@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 artillery, 5 fighters, 3 infantry, 6 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Russia to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            11 armour moved from Russia to Volgograd
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
Combat - Germans
            Battle in Volgograd
                Germans attack with 11 armour
                British defend with 1 infantry; Russians defend with 1 factory_minor
                Germans win, taking Volgograd from Russians with 11 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Germans
            1 aaGun moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 fighter moved from Bryansk to Germany
            5 bombers moved from Bryansk to Western Germany
            4 fighters and 8 tactical_bombers moved from Ukraine to Germany
            3 artilleries and 1 infantry moved from France to Western Germany
            1 carrier, 1 destroyer, 6 submarines and 1 transport moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 artillery and 3 infantry placed in Western Germany
            4 transports placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            3 fighters placed in France
            Germans undo move 6.
            Germans undo move 5.
            Germans undo move 3.
            2 fighters placed in 112 Sea Zone
            3 fighters placed in Western Germany
            1 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,6,6,1,6,1,1,6,4,6,3
            Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Hello?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Kansu to Timguska
            1 infantry moved from Samara to Vologda
                  Russians take Vologda from Germans
            12 infantry moved from Samara to Tambov
                  Russians take Tambov from Italians
            1 mech_infantry moved from Italian Somaliland to British Somaliland
                  British take British Somaliland from Italians
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Non Combat Move - Russians
            2 aaGuns moved from Samara to Tambov
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
            2 battleships, 2 carriers, 2 destroyers and 3 transports moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from Soviet Far East to Japan
Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            3 infantry placed in Kwangtung
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
            Japanese collect 22 PUs (1 lost to blockades); end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
            Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
            1 artillery moved from United Kingdom to Scotland
                  British take Scotland from Germans
            2 carriers, 4 destroyers and 4 fighters moved from 109 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour and 3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer, 2 fighters and 1 submarine
                Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 4 destroyers, 6 fighters and 1 transport
                Germans defend with 1 carrier, 1 destroyer, 5 fighters, 6 submarines and 5 transports
                Units damaged: 1 carrier owned by the Americans
                Americans win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 51
                Casualties for Germans: 1 carrier, 1 destroyer, 5 fighters, 6 submarines and 5 transports
                Casualties for Americans: 2 carriers, 4 destroyers and 3 fighters
            Battle in Norway
            Battle in Tobruk
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                Americans win, taking Norway from Germans, taking Tobruk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Morocco
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
            3 fighters moved from 112 Sea Zone to United Kingdom
            1 bomber moved from 112 Sea Zone to United Kingdom
            5 transports moved from 109 Sea Zone to 106 Sea Zone
            4 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 infantry moved from Central United States to Eastern United States
            1 artillery moved from British Columbia to Western United States
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Gibraltar
            1 carrier, 1 destroyer and 3 submarines moved from 90 Sea Zone to 92 Sea Zone
Place Units - Americans
            2 carriers placed in 101 Sea Zone
            4 fighters placed in Eastern United States
Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
            Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
            1 artillery moved from United Kingdom to Scotland
                  British take Scotland from Germans
            2 carriers, 4 destroyers and 4 fighters moved from 109 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour and 3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer, 2 fighters and 1 submarine
                Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 4 destroyers, 6 fighters and 1 transport
                Germans defend with 1 carrier, 1 destroyer, 5 fighters, 6 submarines and 5 transports
                Units damaged: 1 carrier owned by the Americans
                Americans win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 51
                Casualties for Germans: 1 carrier, 1 destroyer, 5 fighters, 6 submarines and 5 transports
                Casualties for Americans: 2 carriers, 4 destroyers and 3 fighters
            Battle in Norway
            Battle in Tobruk
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                Americans win, taking Norway from Germans, taking Tobruk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Morocco
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
            3 fighters moved from 112 Sea Zone to United Kingdom
            1 bomber moved from 112 Sea Zone to United Kingdom
            5 transports moved from 109 Sea Zone to 106 Sea Zone
            4 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 infantry moved from Central United States to Eastern United States
            1 artillery moved from British Columbia to Western United States
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from Eastern United States to Gibraltar
            1 carrier, 1 destroyer and 3 submarines moved from 90 Sea Zone to 92 Sea Zone
Place Units - Americans
            2 carriers placed in 101 Sea Zone
            4 fighters placed in Eastern United States
Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 artillery and 3 infantry moved from Kiangsi to Kwangtung
            8 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 artillery and 11 infantry
                Japanese defend with 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
                Japanese win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -22
                Casualties for Japanese: 1 armour and 3 infantry
                Casualties for Chinese: 1 artillery and 11 infantry
Non Combat Move - Chinese
            1 infantry moved from Shantung to Jehol
Place Units - Chinese
            1 artillery and 1 infantry placed in Shensi
            1 infantry placed in Kiangsi
            1 infantry placed in Kwangsi
            2 infantry placed in Kiangsi
Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 bomber moved from India to Kwangtung
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from United Kingdom to 93 Sea Zone
            1 mech_infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
Combat - British
            Battle in 93 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 destroyer
                British win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Kwangtung
                British attack with 1 armour, 1 bomber and 3 mech_infantrys
                Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
                Japanese win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Japanese: 2 armour and 1 tactical_bomber
                Casualties for British: 1 armour, 1 bomber and 3 mech_infantrys
Non Combat Move - British
            2 aaGuns and 10 infantry moved from West India to Eastern Persia
            4 artilleries moved from India to West India
            1 aaGun moved from Iraq to Northwest Persia
            1 infantry moved from Northwest Persia to Persia
            1 fighter moved from 93 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 2 infantry moved from Ontario to Quebec
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
            3 infantry placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
            British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
            Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 fighter moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from Southern Italy to 93 Sea Zone
