@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
I’ll forfeit this in the 2015 league.
Oh, OK.
Would you like to start a rematch then?
I mean, this was a great game, and while I had an advantage, I wasn’t entirely sure I would win, given that Japan was worn down to a largely ineffectual stump.
I’d be up for playing this one out for fun.
Overall I’d say the Allies are doing well, with Japan more or less neutralized, but the Europe win is near…
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
            5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
            1 legionaire moved from Tarentum to SZ 44
            1 bireme and 1 legionaire moved from SZ 44 to SZ 34
            3 legionaires and 1 skirmisher moved from Capua to SZ 28
            1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
            4 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
            3 legionaires and 1 skirmisher moved from Salapia to Ariminum
            3 legionaires and 1 skirmisher moved from Arretium to Ariminum
            2 skirmishers moved from Roma to Arretium
            2 cataphracts moved from Roma to Ariminum
            1 leader moved from Roma to Ariminum
            5 legionaires moved from Roma to Arretium
            2 legionaires and 1 skirmisher moved from Tarentum to Croton
Purchase Units - RomanRepublic
            RomanRepublic buy 3 legionaires and 1 quadrireme; Remaining resources: 0 PUs;
Combat - RomanRepublic
            Battle in Lilybaeum
                RomanRepublic attack with 9 legionaires and 3 skirmishers
                Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                Units damaged: 1 wall owned by the Carthage
                RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires remaining. Battle score for attacker is 62
                Casualties for RomanRepublic: 3 legionaires and 3 skirmishers
                Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
Non Combat Move - RomanRepublic
            1 ballista moved from Roma to Arretium
Place Units - RomanRepublic
            1 quadrireme placed in SZ 28
            3 legionaires placed in Roma
Research Technology - RomanRepublic
            Trigger ROMTechAct: RomanRepublic gains access to conscription
            Trigger ROMTechAct: RomanRepublic gains access to construction
            Trigger ROMTechAct: RomanRepublic gains access to economics
            Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
            Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
            Trigger ROMTechAct: RomanRepublic gains access to warCollege
            Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
            Trigger ROMTechAct: RomanRepublic gains access to supraremes
            Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
            Trigger ROMTechAct: RomanRepublic gains access to quadriremes
            Trigger ROMTechAct: RomanRepublic gains access to triremes
            Trigger ROMTechAct: RomanRepublic gains access to biremes
Turn Complete - RomanRepublic
            RomanRepublic collect 49 PUs; end with 49 PUs total
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 44 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 42 PUs
            city in Roma creates 3 PUs; RomanRepublic end with 45 PUs
            city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
            city in Valentia creates 3 PUs; RomanRepublic end with 48 PUs
            city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 trireme moved from SZ 40 to SZ 34
            1 catapult moved from Sparta to SZ 67
            2 hoplites moved from Sparta to SZ 67
            1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
            2 hoplites moved from Rhodos to SZ 68
            1 catapult, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
            4 hoplites moved from SZ 69 to Larissa
            1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Larissa
            1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
            2 archers moved from Corinth to Athens
            2 hoplites moved from Sparta to Corinth
            1 leader moved from Sparta to Athens
            1 hoplite moved from Massilia to SZ 20
            1 bireme and 1 hoplite moved from SZ 20 to SZ 21
            1 hoplite moved from SZ 21 to Aleria
Purchase Units - GreekCityStates
            GreekCityStates buy 2 archers, 2 hoplites and 1 skirmisher; Remaining resources: 0 PUs;
Combat - GreekCityStates
            Battle in Aleria
                GreekCityStates attack with 1 hoplite
                Carthage defend with 1 cavalry
                Carthage win with no units remaining. Battle score for attacker is -1
                Casualties for GreekCityStates: 1 hoplite
                Casualties for Carthage: 1 cavalry
            Battle in Larissa
                GreekCityStates attack with 2 archers, 2 cavalrys, 6 hoplites and 9 skirmishers
                Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                GreekCityStates win, taking Larissa from Macedonia with 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishers remaining. Battle score for attacker is 35
                Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                Casualties for GreekCityStates: 6 skirmishers
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
            2 archers, 2 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
            Trigger GCCTechAct: GreekCityStates gains access to conscription
            Trigger GCCTechAct: GreekCityStates gains access to construction
            Trigger GCCTechAct: GreekCityStates gains access to economics
            Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
            Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
            Trigger GCCTechAct: GreekCityStates gains access to warCollege
            Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
            Trigger GCCTechAct: GreekCityStates gains access to supraremes
            Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
            Trigger GCCTechAct: GreekCityStates gains access to quadriremes
            Trigger GCCTechAct: GreekCityStates gains access to triremes
            Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
            GreekCityStates collect 45 PUs; end with 45 PUs total
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 43 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 40 PUs
            city in Sparta creates 3 PUs; GreekCityStates end with 43 PUs
            city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
            city in Apollonia creates 3 PUs; GreekCityStates end with 46 PUs
            city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
            1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
            6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
            2 cavalrys moved from Halicarnassus to Nicaea
            1 flagship and 1 trireme moved from SZ 66 to SZ 69
            1 trireme moved from SZ 66 to SZ 69
Purchase Units - Pergamon
            Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;
Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                AI_Neutral defend with 4 spearman_neutrals
                Units damaged: 1 leader owned by the Pergamon
                Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Pergamon
Place Units - Pergamon
            5 skirmishers placed in Sardis
Research Technology - Pergamon
            Trigger PERTechAct: Pergamon gains access to conscription
            Trigger PERTechAct: Pergamon gains access to construction
            Trigger PERTechAct: Pergamon gains access to economics
            Trigger PERTechAct: Pergamon gains access to tradeRoutes
            Trigger PERTechAct: Pergamon gains access to siegeWeapons
            Trigger PERTechAct: Pergamon gains access to warCollege
            Trigger PERTechAct: Pergamon gains access to navalAcademy
            Trigger PERTechAct: Pergamon gains access to supraremes
            Trigger PERTechAct: Pergamon gains access to quinqueremes
            Trigger PERTechAct: Pergamon gains access to quadriremes
            Trigger PERTechAct: Pergamon gains access to triremes
            Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
            Pergamon collect 27 PUs; end with 27 PUs total
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
            city in Sardis creates 3 PUs; Pergamon end with 24 PUs
            city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
            1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
            6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
            2 cavalrys moved from Halicarnassus to Nicaea
            1 flagship and 1 trireme moved from SZ 66 to SZ 69
            1 trireme moved from SZ 66 to SZ 69
Purchase Units - Pergamon
            Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;
Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                AI_Neutral defend with 4 spearman_neutrals
                Units damaged: 1 leader owned by the Pergamon
                Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Pergamon
Place Units - Pergamon
            5 skirmishers placed in Sardis
Research Technology - Pergamon
            Trigger PERTechAct: Pergamon gains access to conscription
            Trigger PERTechAct: Pergamon gains access to construction
            Trigger PERTechAct: Pergamon gains access to economics
            Trigger PERTechAct: Pergamon gains access to tradeRoutes
            Trigger PERTechAct: Pergamon gains access to siegeWeapons
            Trigger PERTechAct: Pergamon gains access to warCollege
            Trigger PERTechAct: Pergamon gains access to navalAcademy
            Trigger PERTechAct: Pergamon gains access to supraremes
            Trigger PERTechAct: Pergamon gains access to quinqueremes
            Trigger PERTechAct: Pergamon gains access to quadriremes
            Trigger PERTechAct: Pergamon gains access to triremes
            Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
            Pergamon collect 27 PUs; end with 27 PUs total
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
            Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
            city in Sardis creates 3 PUs; Pergamon end with 24 PUs
            city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
sorry! typo in my upload number. lol