got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 carriers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 1 artillery, 9 infantry and 32 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ceylon
Battle in India
Japanese attack with 6 armour, 1 artillery, 9 infantry and 32 mech_infantrys
British defend with 1 armour and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 6 armour, 1 artillery, 9 infantry and 32 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Yunnan to India
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Kweichow to Sikang
5 fighters moved from 37 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from Malaya to 37 Sea Zone
3 carriers moved from 41 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
3 fighters and 2 tactical_bombers moved from Burma to 35 Sea Zone
2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from 41 Sea Zone to Philippines
3 carriers, 1 cruiser, 2 destroyers and 5 submarines moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 tactical_bomber moved from Germany to Western Germany
8 fighters moved from Burma to Kansu
1 tactical_bomber moved from Burma to Kansu
Place Units - Japanese
1 infantry placed in Japan
4 carriers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5,4,5,1,3,2,4,3,5,1,2,6,5
Japanese collect 75 PUs (2 lost to blockades); end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 78 PUs;
Americans buy 1 carrier, 1 destroyer, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 artilleries and 3 infantry moved from Finland to Sweden
2 armour and 1 mech_infantry moved from Norway to Sweden
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
7 armour, 6 artilleries, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 carriers and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Bulgaria to Yugoslavia
Americans take Yugoslavia from Italians
1 mech_infantry moved from Bulgaria to Romania
2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Greece to Romania
2 fighters moved from Greece to Romania
4 fighters moved from Greece to 97 Sea Zone
2 fighters moved from Volgograd to 98 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to New Zealand
1 fighter moved from 63 Sea Zone to New Zealand
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Spain
Americans attack with 7 armour, 6 artilleries, 1 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 7 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Romania
Americans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 mech_infantry
Battle in 97 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer, 6 fighters and 3 submarines
Italians defend with 1 submarine
Americans win with 1 destroyer, 6 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Russians loiter and taunt; Americans attack with 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
Americans win, taking 98 Sea Zone from Neutral with 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern France
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in New Zealand
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking New Zealand from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sweden
Americans attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Sweden from Neutral_True with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 aaGun moved from Norway to Sweden
5 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 armour moved from Bulgaria to Greece
1 aaGun moved from Bulgaria to Greece
4 fighters moved from 97 Sea Zone to Trans-Jordan
2 fighters moved from 97 Sea Zone to Greece
4 fighters moved from Southern France to 98 Sea Zone
1 tactical_bomber moved from Southern France to Greece
2 fighters and 2 tactical_bombers moved from Holland Belgium to Greece
2 fighters moved from Volgograd to 98 Sea Zone
2 fighters moved from Volgograd to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Romania to Greece
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from New Zealand to 63 Sea Zone
4 fighters moved from Queensland to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 tactical_bomber placed in 80 Sea Zone
Americans undo move 1.
1 tactical_bomber placed in Iraq
1 carrier and 1 destroyer placed in 80 Sea Zone
1 infantry and 2 tactical_bombers placed in Greece
3 infantry placed in Finland
3 infantry placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Americans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Saudi Arabia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour and 2 infantry moved from West India to 79 Sea Zone
2 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Saudi Arabia
1 bomber moved from Volgograd to Karelia
1 infantry moved from Finland to Karelia
Combat - British
Battle in Saudi Arabia
British attack with 3 armour, 4 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 3 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Karelia
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Karelia to Finland
1 aaGun, 3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
11 armour and 8 mech_infantrys moved from Eastern Persia to Iraq
2 mech_infantrys moved from West India to Persia
2 aaGuns, 2 artilleries and 12 infantry moved from West India to Eastern Persia
2 fighters moved from Normandy Bordeaux to 98 Sea Zone
1 fighter moved from Normandy Bordeaux to Finland
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Normandy Bordeaux to Greece
2 fighters and 2 tactical_bombers moved from Greece to Trans-Jordan
1 fighter moved from Volgograd to 80 Sea Zone
3 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Volgograd to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
5 aaGuns, 1 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Greece
Place Units - British
1 airfield placed in Trans-Jordan
1 destroyer and 1 transport placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
British collect 38 PUs (1 lost to blockades); end with 39 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Saudi Arabia
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour and 2 infantry moved from West India to 79 Sea Zone
2 armour, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Saudi Arabia
1 bomber moved from Volgograd to Karelia
1 infantry moved from Finland to Karelia
Combat - British
Battle in Saudi Arabia
British attack with 3 armour, 4 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 3 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Karelia
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber moved from Karelia to Finland
1 aaGun, 3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
11 armour and 8 mech_infantrys moved from Eastern Persia to Iraq
2 mech_infantrys moved from West India to Persia
2 aaGuns, 2 artilleries and 12 infantry moved from West India to Eastern Persia
2 fighters moved from Normandy Bordeaux to 98 Sea Zone
1 fighter moved from Normandy Bordeaux to Finland
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Normandy Bordeaux to Greece
2 fighters and 2 tactical_bombers moved from Greece to Trans-Jordan
1 fighter moved from Volgograd to 80 Sea Zone
3 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Volgograd to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
5 aaGuns, 1 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Greece
Place Units - British
1 airfield placed in Trans-Jordan
1 destroyer and 1 transport placed in 80 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
British collect 38 PUs (1 lost to blockades); end with 39 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Bulgaria: 1 aaGun
EDIT: Adding units owned by British to Greece: 1 aaGun
EDIT: Turning off Edit Mode
forgot to move my aa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from France to Southern France
1 aaGun, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Russia to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bessarabia to Eastern Poland
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,2,6,4,3,1,5,3
Italians collect 10 PUs (7 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Germans
Combat - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
2 infantry moved from Normandy Bordeaux to Spain
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
12 armour, 10 artilleries, 17 infantry and 26 mech_infantrys moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Novgorod to Karelia
2 bombers moved from Western Germany to Karelia
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from Northern Italy to Yugoslavia
2 bombers moved from Western Germany to Yugoslavia
2 bombers moved from Western Germany to Yugoslavia
2 bombers moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 4 bombers and 2 infantry
Americans defend with 1 mech_infantry
Germans win, taking Yugoslavia from Americans with 4 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Karelia
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Karelia from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
3 armour and 5 mech_infantrys moved from Russia to Volgograd
3 artilleries moved from Russia to Smolensk
2 armour moved from Nenetsia to Novgorod
2 bombers moved from Karelia to Novgorod
1 bomber moved from Western Germany to Egypt
4 bombers moved from Yugoslavia to Egypt
5 fighters moved from Northern Italy to Egypt
1 tactical_bomber moved from Northern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
1 aaGun, 2 armour, 4 infantry and 14 mech_infantrys moved from Northern Italy to Southern Italy
8 armour moved from Western Germany to Southern Italy
2 bombers moved from Holland Belgium to Western Germany
3 artilleries and 7 infantry moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
4 bombers and 2 infantry placed in Western Germany
COMMENT: VICTORY CITY in Europe WARNING
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1,1,4,4,4,3,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6,2,3,2,6,3,5,1,2,2,1,1,2,2,5,2,1,5,1,5,1
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - Russians
Non Combat Move - Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Trans-Jordan to Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 89 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 9 infantry and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Saudi Arabia
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Saudi Arabia
1 artillery moved from Olgiy to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Saudi Arabia
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 armour, 4 infantry and 1 mech_infantry
Japanese win, taking Saudi Arabia from British with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 armour, 4 infantry and 1 mech_infantry
Battle in Alaska
Non Combat Move - Japanese
3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 8 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to Caroline Islands
2 fighters moved from Japan to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
6 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from Saudi Arabia to 76 Sea Zone
1 tactical_bomber moved from Western Germany to Egypt
3 fighters and 1 tactical_bomber moved from Kansu to Manchuria
5 fighters moved from Kansu to Novgorod
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer and 9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,1,3,1,1,2,3,6,6,1,2,1,1,6,5,5,2,3,5,3
Japanese collect 79 PUs (2 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
gonna go all in with amer on egypt, max defense?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 tactical_bomber moved from Iraq to Egypt
6 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Greece to Egypt
6 tactical_bombers moved from Greece to Egypt
5 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
4 artilleries moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Romania
Americans take Romania from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 7 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
5 artilleries, 8 fighters, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 1 tactical_bomber moved from Iraq to Egypt
6 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Greece to Egypt
6 tactical_bombers moved from Greece to Egypt
5 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
4 artilleries moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 4 artilleries, 3 infantry and 5 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 4 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Greece to Romania
Americans take Romania from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 mech_infantry moved from Iraq to Egypt
1 submarine moved from 63 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Battle in Egypt
Americans attack with 2 armour, 9 artilleries, 20 fighters, 8 infantry, 2 mech_infantrys and 7 tactical_bombers
Japanese defend with 2 fighters and 2 tactical_bombers; Germans defend with 10 armour, 5 bombers, 5 fighters, 1 harbour, 18 mech_infantrys and 1 tactical_bomber; Italians defend with 1 bomber and 3 fighters
my ca got a hit, which casualty?
and do u wanna give OOL or just do max defense?
Max. defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
note that i made some US ncm adjustments b4 i did the UK combat.
also, i forgot to hit normandy and portugal, so here we go:
normandy:
2 inf + 1 ftr (from norway):
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
1 inf def:
Rolls: 1@2; Total Hits: 01@2: (3)
again:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (5)
you:
Rolls: 1@2; Total Hits: 11@2: (1)
again:
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
again:
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)