Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Germans to Russians
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Soviet Far East: 1 infantry
EDIT: Adding units owned by Russians to Siberia: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 1 fighter and 6 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
Combat - Americans
Non Combat Move - Americans
2 carriers and 1 transport moved from 110 Sea Zone to 109 Sea Zone
4 fighters moved from Eastern United States to 109 Sea Zone
2 armour, 6 artilleries and 8 infantry moved from Quebec to 106 Sea Zone
2 armour, 6 artilleries, 8 infantry and 8 transports moved from 106 Sea Zone to 109 Sea Zone
2 armour, 6 artilleries and 8 infantry moved from 109 Sea Zone to United Kingdom
2 carriers and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Alexandria to Egypt
4 artilleries and 5 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
1 fighter moved from 110 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 fighter and 6 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 7 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Germans
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Italians
2 artilleries and 2 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
Combat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 7 infantry
Japanese defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 3 artilleries and 7 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Chinese undo move 1.
2 artilleries and 4 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries and 4 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 19 PUs;
British buy 3 armour; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 4 artilleries and 13 infantry moved from Iraq to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 2 armour, 4 artilleries and 13 infantry
Germans defend with 3 aaGuns and 3 mech_infantrys
British win, taking Northwest Persia from Germans with 2 armour, 4 artilleries and 12 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 aaGuns and 3 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
2 aaGuns moved from Iraq to Northwest Persia
2 fighters moved from Iraq to India
1 mech_infantry moved from India to Yunnan
1 battleship, 1 carrier, 3 cruisers, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
Place Units - British
3 armour placed in Egypt
Turn Complete - British
British collect 21 PUs; end with 22 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - Italians
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Equatorial Africa
5 armour, 2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Kenya to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 infantry moved from Turkmenistan to Eastern Persia
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,1,1,1
Italians collect 18 PUs (8 lost to blockades); end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from India to Caucasus
1 fighter moved from Szechwan to Caucasus
2 bombers moved from Yakut S.S.R. to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 2 bombers and 4 fighters
Germans defend with 3 mech_infantrys
ANZAC win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
1 bomber and 4 fighters moved from Caucasus to Northwest Persia
2 fighters moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
4 fighters moved from Queensland to Shan State
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
I’ll forfeit this in the 2015 league.
Oh, OK.
Would you like to start a rematch then?
I mean, this was a great game, and while I had an advantage, I wasn’t entirely sure I would win, given that Japan was worn down to a largely ineffectual stump.
I’d be up for playing this one out for fun.
Overall I’d say the Allies are doing well, with Japan more or less neutralized, but the Europe win is near…
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
3 legionaires and 1 skirmisher moved from Capua to SZ 28
1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
4 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
3 legionaires and 1 skirmisher moved from Salapia to Ariminum
3 legionaires and 1 skirmisher moved from Arretium to Ariminum
2 skirmishers moved from Roma to Arretium
2 cataphracts moved from Roma to Ariminum
1 leader moved from Roma to Ariminum
5 legionaires moved from Roma to Arretium
2 legionaires and 1 skirmisher moved from Tarentum to Croton
Purchase Units - RomanRepublic
RomanRepublic buy 3 legionaires and 1 quadrireme; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 9 legionaires and 3 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires remaining. Battle score for attacker is 62
Casualties for RomanRepublic: 3 legionaires and 3 skirmishers
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
Non Combat Move - RomanRepublic
1 ballista moved from Roma to Arretium
Place Units - RomanRepublic
1 quadrireme placed in SZ 28
3 legionaires placed in Roma
Research Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremes
Turn Complete - RomanRepublic
RomanRepublic collect 49 PUs; end with 49 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 44 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 42 PUs
city in Roma creates 3 PUs; RomanRepublic end with 45 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 48 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 trireme moved from SZ 40 to SZ 34
1 catapult moved from Sparta to SZ 67
2 hoplites moved from Sparta to SZ 67
1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
2 hoplites moved from Rhodos to SZ 68
1 catapult, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
4 hoplites moved from SZ 69 to Larissa
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
2 archers moved from Corinth to Athens
2 hoplites moved from Sparta to Corinth
1 leader moved from Sparta to Athens
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
Carthage win with no units remaining. Battle score for attacker is -1
Casualties for GreekCityStates: 1 hoplite
Casualties for Carthage: 1 cavalry
Battle in Larissa
GreekCityStates attack with 2 archers, 2 cavalrys, 6 hoplites and 9 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
GreekCityStates win, taking Larissa from Macedonia with 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishers remaining. Battle score for attacker is 35
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 6 skirmishers
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 archers, 2 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 43 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 43 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 46 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
2 cavalrys moved from Halicarnassus to Nicaea
1 flagship and 1 trireme moved from SZ 66 to SZ 69
1 trireme moved from SZ 66 to SZ 69
Purchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Pergamon
Place Units - Pergamon
5 skirmishers placed in Sardis
Research Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 3 PUs; Pergamon end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
2 cavalrys moved from Halicarnassus to Nicaea
1 flagship and 1 trireme moved from SZ 66 to SZ 69
1 trireme moved from SZ 66 to SZ 69
Purchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Pergamon
Place Units - Pergamon
5 skirmishers placed in Sardis
Research Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 3 PUs; Pergamon end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
sorry! typo in my upload number. lol