@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
The war
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to Amur
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to Amur
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits
2 armour owned by the British, 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indo China, round 2 : 0/3 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 3 : 0/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 4 : 2/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 4 : 0/1 hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Java and were removed
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.696
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 46Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.594
Median : 3.500
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 32ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to Amur
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits
2 armour owned by the British, 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indo China, round 2 : 0/3 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 3 : 0/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 4 : 2/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 4 : 0/1 hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Java and were removed
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.696
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 46Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.594
Median : 3.500
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 32ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to Amur
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Java and were removed
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to Amur
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 4/9 hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits
2 armour owned by the British, 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Java
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in French Indo China, round 2 : 0/3 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 3 : 0/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 4 : 2/2 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 4 : 0/1 hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Java and were removed
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.696
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 46Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.594
Median : 3.500
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 32ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Sorry about the edit I forgot the planes were over land
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 3 carriers, 6 fighters, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from New Guinea to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to JavaCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 4 carriers, 1 cruiser, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 68
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Morocco
Battle in Java
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Morocco from Italians, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Chahar
Chinese attack with 1 fighter
Japanese defend with 1 armour and 1 mech_infantry
retreated to Chahar
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese winJapanese win with 1 armour and 1 mech_infantry remaining, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 32 PUs;
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Malta to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 fighter moved from Burma to Malaya
1 infantry moved from Burma to Shan State
4 artilleries and 9 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 armour moved from Burma to Malaya
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Persia to West India
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Libya
1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 artillery and 4 infantry moved from Iraq to PersiaCombat - British
Battle in Malaya
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
British attack with 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win, taking Libya from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 4 artilleries, 9 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 4 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 tactical_bomber moved from Libya to Tobruk
1 fighter moved from Malaya to Burma
1 aaGun moved from Burma to Yunnan
2 aaGuns and 3 infantry moved from India to BurmaPlace Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Libya
Italians attack with 1 artillery
British defend with 1 mech_infantry
Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Libya
British win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalDice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from Dutch New Guinea to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from West India to 42 Sea Zone
1 fighter moved from 62 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Tobruk to LibyaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Syria to Iraq
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Belarus
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Slovakia Hungary to Belarus
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
2 armour moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Archangel to Belarus
3 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Eire
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Belarus
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Slovakia Hungary to Belarus
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
2 armour moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Archangel to Belarus
3 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Finland to Karelia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Eire
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to United KingdomCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Russians defend with 10 infantry
Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/9 hits
Russians roll dice for 10 infantry in Belarus, round 2 : 9/10 hits
3 infantry owned by the Russians, 4 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the Germans lost in Belarus
Russians win with 7 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 1 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 4 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour and 1 artillery in Eastern Poland, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Eire
Battle in Bessarabia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Eire from British, taking Bessarabia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 armour, 1 infantry and 2 tactical_bombers
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from France to Southern France
1 artillery moved from France to Western Germany
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Gibraltar to 93 Sea ZonePlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 4 infantry placed in Germany
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.271
Median : 3.000
Variance : 1.064
Standard Deviation : 1.031
Total rolls : 48Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.448
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 15Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
6 infantry moved from Belarus to Eastern Poland
1 fighter moved from Vologda to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
2 fighters moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
4 infantry moved from Vologda to NenetsiaCombat - Russians
Battle in Eastern Poland
Russians attack with 5 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 4 armour and 1 artillery
Russians win, taking Eastern Poland from Germans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 4 armour and 1 artillery
Casualties for Russians: 2 infantry
Battle in Nenetsia
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Bessarabia from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
5 infantry moved from Smolensk to Belarus
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
3 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
6 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Malaya
1 armour moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Siam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Chahar to Hopei
1 mech_infantry moved from Chahar to Hopei
2 bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Malaya
1 armour moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Siam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Chahar to Hopei
1 mech_infantry moved from Chahar to Hopei
2 bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Hopei, round 2 : 3/4 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
1 armour owned by the Japanese, 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Malaya, round 2 : 2/2 hits
1 infantry owned by the British, 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
Japanese roll dice for 1 fighter and 1 infantry in Malaya, round 3 : 0/2 hits
UK_Pacific roll dice for 1 armour in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Malaya, round 4 : 1/2 hits
UK_Pacific roll dice for 1 armour in Malaya, round 4 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 artillery, 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour and 1 infantry
Battle in Siam
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Hopei to Kiangsu
1 mech_infantry moved from Kiangsu to Kwangsi
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Siam to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 55 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.273
Median : 3.000
Variance : 0.512
Standard Deviation : 0.715
Total rolls : 44Japanese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.069
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
4 carriers moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 8 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
4 fighters moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 2 submarines
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Gibraltar
Americans attack with 3 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 3 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Units damaged: 2 carriers owned by the Americans
Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 55
Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in Malaya
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Malaya from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 bomber moved from 25 Sea Zone to Hawaiian Islands
4 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
retreated to Kweichow
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
3 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 artillery and 1 infantry placed in Hopei
1 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Hopei
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs