@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
            Russians buy 1 armour and 2 mech_infantrys; Remaining resources: 19 PUs;
Combat Move - Russians
            1 armour moved from Hopei to Tsinghai
            1 infantry moved from Novosibirsk to Tsinghai
            1 artillery and 1 infantry moved from Tambov to Bryansk
Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                Russians win, taking Tsinghai from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Russians
            5 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            1 aaGun moved from Tambov to Volgograd
            14 infantry moved from Russia to Tambov
            1 mech_infantry moved from Iraq to Egypt
Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
            Russians collect 27 PUs; end with 46 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery moved from 2 Sea Zone to Alaska
            1 infantry moved from 2 Sea Zone to Alaska
            1 armour moved from Soviet Far East to Amur
                  Japanese take Siberia from Russians
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kiangsi
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
            2 bombers moved from Manchuria to 37 Sea Zone
Combat - Japanese
            Battle in Alaska
            Battle in Amur
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 bomber
                Japanese win, taking Alaska from Americans, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 fighter; Americans defend with 1 battleship, 1 carrier and 1 transport; ANZAC defend with 1 fighter
                Units damaged: 1 battleship owned by the Americans
                Japanese win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 fighter
                Casualties for ANZAC: 1 fighter
                Casualties for Americans: 1 battleship, 1 carrier and 1 transport
                Casualties for Japanese: 2 bombers and 3 tactical_bombers
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            2 fighters moved from 37 Sea Zone to Kwangtung
            2 battleships, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
Place Units - Japanese
            3 armour placed in Kwangtung
            3 artilleries and 3 infantry placed in Japan
            2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 45 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery moved from 2 Sea Zone to Alaska
            1 infantry moved from 2 Sea Zone to Alaska
            1 armour moved from Soviet Far East to Amur
                  Japanese take Siberia from Russians
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kiangsi
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
            2 bombers moved from Manchuria to 37 Sea Zone
Combat - Japanese
            Battle in Alaska
            Battle in Amur
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 bomber
                Japanese win, taking Alaska from Americans, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 fighter; Americans defend with 1 battleship, 1 carrier and 1 transport; ANZAC defend with 1 fighter
                Units damaged: 1 battleship owned by the Americans
                Japanese win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 fighter
                Casualties for ANZAC: 1 fighter
                Casualties for Americans: 1 battleship, 1 carrier and 1 transport
                Casualties for Japanese: 2 bombers and 3 tactical_bombers
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            2 fighters moved from 37 Sea Zone to Kwangtung
            2 battleships, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
Place Units - Japanese
            3 armour placed in Kwangtung
            3 artilleries and 3 infantry placed in Japan
            2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 45 PUs; end with 46 PUs total
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Siberia: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to Soviet Far East: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
            Battle in Borneo
Non Combat Move - Americans
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Malaya to Shan State
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            2 infantry moved from French Guiana to Brazil
            1 bomber moved from French Guiana to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            1 carrier, 4 fighters and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 artillery and 2 infantry moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
            1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Just checking - looks like the UK turn didn’t post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            2 fighters moved from Malta to 97 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Kenya
            1 bomber moved from India to Kenya
Combat - British
            Battle in 97 Sea Zone
                British attack with 2 fighters
                Italians defend with 1 destroyer and 1 transport
                British win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Kenya
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - British
            1 bomber moved from Kenya to Egypt
            1 aaGun moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from 97 Sea Zone to Malta
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Persia to Northwest Persia
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Shan State to Kweichow
            1 mech_infantry moved from French Indo China to Kweichow
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Kweichow
            1 fighter moved from India to Kweichow
            1 aaGun moved from Yunnan to Hunan
            2 aaGuns moved from Yunnan to Burma
            2 armour moved from India to Yunnan
            2 mech_infantrys moved from India to Burma
            1 armour moved from Alberta Saskatchewan Manitoba to Western United States
            1 artillery and 2 infantry moved from Quebec to Ontario
Place Units - UK_Pacific
            4 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs total
            Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            2 fighters moved from Malta to 97 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Kenya
            1 bomber moved from India to Kenya
Combat - British
            Battle in 97 Sea Zone
                British attack with 2 fighters
                Italians defend with 1 destroyer and 1 transport
                British win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Kenya
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - British
            1 bomber moved from Kenya to Egypt
            1 aaGun moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from 97 Sea Zone to Malta
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Persia to Northwest Persia
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Shan State to Kweichow
            1 mech_infantry moved from French Indo China to Kweichow
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Kweichow
            1 fighter moved from India to Kweichow
            1 aaGun moved from Yunnan to Hunan
            2 aaGuns moved from Yunnan to Burma
            2 armour moved from India to Yunnan
            2 mech_infantrys moved from India to Burma
            1 armour moved from Alberta Saskatchewan Manitoba to Western United States
            1 artillery and 2 infantry moved from Quebec to Ontario
Place Units - UK_Pacific
            4 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs total
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kweichow: 2 mech_infantrys
            EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
            EDIT: Removing units owned by British from Kweichow: 2 fighters
            EDIT: Adding units owned by British to Shensi: 2 fighters
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            2 fighters moved from Malta to 97 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Kenya
            1 bomber moved from India to Kenya
Combat - British
            Battle in 97 Sea Zone
                British attack with 2 fighters
                Italians defend with 1 destroyer and 1 transport
                British win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Kenya
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - British
            1 bomber moved from Kenya to Egypt
            1 aaGun moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from 97 Sea Zone to Malta
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Persia to Northwest Persia
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Shan State to Kweichow
            1 mech_infantry moved from French Indo China to Kweichow
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Kweichow
            1 fighter moved from India to Kweichow
            1 aaGun moved from Yunnan to Hunan
            2 aaGuns moved from Yunnan to Burma
            2 armour moved from India to Yunnan
            2 mech_infantrys moved from India to Burma
            1 armour moved from Alberta Saskatchewan Manitoba to Western United States
            1 artillery and 2 infantry moved from Quebec to Ontario
Place Units - UK_Pacific
            4 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs total
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kweichow: 2 mech_infantrys
            EDIT: Adding units owned by British to Yunnan: 2 mech_infantrys
            EDIT: Removing units owned by British from Kweichow: 2 fighters
            EDIT: Adding units owned by British to Shensi: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 transport
            EDIT: Adding units owned by British to 94 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 transport
            EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
            EDIT: Adding units owned by Americans to 94 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery moved from Algeria to Tunisia
            1 artillery moved from Rhodesia to Union of South Africa
                  Italians take Union of South Africa from British
            1 infantry moved from Rhodesia to South West Africa
                  Italians take South West Africa from British
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Non Combat Move - Italians
            2 fighters moved from Gibraltar to Southern Italy
Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            2 fighters moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
            2 bombers placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
            1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - French
            Battle in Anglo Egyptian Sudan
                French attack with 1 infantry
                Italians defend with 1 infantry
                French win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - French
            1 fighter moved from Burma to Shensi
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 airfield, 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
            3 artilleries and 5 infantry moved from Belarus to Bryansk
            5 mech_infantrys moved from Western Ukraine to Bryansk
            16 armour, 11 artilleries, 22 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
            4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
            Battle in Bryansk
                Germans attack with 21 armour, 14 artilleries, 27 infantry and 18 mech_infantrys
                Russians defend with 1 artillery
                Germans win, taking Bryansk from Russians with 21 armour, 14 artilleries, 26 infantry and 18 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
Non Combat Move - Germans
            3 aaGuns moved from Ukraine to Bryansk
            4 infantry moved from Bessarabia to Ukraine
            4 bombers moved from Novgorod to Western Germany
            4 fighters and 5 tactical_bombers moved from Western Germany to Ukraine
            3 fighters moved from United Kingdom to Slovakia Hungary
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Germans
            3 armour placed in Ukraine
            1 airfield placed in Slovakia Hungary
            3 tactical_bombers placed in Novgorod
            1 bomber placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Russians repair damage of 19x factory_major; Remaining resources: 30 PUs;
            Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Amur
            2 infantry moved from Buyant-Uhaa to Amur
            1 mech_infantry moved from Egypt to Ethiopia
                  Russians take Ethiopia from Italians
Combat - Russians
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 armour
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 3 infantry
Non Combat Move - Russians
            5 infantry moved from Samara to Russia
            1 aaGun, 7 artilleries and 23 infantry moved from Tambov to Russia
            1 armour and 2 mech_infantrys moved from Volgograd to Russia
            2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Volgograd to Tambov
            1 aaGun moved from Volgograd to Tambov
            1 armour moved from Tsinghai to Vologda
            1 infantry moved from Tsinghai to Novosibirsk
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Ulaanbaatar
Place Units - Russians
            1 armour and 8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Aleutian Islands
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
            3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 battleships, 2 carriers, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 43 Sea Zone to Kwangsi
            1 fighter moved from 44 Sea Zone to Kwangsi
            2 tactical_bombers moved from 36 Sea Zone to Kwangsi
            2 fighters moved from Kwangtung to Kwangsi
            3 armour moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Japan to Kwangsi
            1 infantry moved from Manchuria to Jehol
Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            1 artillery and 3 fighters placed in Japan
Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs total
Bump #1
Sorry for the delay, I’ve been really busy. I’ll get on this tomorrow, and we’ll finish the game this month.
OK, great!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
            Americans buy 1 artillery, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
            1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from French Guiana to Gibraltar
            2 fighters moved from 94 Sea Zone to Gibraltar
            1 bomber moved from Western United States to British Columbia
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
            1 bomber moved from British Columbia to Alaska
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Aleutian Islands
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries and 2 infantry
                Casualties for Americans: 2 infantry
Non Combat Move - Americans
            1 bomber moved from Gibraltar to French Guiana
            2 fighters moved from Gibraltar to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 64 Sea Zone
            1 bomber moved from Alaska to Western United States
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to Western United States
            1 aaGun, 2 carriers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            4 fighters placed in Eastern United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hopei to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 artillery moved from Hopei to Anhwe
            1 artillery and 1 infantry moved from Hunan to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Yunnan
            4 infantry placed in Anhwe
Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs