@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
1 French, 1 ANZAC
You never told me what you’re attacking with (did not post a file) :-)
Actually, looking at the rulebook it looks like the defender does have to choose casualties immediately after bombardment - I was wrong
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Syria to Egypt
1 fighter moved from Southern Italy to Egypt
2 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
1 French, 1 ANZAC
You never told me what you’re attacking with (did not post a file)Â :-)
Here you go.
Let me know if the first casualties still remain as listed above. :-)
Yes, thanks for the file - now I can see your purchase and whole combat move
First two hits - get rid of 1 ANZ and French infantry, yes
Then I need to know how many hits you score with your assault force
I scored six hits.
Do you like a file?
No, I don’t need a file, thanks
Revenge for Iraq - what a huge roll up
Just give me maximum defense then - take off the bomber, jeez
My army in Iraq will come kill any survivors :evil:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Syria to Egypt
1 fighter moved from Southern Italy to Egypt
2 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
I will def finish the battle up.
Question is what you want to loose?
Man the dice turned on me again… :-o
Maximum defense means take off the 1’s (bomber) then the 2’s (infantry, then mech/art) then the 3’s (tactical)…
artillery, tac, fighter left and you scored 1 hit?
Take the artillery off, then tac if you keep going
Dice didn’t turn on you too much…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Syria to Egypt
1 fighter moved from Southern Italy to Egypt
2 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 6/9 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/12 hits
1 bomber owned by the British, 2 infantry owned by the ANZAC, 2 artilleries owned by the Italians, 3 infantry owned by the Italians, 4 infantry owned by the British and 1 infantry owned by the French lost in Egypt
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 1/4 hits
British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/4 hits
1 mech_infantry owned by the British, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Egypt
Italians roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 1/2 hits
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/3 hits
1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 artillery owned by the British lost in Egypt
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Italians: 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Casualties for British: 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Holland Belgium
Italians attack with 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 armour owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
Italians roll dice for 1 armour in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour
Non Combat Move - Italians
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Oh, were you talking about the debacle with the two tanks? I didn’t know about that
OK, just to be clear, I said I didn’t think the dice turned on you too much when we were at the point of me losing my artillery in Egypt. After that, everything was bad for you. Didn’t want to be misunderstood on that
Whoa, I don’t have a destroyer in range of 91? Ouch
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Gibraltar to Malta
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to India
1 aaGun moved from Northern Territory to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
Combat - French
Non Combat Move - French
COMMENT: 2 FR INF on 1 USA TP
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
OK, just to be clear, I said I didn’t think the dice turned on you too much when we were at the point of me losing my artillery in Egypt. After that, everything was bad for you. Didn’t want to be misunderstood on that
No it’s fine.
I was aware of that, that you didn’t know at the moment what really went on.
But found it amusing ironic that the dice turned on me.
Maybe i should delete marti and reinstall it.
Remember what i said in the beginning about egypt??
Next season is going to be my season!
I don’t find to many errors on my play to let me say “rethink your strategy”,
But to overpower my attacks to make sure I will win these Battles.