15L G40 BerntBernt (Allies +30) vs Shin Ji (Axis)

  • '15

    I don’t believe I’ve ever done this before.

    Attacking London with 5 bombers and a tac.  Also strat bombing with 3 bombers.

    Would you like to intercept with your one ftr?

  • '15

    No intercept.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 3 fighters, 4 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour moved from Timguska to Suiyuyan
                      Germans take Kansu from Chinese
                      Germans take Suiyuyan from Chinese
                1 armour moved from Finland to Norway
                      Germans take Norway from Americans
                1 armour moved from Norway to Finland
                1 destroyer moved from 110 Sea Zone to 113 Sea Zone
                2 fighters and 4 tactical_bombers moved from Southern Italy to 113 Sea Zone
                5 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                9 armour moved from Kazakhstan to Northwest Persia
                3 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
                      Germans take Turkmenistan from Russians

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    2 bombers killed by AA
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in United Kingdom causes 5 damage total.
                Battle in Northwest Persia
                    Germans attack with 10 armour and 7 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 113 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 4 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    Germans win with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in United Kingdom
                    Germans attack with 5 bombers and 1 tactical_bomber
                    British defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Germans win with 4 bombers remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 bomber and 1 tactical_bomber
                    Casualties for British: 1 fighter and 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                5 bombers moved from United Kingdom to Western Germany
                4 tactical_bombers moved from 113 Sea Zone to Western Germany
                4 artilleries moved from France to Western Germany
                1 infantry moved from Southern France to France
                1 mech_infantry moved from Southern France to Western Germany
                3 mech_infantrys moved from Ukraine to Caucasus
                3 aaGuns moved from Volgograd to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Nenetsia to Russia
                3 mech_infantrys moved from Novgorod to Bryansk

    Place Units - Germans
                1 carrier and 4 transports placed in 113 Sea Zone
                3 fighters placed in Western Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,1,4,6
                Germans collect 74 PUs (1 lost to blockades); end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Egypt to Iraq

    Turn Complete - Russians

  • '15

    If I take Denmark your transports are locked in… If this is a mistake I’ll allow you to correct it.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                2 fighters moved from Kwangtung to Jehol
                1 fighter moved from Japan to Jehol
                2 battleships, 2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 20 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 artillery, 3 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria

    Non Combat Move - Japanese
                3 fighters moved from Jehol to 19 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kwangtung
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 24 PUs total

  • '15

    @BerntBernt:

    If I take Denmark your transports are locked in… If this is a mistake I’ll allow you to correct it.

    Nah, that’s cool.  Go right ahead.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery moved from Scotland to United Kingdom
                2 carriers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Gibraltar to United Kingdom
                2 armour, 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 6 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 106 Sea Zone
                2 armour, 6 artilleries and 8 infantry moved from 106 Sea Zone to Quebec
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tunisia to Libya
                4 artilleries and 5 infantry moved from Algeria to Tunisia
                1 artillery moved from Morocco to Algeria
                2 bombers moved from Tobruk to Gibraltar

    Place Units - Americans
                2 carriers and 1 destroyer placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Anhwe to Jehol
                2 artilleries and 4 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Szechwan
                    Chinese attack with 2 artilleries and 4 infantry
                    Italians defend with 1 mech_infantry
                    Chinese win, taking Szechwan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                3 artilleries moved from Yunnan to Kwangsi

    Place Units - Chinese
                5 infantry placed in Kwangsi
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                Chinese undo move 1.
                7 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 5x factory_minor; Remaining resources: 21 PUs;
                British buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 aaGuns, 4 artilleries and 10 infantry moved from Persia to Iraq
                2 armour moved from Egypt to Iraq
                2 armour moved from Tobruk to Egypt
                2 artilleries and 3 infantry moved from Burma to India
                2 fighters moved from Tobruk to Iraq

    Place Units - British
                1 armour and 2 infantry placed in United Kingdom
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 22 PUs; end with 22 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Belgian Congo to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from Kenya to Ethiopia
                      Italians take Ethiopia from Russians
                1 armour moved from Ethiopia to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 artillery moved from French Equatorial Africa to Belgian Congo
                1 bomber moved from Southern Italy to Egypt
                1 artillery and 2 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Kazakhstan to Turkmenistan
                1 armour and 1 mech_infantry moved from Shensi to Kazakhstan

    Combat - Italians
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Belgian Congo

    Place Units - Italians
                3 armour placed in Union of South Africa

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,6,5
                Italians collect 24 PUs (2 lost to blockades); end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Belgian Congo to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from Kenya to Ethiopia
                      Italians take Ethiopia from Russians
                1 armour moved from Ethiopia to Kenya
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 artillery moved from French Equatorial Africa to Belgian Congo
                1 bomber moved from Southern Italy to Egypt
                1 artillery and 2 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Kazakhstan to Turkmenistan
                1 armour and 1 mech_infantry moved from Shensi to Kazakhstan

    Combat - Italians
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Belgian Congo

    Place Units - Italians
                3 armour placed in Union of South Africa

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,6,5
                Italians collect 24 PUs (2 lost to blockades); end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns, 1 artillery and 9 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns, 1 artillery and 9 infantry
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from Anhwe to Yenisey
                2 fighters moved from Anhwe to Suiyuyan

    Combat - ANZAC
                Battle in Yenisey
                    ANZAC attack with 2 bombers
                    Germans defend with 1 armour and 1 mech_infantry
                    ANZAC win with 2 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Suiyuyan
                    ANZAC attack with 2 fighters
                    Germans defend with 1 armour
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Suiyuyan to Szechwan
                2 bombers moved from Yenisey to Yakut S.S.R.
                3 fighters moved from Malaya to India
                1 infantry moved from Persia to Iraq
                2 fighters moved from Queensland to Shan State
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales
                2 fighters placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Germans take Eastern Persia from British
                      Germans take Persia from British

  • '15

    Intercept?

  • '15

    No thanks.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Germans take Eastern Persia from British
                      Germans take Persia from British

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6,7,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                10 armour and 7 mech_infantrys moved from Northwest Persia to Persia
                3 mech_infantrys moved from Caucasus to Persia
                3 aaGuns moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Russia to Volgograd
                1 armour and 2 mech_infantrys moved from Finland to Novgorod
                9 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 carrier, 1 destroyer and 5 submarines placed in 112 Sea Zone
                3 bombers placed in Western Germany
                1 bomber placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,2,1
                Germans collect 73 PUs (4 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 fighters moved from 19 Sea Zone to Jehol
                1 artillery moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung

    Combat - Japanese
                Battle in Kiangsu
                Battle in Shantung
                Battle in Jehol
                    Japanese attack with 3 fighters and 2 infantry
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Kiangsu from Chinese, taking Shantung from Chinese with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                3 fighters moved from Jehol to Kwangtung

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 30 PUs total

  • '15

    I figure you can just edit in your Russian move at this point.  Hope that’s OK.

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