            1 bomber moved from Southern Italy to 93 Sea Zone
            1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 mech_infantry
                British defend with 1 aaGun
                Italians win, taking Northwest Persia from British with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in 93 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                British defend with 1 destroyer
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            2 fighters moved from 93 Sea Zone to 97 Sea Zone
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 fighter moved from India to Kwangtung
            2 bombers moved from Java to Kwangtung
Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 2 bombers and 1 fighter
                Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
                ANZAC win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 fighters
                Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
            2 bombers moved from Kwangtung to Kiangsi
Place Units - ANZAC
            3 fighters placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 3 fighters
            EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 1x factory_minor; Remaining resources: 90 PUs;
            Germans buy 3 armour, 3 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 tactical_bomber moved from Germany to 112 Sea Zone
            3 fighters moved from Germany to Southern Italy
            1 fighter moved from Germany to 97 Sea Zone
            5 bombers moved from Western Germany to Norway
            3 tactical_bombers moved from Germany to Norway
            3 mech_infantrys moved from Ukraine to Tambov
            4 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            1 armour moved from Urals to Samara
                  Germans take Novosibirsk from Russians
                  Germans take Samara from Russians
            11 armour moved from Volgograd to Tambov
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Novgorod to Finland
Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 1 transport
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Vologda
                Germans attack with 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Vologda from Russians with 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 11 armour, 4 infantry and 3 mech_infantrys
                Russians defend with 2 aaGuns and 12 infantry
                Germans win, taking Tambov from Russians with 9 armour remaining. Battle score for attacker is 10
                Casualties for Germans: 2 armour, 4 infantry and 3 mech_infantrys
                Casualties for Russians: 2 aaGuns and 12 infantry
            Battle in Norway
                Germans attack with 5 bombers and 3 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                Germans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Germans: 2 tactical_bombers
                Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
            1 tactical_bomber moved from Norway to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 fighter and 4 tactical_bombers moved from Germany to Southern Italy
            5 bombers moved from Norway to Southern Italy
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            3 artilleries moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            3 aaGuns moved from Bryansk to Tambov
Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Novgorod
            3 bombers placed in Western Germany
Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs total
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Germans
Combat - Russians
Non Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Korea to Amur
            1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 1 artillery and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            2 battleships, 2 carriers, 2 destroyers and 3 transports moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Korea
Combat - Japanese
            Battle in Korea
Non Combat Move - Japanese
Place Units - Japanese
            3 infantry placed in Kwangtung
            1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
            Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            2 fighters moved from United Kingdom to Finland
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            1 artillery moved from Scotland to Eire
                  Americans take Eire from Germans
            1 artillery moved from Tobruk to Libya
                  Americans take Libya from Italians
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from Gibraltar to Southern France
            2 bombers moved from United Kingdom to Southern France
            1 fighter moved from United Kingdom to Southern France
Combat - Americans
            Battle in Southern France
                Americans attack with 2 bombers, 2 fighters and 2 infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                Americans win, taking Southern France from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Finland
                Americans attack with 2 fighters
                Germans defend with 1 mech_infantry
                Americans win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
            2 fighters moved from Finland to Norway
            2 fighters moved from Southern France to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from Western United States to Central United States
            4 artilleries and 5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            4 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            4 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            2 carriers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 bombers moved from Southern France to Morocco
            1 infantry moved from Tobruk to Alexandria
Place Units - Americans
            2 infantry placed in Western United States
            7 fighters placed in Eastern United States
Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            3 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 4 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
Place Units - Chinese
            5 artilleries and 2 infantry placed in Kiangsi
            1 infantry placed in Kwangsi
Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
            British buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 mech_infantry moved from French Indo China to Kwangtung
Combat - British
            Battle in Kwangtung
                British attack with 1 mech_infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
Non Combat Move - British
            2 aaGuns and 10 infantry moved from Eastern Persia to Persia
            4 artilleries moved from West India to Eastern Persia
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
Place Units - British
            2 armour and 1 artillery placed in Egypt
            1 fighter placed in United Kingdom
Turn Complete - British
            British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
            Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
            British buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 mech_infantry moved from French Indo China to Kwangtung
Combat - British
            Battle in Kwangtung
                British attack with 1 mech_infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
Non Combat Move - British
            2 aaGuns and 10 infantry moved from Eastern Persia to Persia
            4 artilleries moved from West India to Eastern Persia
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
Place Units - British
            2 armour and 1 artillery placed in Egypt
            1 fighter placed in United Kingdom
Turn Complete - British
            British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
            Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
            Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from Rhodesia to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from 97 Sea Zone to 93 Sea Zone
            1 armour and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 infantry moved from Rostov to Volgograd
Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
            1 infantry placed in Southern Italy
            3 armour placed in Union of South Africa
Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 9 PUs;
Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
            3 fighters moved from Queensland to Shan State
            3 fighters moved from New South Wales to Queensland
            2 bombers moved from Kiangsi to India
Place Units - ANZAC
            2 fighters placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 27 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs