15L/16L BerntBernt (Axis) vs. mike48484 (Allies +24)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                2 infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 destroyer
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Kenya
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 98 Sea Zone
                    British attack with 1 destroyer
                    Italians defend with 1 transport
                    British win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
                1 infantry moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 fighter moved from Yunnan to India
                1 transport moved from 87 Sea Zone to 89 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                1 armour and 2 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,1,6,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                3 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
                2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Romania to Bulgaria

    Place Units - Italians
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                3 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
                2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Romania to Bulgaria

    Place Units - Italians
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                3 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
                2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Romania to Bulgaria

    Place Units - Italians
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bulgaria: 1 armour
                EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                5 infantry moved from Finland to Karelia
                1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from Southern Italy to Ukraine
                3 artilleries and 1 infantry moved from Poland to Baltic States
                1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine
                1 bomber moved from Southern Italy to Ukraine
                3 armour, 5 artilleries and 22 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Western Germany to Belarus
                2 bombers moved from Western Germany to Karelia
                1 armour and 4 mech_infantrys moved from Germany to Baltic States

    Combat - Germans
                Battle in Belarus
                    Germans attack with 3 armour, 5 artilleries, 22 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 3 armour, 5 artilleries, 22 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 2 bombers and 5 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Karelia from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                Battle in Baltic States
                    Germans attack with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Gibraltar from British, taking Baltic States from Russians with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland
                3 aaGuns moved from Eastern Poland to Belarus
                1 bomber moved from Ukraine to Eastern Poland
                3 aaGuns moved from Poland to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Karelia to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 destroyer moved from 105 Sea Zone to 119 Sea Zone
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                5 infantry moved from Romania to Bessarabia
                3 armour and 1 mech_infantry moved from Holland Belgium to Germany
                2 armour moved from Normandy Bordeaux to Western Germany
                1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
                1 artillery moved from Southern France to France

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Novgorod to Belarus
                1 artillery and 9 infantry moved from Archangel to Belarus
                1 armour, 3 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 3 infantry moved from Novgorod to Belarus
                1 artillery and 9 infantry moved from Archangel to Belarus
                1 armour, 3 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 7 artilleries, 2 fighters, 29 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 3 armour, 5 artilleries and 22 infantry
                    2 infantry owned by the Russians, 1 armour owned by the Russians, 1 mech_infantry owned by the Russians and 7 artilleries owned by the Russians retreated to Bryansk
                    Germans win with 1 armour remaining. Battle score for attacker is 32
                    Casualties for Germans: 3 aaGuns, 2 armour, 5 artilleries and 22 infantry
                    Casualties for Russians: 27 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                1 aaGun moved from Archangel to Vologda
                1 aaGun moved from Novgorod to Archangel
                4 artilleries moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                5 infantry moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Russians
                2 armour, 3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 4 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                4 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                4 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hunan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour and 1 infantry moved from Malaya to Shan State
                2 fighters moved from 41 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                2 battleships and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 mech_infantry moved from French Indo China to Shan State
                1 bomber moved from Kwangsi to Hopei
                1 bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Shan State
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from Kwangsi to Suiyuyan
                3 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Chahar to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 artillery
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Suiyuyan
                    Japanese attack with 4 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Celebes
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                2 transports moved from 37 Sea Zone to 36 Sea Zone
                3 tactical_bombers moved from Yunnan to Philippines
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun moved from Chahar to Suiyuyan
                2 tactical_bombers moved from Suiyuyan to Chahar
                1 bomber moved from Hopei to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Hunan to Kwangsi
                1 tactical_bomber moved from Shan State to Kwangsi
                3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 bomber moved from Kwangsi to Philippines
                1 carrier, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Japan to Philippines
                1 fighter moved from Japan to Kwangsi

    Place Units - Japanese
                4 fighters placed in Japan
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 cruiser and 1 transport
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser and 1 transport

    Non Combat Move - Americans
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 armour and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                2 infantry moved from Southeast Mexico to Mexico
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                2 carriers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 infantry placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber moved from Egypt to Alexandria
                2 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
                2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber moved from Egypt to Alexandria
                2 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq

    Combat - British
                Battle in Alexandria
                    British attack with 2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Italians defend with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                    British win, taking Alexandria from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for British: 1 armour, 3 artilleries and 4 infantry
                    Casualties for Italians: 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                Battle in Iraq
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    1 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                2 infantry moved from Kenya to 72 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 fighter and 2 infantry placed in Persia
                1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2,4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,6,5
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Yugoslavia to Greece
                2 artilleries and 3 infantry moved from Bulgaria to Greece

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries and 3 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Bulgaria to Greece
                1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
                3 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 armour and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                3 fighters moved from Queensland to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 bombers moved from Eastern Poland to Russia
                5 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                1 mech_infantry moved from Baltic States to Archangel
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                    Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3,8,6,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.

    Non Combat Move - Germans
                4 bombers moved from Russia to Eastern Poland
                3 aaGuns moved from Eastern Poland to Bessarabia
                4 armour and 10 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries and 1 infantry moved from Baltic States to Novgorod
                1 armour and 3 mech_infantrys moved from Baltic States to Eastern Poland
                2 armour and 2 mech_infantrys moved from Western Germany to Poland
                1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 119 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Germans collect 53 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

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