TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
gonna go all in with amer on egypt, max defense?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 tactical_bomber moved from Iraq to Egypt
6 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Greece to Egypt
6 tactical_bombers moved from Greece to Egypt
5 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
4 artilleries moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Romania
Americans take Romania from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 tactical_bomber moved from Iraq to Egypt
6 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Greece to Egypt
6 tactical_bombers moved from Greece to Egypt
5 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
4 artilleries moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Romania
Americans take Romania from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Battle in Egypt
Americans attack with 2 armour, 9 artilleries, 20 fighters, 8 infantry, 2 mech_infantrys and 7 tactical_bombers
Japanese defend with 2 fighters and 2 tactical_bombers; Germans defend with 10 armour, 5 bombers, 5 fighters, 1 harbour, 18 mech_infantrys and 1 tactical_bomber; Italians defend with 1 bomber and 3 fighters
my ca got a hit, which casualty?
and do u wanna give OOL or just do max defense?
Max. defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
note that i made some US ncm adjustments b4 i did the UK combat.
also, i forgot to hit normandy and portugal, so here we go:
normandy:
2 inf + 1 ftr (from norway):
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
1 inf def:
Rolls: 1@2; Total Hits: 01@2: (3)
again:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (5)
you:
Rolls: 1@2; Total Hits: 11@2: (1)
again:
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
again:
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
now for port:
2 mechs + 3 inf + 2 art + 1 tank:
Rolls: 3@1 4@2 1@3; Total Hits: 33@1: (6, 2, 6)4@2: (1, 4, 5, 1)1@3: (1)
defense:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
hmm, i’m trying to post the game but it’s not…
uk7 manually attached
u had exceptional luck in egypt btw…… :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Eastern Poland to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians win, taking Romania from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Southern France
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3,6,6,6,3,6,4,5,3
Italians collect 8 PUs (9 lost to blockades); end with 10 PUs total
Friendly reminder that it is your turn…
hey sorry about that, meant to ask u if i can put this one on pause while i wrap up my very intense game with rgp44. that game is at round 26 and moving at a good pace, and it’s been requiring a lot of my gameplay time and energy. i’m hoping to return to our game in about a week or two. is that ok with u? lately i’ve been pretty busy so it’s been hard to keep engaged in two intense games at the same time.
no problem at all - just let me know when you are ready to proceed - no rush from my side
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 68 PUs;
Germans buy 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Norway
1 armour moved from French Central Africa to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 bomber moved from Western Germany to Vyborg
1 bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Novgorod to Vyborg
1 bomber moved from Western Germany to Vyborg
Combat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Battle in Normandy Bordeaux
Germans attack with 3 bombers and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Karelia from British with 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vyborg
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans win, taking Vyborg from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers moved from Novgorod to Buryatia
3 artilleries moved from Smolensk to Bryansk
3 mech_infantrys moved from Russia to Bryansk
5 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Kazakhstan
2 armour and 3 mech_infantrys moved from Volgograd to Bryansk
3 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 aaGun moved from Novgorod to Karelia
2 bombers moved from Vyborg to Bryansk
10 armour and 14 mech_infantrys moved from Southern Italy to Yugoslavia
1 aaGun, 3 artilleries and 8 infantry moved from Western Germany to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
3 bombers moved from Normandy Bordeaux to Southern Italy
27 artilleries and 28 infantry moved from France to Southern France
1 bomber moved from Norway to Southern Italy
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 armour placed in Novgorod
3 mech_infantrys placed in Russia
3 artilleries placed in Volgograd
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,1,4,5,2,5,1,3,3,1
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs