, taking Syria from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - British
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Shan State to Anhwe
                2 infantry moved from Hunan to Anhwe
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 tactical_bomber moved from Hunan to Jehol
                1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                3 fighters moved from United Kingdom to France
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from 110 Sea Zone to Holland Belgium

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,1,1
                British collect 32 PUs (3 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 bomber and 1 mech_infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 bomber and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

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    I think we can call it.
    Don’t see where I can turn arround this game.
    I would be interested in your overall opinion and if you agree that the game is a allied victory, then I will go ahead and post it in the game result Forum Gamerman01.
    I had fun and learned new things.

    The Med and the Pacific had been some nice classrooms for me.
    Egypt, I don’t know what else I can do except waiting for more luck to come.
    I mean, after all, you gave me a lot of time and room to prep. my attack and still, Oh Boy!
    autsch, ding and dent, collateral disaster…. :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, is a good time to call it, I agree!  I need to eat now, but will be happy to give you some comments.  Was a blast, thanks for squeezing it all in, in October!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I think you should be able to beat tier 3’s and 4’s and possibly 2’s, AeV.  I mean, just playing as well as you did against me.  I guess I played 2 mid tier-2’s recently and they both fared a little better than you, but not much better.

    The J2 in China killed you.  Like I already said, you probably would have got away with it against a lesser player - I think most would have attacked Yunnan to get the NO and not tried attacking your stack on Kwe.  But I made the right move and attacked the stack with everything and I got good luck.  That combination there was the killer.

    Japanese forward ground units in the first several rounds of the game are GOLD.  The Allies should as a general rule be willing to take risky and desperate shots against all Japanese ground units on the fronts - in China and on islands.  So one of the biggest lessons from this game I think is to keep being aggressive with Japan like you were, but be a little more careful not to give the Allies a shot at you.  <50% odds of the Allies on your stack might not be acceptable.  The conventional wisdom of “as long as they lose more than me” doesn’t work so well in some situations in G40, and this is one of the best examples of that.

    I had a 57% with an expected -6.68 TUV swing.  A lot of players wouldn’t attack there, but like I said it was the right move.  Your aggressive move to Kwe forced me to attack, because to stand aside is to let Japan split the Allies in half and drive for India or mop up China.

    I hope you don’t feel like I’m beating you over the head with it, but in my opinion that was single most critical decision of this game.  I got great luck there too, and that really hurt you (although you took Kwe back, killing the 5 Chinese survivors with zero casualties to Japan), but even if I didn’t get great luck, it would have weakened Japan’s stack sufficiently to really protect India for quite awhile.

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