got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 89 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 9 infantry and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Saudi Arabia
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery moved from Olgiy to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Saudi Arabia
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 armour, 4 infantry and 1 mech_infantry
Japanese win, taking Saudi Arabia from British with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 armour, 4 infantry and 1 mech_infantry
Battle in Alaska
Non Combat Move - Japanese
3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 8 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to Caroline Islands
2 fighters moved from Japan to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
6 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from Saudi Arabia to 76 Sea Zone
1 tactical_bomber moved from Western Germany to Egypt
3 fighters and 1 tactical_bomber moved from Kansu to Manchuria
5 fighters moved from Kansu to Novgorod
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer and 9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,1,3,1,1,2,3,6,6,1,2,1,1,6,5,5,2,3,5,3
Japanese collect 79 PUs (2 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
gonna go all in with amer on egypt, max defense?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 tactical_bomber moved from Iraq to Egypt
6 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Greece to Egypt
6 tactical_bombers moved from Greece to Egypt
5 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
4 artilleries moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Romania
Americans take Romania from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 tactical_bomber moved from Iraq to Egypt
6 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Greece to Egypt
6 tactical_bombers moved from Greece to Egypt
5 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
4 artilleries moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Romania
Americans take Romania from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Battle in Egypt
Americans attack with 2 armour, 9 artilleries, 20 fighters, 8 infantry, 2 mech_infantrys and 7 tactical_bombers
Japanese defend with 2 fighters and 2 tactical_bombers; Germans defend with 10 armour, 5 bombers, 5 fighters, 1 harbour, 18 mech_infantrys and 1 tactical_bomber; Italians defend with 1 bomber and 3 fighters
my ca got a hit, which casualty?
and do u wanna give OOL or just do max defense?
Max. defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
note that i made some US ncm adjustments b4 i did the UK combat.
also, i forgot to hit normandy and portugal, so here we go:
normandy:
2 inf + 1 ftr (from norway):
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
1 inf def:
Rolls: 1@2; Total Hits: 01@2: (3)
again:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (5)
you:
Rolls: 1@2; Total Hits: 11@2: (1)
again:
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
again:
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
now for port:
2 mechs + 3 inf + 2 art + 1 tank:
Rolls: 3@1 4@2 1@3; Total Hits: 33@1: (6, 2, 6)4@2: (1, 4, 5, 1)1@3: (1)
defense:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
hmm, i’m trying to post the game but it’s not…
uk7 manually attached
u had exceptional luck in egypt btw…… :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Eastern Poland to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians win, taking Romania from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Southern France
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3,6,6,6,3,6,4,5,3
Italians collect 8 PUs (9 lost to blockades); end with 10 PUs total
Friendly reminder that it is your turn…
hey sorry about that, meant to ask u if i can put this one on pause while i wrap up my very intense game with rgp44. that game is at round 26 and moving at a good pace, and it’s been requiring a lot of my gameplay time and energy. i’m hoping to return to our game in about a week or two. is that ok with u? lately i’ve been pretty busy so it’s been hard to keep engaged in two intense games at the same time.
no problem at all - just let me know when you are ready to proceed - no rush from my side
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French