@sunkhareb scramble decisions for yoi
15L G40 BerntBernt (Allies +30) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Guiana to Gibraltar
2 fighters moved from 94 Sea Zone to Gibraltar
1 bomber moved from Western United States to British Columbia
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from British Columbia to Alaska
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Alaska to Western United States
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun, 2 carriers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Western United States to British ColumbiaCombat - British
Battle in British Columbia
British attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 artillery and 2 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Shensi to Russia
1 aaGun moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
2 aaGuns moved from Burma to India
2 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to Shan State
1 artillery and 9 infantry moved from Yunnan to Shan State
1 bomber moved from Egypt to India
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to Gibraltar
1 aaGun moved from Egypt to Trans-Jordan
1 carrier and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 3 cruisers, 1 destroyer and 1 transport moved from 94 Sea Zone to 91 Sea ZonePlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,6,6
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Ukraine to Tambov
1 artillery moved from Tunisia to LibyaCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Ukraine to Tambov
1 artillery moved from Tunisia to LibyaCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
2 bombers moved from New South Wales to Shan State
1 infantry moved from Queensland to South Australia
1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Shensi to Russia
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Novgorod to Russia
21 armour, 14 artilleries, 26 infantry and 18 mech_infantrys moved from Bryansk to Russia
3 armour, 4 fighters and 5 tactical_bombers moved from Ukraine to Russia
3 fighters moved from Slovakia Hungary to Russia
5 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 24 armour, 14 artilleries, 5 bombers, 7 fighters, 26 infantry, 18 mech_infantrys and 8 tactical_bombers
British defend with 2 fighters; French defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 81 infantry and 2 mech_infantrys
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 5 bombers, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 12 armour, 14 artilleries, 2 fighters, 26 infantry and 18 mech_infantrys
Casualties for British: 2 fighters
Casualties for French: 1 fighter
Casualties for Russians: 3 aaGuns, 2 armour, 7 artilleries, 81 infantry and 2 mech_infantrysNon Combat Move - Germans
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
3 fighters and 7 tactical_bombers moved from Russia to Ukraine
5 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Germany to France
1 carrier, 1 destroyer, 6 submarines and 1 transport moved from 110 Sea Zone to 125 Sea ZonePlace Units - Germans
3 fighters placed in United Kingdom
3 artilleries placed in France
1 infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 69 PUs; end with 100 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Novgorod
Russians attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Vologda to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to YeniseyTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
3 armour, 4 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Japan to 8 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Japan to 1 Sea Zone
1 fighter moved from Japan to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Americans win with 1 aaGun and 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 aaGuns
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 9 infantry; Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 bombers and 2 fighters -
Got one hit with the battleships. OOL?
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Max defense (so bombers first), UK units last when same defensive values.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
3 armour, 4 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Japan to 8 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Japan to 1 Sea Zone
1 fighter moved from Japan to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Americans win with 1 aaGun and 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 aaGuns
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 9 infantry; Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 bombers and 2 fighters
UK_Pacific win with 1 fighter remaining. Battle score for attacker is -34
Casualties for British: 1 armour, 1 artillery and 9 infantry
Casualties for ANZAC: 2 bombers and 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kwangtung
2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 fighter moved from 1 Sea Zone to British ColumbiaPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 4 fighters, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
1 bomber moved from Western United States to British ColumbiaCombat - Americans
Battle in United Kingdom
Americans attack with 1 artillery, 4 fighters, 4 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Anglo Egyptian Sudan from French with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 3 fighters and 6 infantry
Casualties for Americans: 4 fighters, 4 infantry and 2 mech_infantrys
Battle in British Columbia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 fighter
Americans win, taking British Columbia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Eastern United States to 109 Sea Zone
1 bomber moved from French Guiana to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Columbia to Eastern United States
1 carrier, 1 destroyer and 3 submarines moved from 64 Sea Zone to 90 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea ZonePlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 armour, 1 fighter and 3 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
1 armour, 3 artilleries, 1 fighter and 5 infantry placed in Eastern United States
1 artillery and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
4 artilleries, 1 fighter and 5 infantry placed in Eastern United States
1 armour and 4 infantry placed in Central United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Anhwe to Jehol
2 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from India to Yunnan
4 mech_infantrys moved from India to Yunnan
1 armour moved from Anhwe to Yunnan
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 armour, 1 bomber and 4 mech_infantrys
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 bomber moved from Yunnan to India
1 aaGun moved from Anhwe to Kiangsi
2 aaGuns and 10 infantry moved from India to West India
1 infantry moved from Rostov to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Gibraltar to United Kingdom
1 aaGun moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
4 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,1
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from South West Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Tambov to Caucasus
Italians take Rostov from Russians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 4 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from British with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rhodesia
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Tambov to CaucasusPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
After such a long break, I had completely forgotten the Italians had South Africa!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from New South Wales to Java
1 fighter moved from Shan State to IndiaPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French