@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kiangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 bombers moved from Manchuria to 37 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Alaska from Americans, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 battleship, 1 carrier and 1 transport; ANZAC defend with 1 fighter
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 battleship, 1 carrier and 1 transport
Casualties for Japanese: 2 bombers and 3 tactical_bombers
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from 37 Sea Zone to Kwangtung
2 battleships, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
3 artilleries and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Soviet Far East: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
2 fighters moved from Eastern United States to 92 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from French Guiana to Brazil
1 bomber moved from French Guiana to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 carrier, 4 fighters and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Just checking - looks like the UK turn didn’t post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from India to Kenya
Combat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Caucasus to Rostov
1 infantry moved from Persia to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 fighter moved from India to Kweichow
1 aaGun moved from Yunnan to Hunan
2 aaGuns moved from Yunnan to Burma
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Burma
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to Ontario
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from India to Kenya
Combat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Caucasus to Rostov
1 infantry moved from Persia to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 fighter moved from India to Kweichow
1 aaGun moved from Yunnan to Hunan
2 aaGuns moved from Yunnan to Burma
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Burma
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to Ontario
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 2 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
EDIT: Removing units owned by British from Kweichow: 2 fighters
EDIT: Adding units owned by British to Shensi: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 fighters moved from Malta to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from India to Kenya
Combat - British
Battle in 97 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Caucasus to Rostov
1 infantry moved from Persia to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Shan State to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Kweichow
1 fighter moved from India to Kweichow
1 aaGun moved from Yunnan to Hunan
2 aaGuns moved from Yunnan to Burma
2 armour moved from India to Yunnan
2 mech_infantrys moved from India to Burma
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery and 2 infantry moved from Quebec to Ontario
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 2 mech_infantrys
EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
EDIT: Removing units owned by British from Kweichow: 2 fighters
EDIT: Adding units owned by British to Shensi: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 transport
EDIT: Adding units owned by British to 94 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 transport
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 94 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Algeria to Tunisia
1 artillery moved from Rhodesia to Union of South Africa
Italians take Union of South Africa from British
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Non Combat Move - Italians
2 fighters moved from Gibraltar to Southern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
French win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from Burma to Shensi
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 5 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
16 armour, 11 artilleries, 22 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 21 armour, 14 artilleries, 27 infantry and 18 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 21 armour, 14 artilleries, 26 infantry and 18 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 aaGuns moved from Ukraine to Bryansk
4 infantry moved from Bessarabia to Ukraine
4 bombers moved from Novgorod to Western Germany
4 fighters and 5 tactical_bombers moved from Western Germany to Ukraine
3 fighters moved from United Kingdom to Slovakia Hungary
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Germans
3 armour placed in Ukraine
1 airfield placed in Slovakia Hungary
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 3 infantry
Non Combat Move - Russians
5 infantry moved from Samara to Russia
1 aaGun, 7 artilleries and 23 infantry moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 infantry moved from Volgograd to Tambov
1 aaGun moved from Volgograd to Tambov
1 armour moved from Tsinghai to Vologda
1 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Ulaanbaatar
Place Units - Russians
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 2 carriers, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter moved from 44 Sea Zone to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
3 armour moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
1 artillery and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Bump #1
Sorry for the delay, I’ve been really busy. I’ll get on this tomorrow, and we’ll finish the game this month.
OK, great!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Guiana to Gibraltar
2 fighters moved from 94 Sea Zone to Gibraltar
1 bomber moved from Western United States to British Columbia
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from British Columbia to Alaska
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Alaska to Western United States
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun, 2 carriers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Western United States to British Columbia
Combat - British
Battle in British Columbia
British attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Non Combat Move - British
1 artillery and 2 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Shensi to Russia
1 aaGun moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
2 aaGuns moved from Burma to India
2 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to Shan State
1 artillery and 9 infantry moved from Yunnan to Shan State
1 bomber moved from Egypt to India
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to Gibraltar
1 aaGun moved from Egypt to Trans-Jordan
1 carrier and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 3 cruisers, 1 destroyer and 1 transport moved from 94 Sea Zone to 91 Sea Zone
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,6,6
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 3 mech_infantrys moved from Ukraine to Tambov
1 artillery moved from Tunisia to Libya
Combat - Italians
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total