I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?15L/16L BerntBernt (Axis) vs. mike48484 (Allies +24)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Bryansk
1 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
6 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 artillery and 7 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Novgorod to ArchangelPlace Units - Russians
1 infantry placed in Ukraine
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from 43 Sea Zone to Sumatra
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to Shan State
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 bombers, 4 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 4 fighters and 7 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 6 infantry
Japanese win with 2 bombers and 6 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Casualties for Chinese: 1 artillery, 1 fighter and 6 infantryNon Combat Move - Japanese
2 bombers and 6 tactical_bombers moved from Szechwan to Kwangsi
2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 aaGun and 6 infantry moved from Jehol to Chahar
2 fighters moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 cruiser and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 submarine moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
1 harbour placed in Hainan
Japanese undo move 2.
1 harbour placed in Kwangsi
Japanese undo move 2.
Japanese undo move 1.
1 airfield and 1 harbour placed in Kwangsi
1 destroyer placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
1 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to India
1 transport moved from 87 Sea Zone to 89 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 armour and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,1,6,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
3 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Romania to BulgariaPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
3 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Romania to BulgariaPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
3 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Romania to BulgariaPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 1 armour
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Ukraine
3 artilleries and 1 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
3 armour, 5 artilleries and 22 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Germany to Belarus
2 bombers moved from Western Germany to Karelia
1 armour and 4 mech_infantrys moved from Germany to Baltic StatesCombat - Germans
Battle in Belarus
Germans attack with 3 armour, 5 artilleries, 22 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour, 5 artilleries, 22 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 2 bombers and 5 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Gibraltar
Battle in Baltic States
Germans attack with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Gibraltar from British, taking Baltic States from Russians with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland
3 aaGuns moved from Eastern Poland to Belarus
1 bomber moved from Ukraine to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Karelia to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 destroyer moved from 105 Sea Zone to 119 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
5 infantry moved from Romania to Bessarabia
3 armour and 1 mech_infantry moved from Holland Belgium to Germany
2 armour moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Southern France to FrancePlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 3 infantry moved from Novgorod to Belarus
1 artillery and 9 infantry moved from Archangel to Belarus
1 armour, 3 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 3 infantry moved from Novgorod to Belarus
1 artillery and 9 infantry moved from Archangel to Belarus
1 armour, 3 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 7 artilleries, 2 fighters, 29 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 armour, 5 artilleries and 22 infantry
2 infantry owned by the Russians, 1 armour owned by the Russians, 1 mech_infantry owned by the Russians and 7 artilleries owned by the Russians retreated to Bryansk
Germans win with 1 armour remaining. Battle score for attacker is 32
Casualties for Germans: 3 aaGuns, 2 armour, 5 artilleries and 22 infantry
Casualties for Russians: 27 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Archangel to Vologda
1 aaGun moved from Novgorod to Archangel
4 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
2 armour, 3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor and 4 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
4 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 infantry moved from Malaya to Shan State
2 fighters moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 battleships and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 mech_infantry moved from French Indo China to Shan State
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from Kwangsi to Suiyuyan
3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Chahar to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Suiyuyan
Japanese attack with 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Yunnan to Philippines
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from Chahar to Suiyuyan
2 tactical_bombers moved from Suiyuyan to Chahar
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 carrier, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter moved from Japan to KwangsiPlace Units - Japanese
4 fighters placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser and 1 transport
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - Americans
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 infantry moved from Southeast Mexico to Mexico
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total





