Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Got one hit with the battleships. OOL?
Max defense (so bombers first), UK units last when same defensive values.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
3 armour, 4 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Japan to 8 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Japan to 1 Sea Zone
1 fighter moved from Japan to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Americans win with 1 aaGun and 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 aaGuns
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 9 infantry; Americans defend with 1 artillery and 1 infantry; ANZAC defend with 2 bombers and 2 fighters
UK_Pacific win with 1 fighter remaining. Battle score for attacker is -34
Casualties for British: 1 armour, 1 artillery and 9 infantry
Casualties for ANZAC: 2 bombers and 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 armour, 3 artilleries, 4 fighters, 3 infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsi to Kwangtung
2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 8 Sea Zone to Soviet Far East
1 fighter moved from 1 Sea Zone to British Columbia
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
3 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 4 fighters, 4 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
1 bomber moved from Western United States to British Columbia
Combat - Americans
Battle in United Kingdom
Americans attack with 1 artillery, 4 fighters, 4 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking Anglo Egyptian Sudan from French with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 3 fighters and 6 infantry
Casualties for Americans: 4 fighters, 4 infantry and 2 mech_infantrys
Battle in British Columbia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 fighter
Americans win, taking British Columbia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Eastern United States to 109 Sea Zone
1 bomber moved from French Guiana to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Columbia to Eastern United States
1 carrier, 1 destroyer and 3 submarines moved from 64 Sea Zone to 90 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 armour, 1 fighter and 3 infantry placed in Central United States
Americans undo move 2.
Americans undo move 1.
1 armour, 3 artilleries, 1 fighter and 5 infantry placed in Eastern United States
1 artillery and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
4 artilleries, 1 fighter and 5 infantry placed in Eastern United States
1 armour and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Anhwe to Jehol
2 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
7 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from India to Yunnan
4 mech_infantrys moved from India to Yunnan
1 armour moved from Anhwe to Yunnan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 bomber and 4 mech_infantrys
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Yunnan to India
1 aaGun moved from Anhwe to Kiangsi
2 aaGuns and 10 infantry moved from India to West India
1 infantry moved from Rostov to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Gibraltar to United Kingdom
1 aaGun moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Place Units - UK_Pacific
4 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,1
UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from South West Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 armour and 1 mech_infantry moved from Tambov to Caucasus
Italians take Rostov from Russians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 4 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from British with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rhodesia
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Tambov to Caucasus
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
After such a long break, I had completely forgotten the Italians had South Africa!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from New South Wales to Java
1 fighter moved from Shan State to India
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 fighters, 3 infantry, 6 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
11 armour moved from Russia to Volgograd
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 11 armour
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 11 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Germany
5 bombers moved from Bryansk to Western Germany
4 fighters and 8 tactical_bombers moved from Ukraine to Germany
3 artilleries and 1 infantry moved from France to Western Germany
1 carrier, 1 destroyer, 6 submarines and 1 transport moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 artillery and 3 infantry placed in Western Germany
4 transports placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 fighters placed in France
Germans undo move 6.
Germans undo move 5.
Germans undo move 3.
2 fighters placed in 112 Sea Zone
3 fighters placed in Western Germany
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,6,6,1,6,1,1,6,4,6,3
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Hello?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Kansu to Timguska
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
12 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 mech_infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Samara to Tambov
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
2 battleships, 2 carriers, 2 destroyers and 3 transports moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Soviet Far East to Japan
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 22 PUs (1 lost to blockades); end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
2 carriers, 4 destroyers and 4 fighters moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer, 2 fighters and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 4 destroyers, 6 fighters and 1 transport
Germans defend with 1 carrier, 1 destroyer, 5 fighters, 6 submarines and 5 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 51
Casualties for Germans: 1 carrier, 1 destroyer, 5 fighters, 6 submarines and 5 transports
Casualties for Americans: 2 carriers, 4 destroyers and 3 fighters
Battle in Norway
Battle in Tobruk
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans win, taking Norway from Germans, taking Tobruk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Morocco
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
5 transports moved from 109 Sea Zone to 106 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Central United States to Eastern United States
1 artillery moved from British Columbia to Western United States
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 carrier, 1 destroyer and 3 submarines moved from 90 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from United Kingdom to Scotland
British take Scotland from Germans
2 carriers, 4 destroyers and 4 fighters moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer, 2 fighters and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 bomber, 2 carriers, 4 destroyers, 6 fighters and 1 transport
Germans defend with 1 carrier, 1 destroyer, 5 fighters, 6 submarines and 5 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 51
Casualties for Germans: 1 carrier, 1 destroyer, 5 fighters, 6 submarines and 5 transports
Casualties for Americans: 2 carriers, 4 destroyers and 3 fighters
Battle in Norway
Battle in Tobruk
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans win, taking Norway from Germans, taking Tobruk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Morocco
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
5 transports moved from 109 Sea Zone to 106 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Central United States to Eastern United States
1 artillery moved from British Columbia to Western United States
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 carrier, 1 destroyer and 3 submarines moved from 90 Sea Zone to 92 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
8 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 11 infantry
Japanese defend with 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Japanese win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Japanese: 1 armour and 3 infantry
Casualties for Chinese: 1 artillery and 11 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to Kwangtung
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
Combat - British
Battle in 93 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kwangtung
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 2 armour and 1 tactical_bomber
Casualties for British: 1 armour, 1 bomber and 3 mech_infantrys
Non Combat Move - British
2 aaGuns and 10 infantry moved from West India to Eastern Persia
4 artilleries moved from India to West India
1 aaGun moved from Iraq to Northwest Persia
1 infantry moved from Northwest Persia to Persia
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Ontario to Quebec
1 carrier moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from 97 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 mech_infantry
British defend with 1 aaGun
Italians win, taking Northwest Persia from British with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 93 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from 93 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from India to Kwangtung
2 bombers moved from Java to Kwangtung
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 2 bombers and 1 fighter
Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
ANZAC win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 bombers moved from Kwangtung to Kiangsi
Place Units - ANZAC
3 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 fighters
EDIT: Adding units owned by ANZAC to Queensland: 3 fighters
EDIT: Turning off Edit Mode