@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L G40 BerntBernt (Allies +30) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from French Guiana to Gibraltar
2 fighters moved from 94 Sea Zone to Gibraltar
1 bomber moved from Western United States to British Columbia
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from British Columbia to Alaska
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Alaska to Western United States
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun, 2 carriers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Western United States to British ColumbiaCombat - British
Battle in British Columbia
British attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 artillery and 2 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Shensi to Russia
1 aaGun moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
2 aaGuns moved from Burma to India
2 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to Shan State
1 artillery and 9 infantry moved from Yunnan to Shan State
1 bomber moved from Egypt to India
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to Gibraltar
1 aaGun moved from Egypt to Trans-Jordan
1 carrier and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 destroyers moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 3 cruisers, 1 destroyer and 1 transport moved from 94 Sea Zone to 91 Sea ZonePlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,6,6
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Ukraine to Tambov
1 artillery moved from Tunisia to LibyaCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 3 mech_infantrys moved from Ukraine to Tambov
1 artillery moved from Tunisia to LibyaCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Italians
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Shan State
2 bombers moved from New South Wales to Shan State
1 infantry moved from Queensland to South Australia
1 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Shensi to Russia
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Novgorod to Russia
21 armour, 14 artilleries, 26 infantry and 18 mech_infantrys moved from Bryansk to Russia
3 armour, 4 fighters and 5 tactical_bombers moved from Ukraine to Russia
3 fighters moved from Slovakia Hungary to Russia
5 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 24 armour, 14 artilleries, 5 bombers, 7 fighters, 26 infantry, 18 mech_infantrys and 8 tactical_bombers
British defend with 2 fighters; French defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 81 infantry and 2 mech_infantrys
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 5 bombers, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 12 armour, 14 artilleries, 2 fighters, 26 infantry and 18 mech_infantrys
Casualties for British: 2 fighters
Casualties for French: 1 fighter
Casualties for Russians: 3 aaGuns, 2 armour, 7 artilleries, 81 infantry and 2 mech_infantrysNon Combat Move - Germans
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
3 fighters and 7 tactical_bombers moved from Russia to Ukraine
5 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Germany to France
1 carrier, 1 destroyer, 6 submarines and 1 transport moved from 110 Sea Zone to 125 Sea ZonePlace Units - Germans
3 fighters placed in United Kingdom
3 artilleries placed in France
1 infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 69 PUs; end with 100 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Novgorod
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Novgorod
Russians attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Vologda to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to YeniseyTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
3 armour, 4 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Japan to 8 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Japan to 1 Sea Zone
1 fighter moved from Japan to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Americans win with 1 aaGun and 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 aaGuns
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 9 infantry; Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 bombers and 2 fighters -
Got one hit with the battleships. OOL?
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Max defense (so bombers first), UK units last when same defensive values.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
3 armour, 4 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Japan to 8 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Japan to 1 Sea Zone
1 fighter moved from Japan to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Americans win with 1 aaGun and 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 aaGuns
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 9 infantry; Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 bombers and 2 fighters
UK_Pacific win with 1 fighter remaining. Battle score for attacker is -34
Casualties for British: 1 armour, 1 artillery and 9 infantry
Casualties for ANZAC: 2 bombers and 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsi to Kwangtung
2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 fighter moved from 1 Sea Zone to British ColumbiaPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 4 fighters, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
1 bomber moved from Western United States to British ColumbiaCombat - Americans
Battle in United Kingdom
Americans attack with 1 artillery, 4 fighters, 4 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Anglo Egyptian Sudan from French with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 3 fighters and 6 infantry
Casualties for Americans: 4 fighters, 4 infantry and 2 mech_infantrys
Battle in British Columbia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 fighter
Americans win, taking British Columbia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Eastern United States to 109 Sea Zone
1 bomber moved from French Guiana to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Columbia to Eastern United States
1 carrier, 1 destroyer and 3 submarines moved from 64 Sea Zone to 90 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea ZonePlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 armour, 1 fighter and 3 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
1 armour, 3 artilleries, 1 fighter and 5 infantry placed in Eastern United States
1 artillery and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
4 artilleries, 1 fighter and 5 infantry placed in Eastern United States
1 armour and 4 infantry placed in Central United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Anhwe to Jehol
2 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from India to Yunnan
4 mech_infantrys moved from India to Yunnan
1 armour moved from Anhwe to Yunnan
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 armour, 1 bomber and 4 mech_infantrys
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
1 bomber moved from Yunnan to India
1 aaGun moved from Anhwe to Kiangsi
2 aaGuns and 10 infantry moved from India to West India
1 infantry moved from Rostov to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Gibraltar to United Kingdom
1 aaGun moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
4 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,1
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from South West Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Tambov to Caucasus
Italians take Rostov from Russians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 4 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from British with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rhodesia
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Tambov to CaucasusPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
After such a long break, I had completely forgotten the Italians had South Africa!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from New South Wales to Java
1 fighter moved from Shan State to IndiaPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French