@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L G40 BerntBernt (Allies +30) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
Just checking - looks like the UK turn didn’t post.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from India to KenyaCombat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Kenya to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Caucasus to Rostov
1 infantry moved from Persia to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 fighter moved from India to Kweichow
1 aaGun moved from Yunnan to Hunan
2 aaGuns moved from Yunnan to Burma
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Burma
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to OntarioPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from India to KenyaCombat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Kenya to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Caucasus to Rostov
1 infantry moved from Persia to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 fighter moved from India to Kweichow
1 aaGun moved from Yunnan to Hunan
2 aaGuns moved from Yunnan to Burma
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Burma
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to OntarioPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 2 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
EDIT: Removing units owned by British from Kweichow: 2 fighters
EDIT: Adding units owned by British to Shensi: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from India to KenyaCombat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Kenya to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Caucasus to Rostov
1 infantry moved from Persia to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 fighter moved from India to Kweichow
1 aaGun moved from Yunnan to Hunan
2 aaGuns moved from Yunnan to Burma
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Burma
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to OntarioPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 2 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
EDIT: Removing units owned by British from Kweichow: 2 fighters
EDIT: Adding units owned by British to Shensi: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 transport
EDIT: Adding units owned by British to 94 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 transport
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 94 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Algeria to Tunisia
1 artillery moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Eastern Poland to BessarabiaCombat - Italians
Non Combat Move - Italians
2 fighters moved from Gibraltar to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
French win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Burma to ShensiTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 5 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
16 armour, 11 artilleries, 22 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 21 armour, 14 artilleries, 27 infantry and 18 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 21 armour, 14 artilleries, 26 infantry and 18 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 aaGuns moved from Ukraine to Bryansk
4 infantry moved from Bessarabia to Ukraine
4 bombers moved from Novgorod to Western Germany
4 fighters and 5 tactical_bombers moved from Western Germany to Ukraine
3 fighters moved from United Kingdom to Slovakia Hungary
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United KingdomPlace Units - Germans
3 armour placed in Ukraine
1 airfield placed in Slovakia Hungary
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 3 infantryNon Combat Move - Russians
5 infantry moved from Samara to Russia
1 aaGun, 7 artilleries and 23 infantry moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 infantry moved from Volgograd to Tambov
1 aaGun moved from Volgograd to Tambov
1 armour moved from Tsinghai to Vologda
1 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to UlaanbaatarPlace Units - Russians
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter moved from 44 Sea Zone to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
3 armour moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
1 infantry moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
1 artillery and 3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
Bump #1
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Sorry for the delay, I’ve been really busy. I’ll get on this tomorrow, and we’ll finish the game this month.
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OK, great!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Guiana to Gibraltar
2 fighters moved from 94 Sea Zone to Gibraltar
1 bomber moved from Western United States to British Columbia
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from British Columbia to Alaska
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Alaska to Western United States
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun, 2 carriers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Western United States to British ColumbiaCombat - British
Battle in British Columbia
British attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 artillery and 2 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Shensi to Russia
1 aaGun moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
2 aaGuns moved from Burma to India
2 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to Shan State
1 artillery and 9 infantry moved from Yunnan to Shan State
1 bomber moved from Egypt to India
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to Gibraltar
1 aaGun moved from Egypt to Trans-Jordan
1 carrier and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 3 cruisers, 1 destroyer and 1 transport moved from 94 Sea Zone to 91 Sea ZonePlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,6,6
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Ukraine to Tambov
1 artillery moved from Tunisia to LibyaCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Ukraine to Tambov
1 artillery moved from Tunisia to LibyaCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
2 bombers moved from New South Wales to Shan State
1 infantry moved from Queensland to South Australia
1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs