TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 trireme moved from SZ 40 to SZ 34
1 catapult moved from Sparta to SZ 67
2 hoplites moved from Sparta to SZ 67
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
2 hoplites moved from Rhodos to SZ 68
1 catapult, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
4 hoplites moved from SZ 69 to Larissa
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
2 archers moved from Corinth to Athens
2 hoplites moved from Sparta to Corinth
1 leader moved from Sparta to Athens
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
Carthage win with no units remaining. Battle score for attacker is -1
Casualties for GreekCityStates: 1 hoplite
Casualties for Carthage: 1 cavalry
Battle in Larissa
GreekCityStates attack with 2 archers, 2 cavalrys, 6 hoplites and 9 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
GreekCityStates win, taking Larissa from Macedonia with 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishers remaining. Battle score for attacker is 35
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 6 skirmishers
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 archers, 2 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 43 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 46 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens