OK, I’ll be in play by forum mode and save at the end of Russia2. Then I’ll open it up again to make sure you will be in play by forum mode. I’ll plan to just e-mail the file to your address, and maybe notify you here in the thread, too. We just have to figure out the method and then it will be fine!
S02 - Geograph (Axis) vs. DarthMaximus (Allies +12)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from 56 Sea Zone to 59 Sea ZoneCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
2 fighters moved from 59 Sea Zone to 53 Sea Zone
1 transport moved from 37 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to East Indies
1 fighter moved from Western Australia to 37 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 fighter placed in 37 Sea Zone
1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 46 PUs; end with 46 PUs totalTerritory Summary for Americans :
5 Sea Zone : 1 carrier
37 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 14 fighters, 8 submarines and 1 transport
53 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
56 Sea Zone : 1 submarine
59 Sea Zone : 1 destroyer
Borneo : 1 flag
East Indies : 1 flag, 2 artilleries, 1 factory and 2 infantry
Eastern Canada : 1 aaGun
Eastern United States : 1 factory
Hawaiian Islands : 2 infantry
Iwo Jima : 1 flag
Russia : 3 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Western Australia : 1 infantry
Western Canada : 1 aaGun
Western United States : 1 factoryProduction/PUs Summary :
Russians : 13 / 24
Germans : 46 / 54
British : 28 / 29
Japanese : 35 / 36
Americans : 46 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Russia
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter and 2 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Evenki National Okrug
Russians take Evenki National Okrug from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Caucasus to Russia
1 artillery moved from Novosibirsk to Russia
1 infantry moved from Russia to NovosibirskPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Caucasus : 1 factory and 2 infantry
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 11 armour, 6 artilleries, 1 factory, 2 fighters and 47 infantry
Vologda : 1 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 39 / 54
British : 28 / 29
Japanese : 34 / 36
Americans : 46 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 fighters; Remaining resources: 34 PUs;Combat Move - Germans
2 infantry moved from Italy to France
1 infantry moved from Germany to Northwestern Europe
Germans take Northwestern Europe from British
1 infantry moved from Germany to Baltic States
Germans take Baltic States from British
2 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
1 armour moved from West Russia to Evenki National Okrug
Germans take Archangel from Russians
1 infantry moved from Persia to Kazakh S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to Caucasus
1 fighter moved from Persia to Caucasus
1 bomber moved from Poland to Evenki National Okrug
1 bomber moved from Germany to Kazakh S.S.R.
1 bomber moved from Germany to France
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to CaucasusCombat - Germans
Battle in France
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits
British roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the British lost in France
Germans win, taking France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Evenki National Okrug
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Evenki National Okrug, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Germans win, taking Evenki National Okrug from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry; Russians defend with 1 factory
Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/5 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 3 : 0/2 hits
2 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Caucasus, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Kazakh S.S.R. to West Russia
1 bomber moved from Evenki National Okrug to West Russia
1 armour, 2 artilleries and 5 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Trans-Jordan to Persia
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Libya
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
3 artilleries and 2 infantry moved from Poland to Ukraine S.S.R.
3 fighters moved from Karelia S.S.R. to Germany
1 bomber moved from France to Germany
1 carrier and 1 fighter moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from Caucasus to Germany
2 fighters moved from Caucasus to West RussiaPlace Units - Germans
2 fighters placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 93 PUs totalTerritory Summary for Germans :
36 Sea Zone : 1 carrier
62 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Archangel : 1 flag
Baltic States : 1 infantry
Belgian Congo : 1 flag
Caucasus : 1 flag, 1 factory and 3 infantry
Egypt : 1 flag, 1 factory
Evenki National Okrug : 1 flag, 1 armour
France : 2 infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Germany : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 6 fighters and 6 infantry
Italian East Africa : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Libya : 2 infantry
Northwestern Europe : 1 infantry
Persia : 2 armour, 2 artilleries and 2 infantry
Rhodesia : 1 flag
Trans-Jordan : 1 flag, 2 infantry
Ukraine S.S.R. : 3 artilleries and 2 infantry
Union of South Africa : 1 flag
West Russia : 2 aaGuns, 20 armour, 18 artilleries, 2 bombers, 2 fighters and 21 infantryProduction/PUs Summary :
Russians : 11 / 21
Germans : 59 / 93
British : 18 / 29
Japanese : 34 / 36
Americans : 46 / 46 -
Sorry for the delay. I’ve been getting over a bit of a cold.
Hopefully I’ll have a turn up tonight, otherwise it might not be until Fri.I don’t like the looks of this Germany saving all this money. So many more things to try and plan for. :| :-D
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No worries! Take your time and get well!
Japan is under high pressure, so Germany has to try something out :evil:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - British
British buy 8 infantry; Remaining resources: 5 PUs;Combat Move - British
1 artillery and 2 fighters moved from Russia to Kazakh S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Finland to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
2 infantry moved from Finland to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
2 fighters moved from 5 Sea Zone to Northwestern Europe
2 fighters moved from 5 Sea Zone to France
1 fighter moved from United Kingdom to FranceCombat - British
Battle in Northwestern Europe
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Northwestern Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 artillery and 2 fighters
Germans defend with 1 infantry
British win, taking Kazakh S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
British win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in France
British attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 carriers and 2 destroyers moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from France to United Kingdom
2 fighters moved from France to 8 Sea Zone
2 fighters moved from Karelia S.S.R. to 8 Sea Zone
2 fighters moved from Northwestern Europe to 5 Sea Zone
2 fighters moved from Kazakh S.S.R. to RussiaPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 31 PUs totalTerritory Summary for British :
5 Sea Zone : 2 fighters
8 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 3 transports
Eastern Canada : 1 infantry
Finland : 1 flag, 1 artillery and 1 infantry
France : 1 flag, 2 infantry
Karelia S.S.R. : 2 infantry
Kazakh S.S.R. : 1 artillery
New Zealand : 1 infantry
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag
Russia : 2 fighters
United Kingdom : 1 aaGun, 1 factory, 1 fighter and 12 infantryProduction/PUs Summary :
Russians : 15 / 21
Germans : 47 / 93
British : 26 / 31
Japanese : 34 / 36
Americans : 46 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
Japanese take Borneo from Americans
1 submarine moved from 61 Sea Zone to 59 Sea Zone
1 bomber moved from Japan to 59 Sea Zone
1 bomber moved from Anhwei to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 1 bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery and 1 bomber in Kazakh S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits
1 artillery owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 59 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 59 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 59 Sea Zone to Japan
1 fighter moved from Japan to 36 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Yunnan to Szechwan
1 armour moved from Anhwei to Szechwan
1 infantry moved from Burma to India
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 bomber moved from Kazakh S.S.R. to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.Place Units - Japanese
1 carrier and 1 fighter placed in 36 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 15 fighters, 15 submarines and 1 transport
47 Sea Zone : 1 transport
59 Sea Zone : 1 submarine
62 Sea Zone : 1 infantry
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 2 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
French Indo-China Thailand : 1 artillery and 1 factory
India : 1 flag, 1 factory and 1 infantry
Japan : 1 aaGun, 1 bomber, 1 factory and 1 fighter
Kazakh S.S.R. : 1 flag, 1 artillery
Okinawa : 1 infantry
Persia : 1 flag, 1 armour and 1 artillery
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 1 armour and 1 infantry
Yunnan : 1 flag, 1 bomberProduction/PUs Summary :
Russians : 13 / 21
Germans : 47 / 93
British : 26 / 31
Japanese : 40 / 42
Americans : 42 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Russia to Kazakh S.S.R.
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 destroyer moved from 53 Sea Zone to 59 Sea Zone
1 submarine moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from 53 Sea Zone to 59 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 59 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kazakh S.S.R.
Americans attack with 3 fighters
Japanese defend with 1 artillery
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters moved from Kazakh S.S.R. to Russia
1 fighter moved from 47 Sea Zone to 37 Sea Zone
2 fighters moved from 59 Sea Zone to 53 Sea Zone
1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 carrier and 2 fighters moved from 5 Sea Zone to 8 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 37 Sea Zone
3 submarines placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 carrier
37 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 14 fighters, 10 submarines and 1 transport
53 Sea Zone : 1 carrier, 2 fighters and 1 transport
56 Sea Zone : 3 submarines
59 Sea Zone : 1 destroyer and 1 submarine
East Indies : 1 flag, 2 artilleries, 1 factory and 3 infantry
Eastern Canada : 1 aaGun
Eastern United States : 1 factory
Hawaiian Islands : 2 infantry
Iwo Jima : 1 flag
Russia : 3 fighters
Solomon Islands : 1 flag
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 factoryProduction/PUs Summary :
Russians : 13 / 21
Germans : 47 / 93
British : 26 / 31
Japanese : 40 / 42
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
4 infantry moved from Russia to Caucasus
2 fighters moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 factory and 3 infantry
retreated to Caucasus
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 infantry
Russia : 2 aaGuns, 11 armour, 6 artilleries, 1 factory, 2 fighters and 51 infantryProduction/PUs Summary :
Russians : 16 / 16
Germans : 46 / 93
British : 26 / 31
Japanese : 38 / 42
Americans : 42 / 42 -
That was a bummer in Cauc. Not good for the Russians.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 3 carriers, 3 destroyers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
3 fighters moved from Germany to France
3 fighters moved from Germany to Northwestern Europe
1 bomber moved from Germany to France
1 infantry moved from Persia to Kazakh S.S.R.
1 bomber moved from West Russia to Kazakh S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
1 artillery and 2 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Karelia S.S.R.
1 bomber moved from West Russia to Kazakh S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from Evenki National Okrug to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in France
Germans attack with 1 bomber, 3 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 3 infantry in France, round 2 : 2/7 hits
British roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the British lost in France
Germans win, taking France from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northwestern Europe
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 4/5 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
British defend with 2 infantry; Russians defend with 1 factory
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/7 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 2/6 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kazakh S.S.R.
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Kazakh S.S.R. to Germany
1 bomber moved from France to Germany
3 fighters moved from Northwestern Europe to 5 Sea Zone
1 fighter moved from France to 5 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
2 fighters moved from France to Germany
3 artilleries and 2 infantry moved from Ukraine S.S.R. to Caucasus
2 armour, 2 artilleries and 1 infantry moved from Persia to Caucasus
1 armour moved from Vologda to Evenki National Okrug
2 infantry moved from Trans-Jordan to Persia
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 infantry moved from Libya to Egypt
1 infantry moved from West Russia to Archangel
1 aaGun moved from West Russia to Karelia S.S.R.
1 artillery and 1 infantry moved from West Russia to Karelia S.S.R.
1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from West Russia to Belorussia
1 aaGun, 19 armour, 16 artilleries and 14 infantry moved from West Russia to Caucasus
1 infantry moved from Baltic States to BelorussiaPlace Units - Germans
3 carriers, 3 destroyers and 4 submarines placed in 5 Sea Zone
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs totalTerritory Summary for Germans :
5 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 4 submarines
36 Sea Zone : 1 carrier and 1 transport
Anglo-Egyptian Sudan : 1 flag
Archangel : 1 flag, 1 infantry
Belgian Congo : 1 flag
Belorussia : 2 infantry
Caucasus : 1 flag, 1 aaGun, 21 armour, 21 artilleries, 1 factory and 18 infantry
Egypt : 1 flag, 1 factory and 3 infantry
Evenki National Okrug : 1 flag, 1 armour
France : 3 infantry
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Germany : 1 aaGun, 1 artillery, 3 bombers, 1 factory, 2 fighters and 1 infantry
Italian East Africa : 1 flag
Italy : 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Northwestern Europe : 1 infantry
Persia : 2 infantry
Rhodesia : 1 flag
Trans-Jordan : 1 flag
Union of South Africa : 1 flag
Vologda : 1 flag
West Russia : 1 infantryProduction/PUs Summary :
Russians : 9 / 16
Germans : 61 / 61
British : 18 / 31
Japanese : 38 / 42
Americans : 42 / 42 -
Sorry for the delay, I should have my turn up tonight or tomorrow.
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Don’t worry. Take your time :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - British
British buy 8 infantry; Remaining resources: 7 PUs;Combat Move - British
6 infantry moved from United Kingdom to 8 Sea Zone
6 infantry and 3 transports moved from 8 Sea Zone to 23 Sea Zone
6 infantry moved from 23 Sea Zone to French West Africa
British take French West Africa from GermansCombat - British
Non Combat Move - British
2 carriers, 2 destroyers and 4 fighters moved from 8 Sea Zone to 23 Sea Zone
1 artillery moved from Finland to NorwayPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 26 PUs totalTerritory Summary for British :
8 Sea Zone : 2 fighters
23 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 3 transports
Eastern Canada : 1 infantry
Finland : 1 flag, 1 infantry
French West Africa : 6 infantry
New Zealand : 1 infantry
Norway : 1 flag, 1 artillery
Russia : 2 fighters
United Kingdom : 1 aaGun, 1 factory, 1 fighter and 14 infantryProduction/PUs Summary :
Russians : 9 / 16
Germans : 60 / 61
British : 19 / 26
Japanese : 38 / 42
Americans : 42 / 42 -
I don’t like the looks of this. :|
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - Japanese
1 bomber moved from Japan to 59 Sea Zone
1 bomber moved from Yunnan to 59 Sea ZoneCombat - Japanese
Battle in 59 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers in 59 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 59 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from Japan to 36 Sea Zone
1 armour moved from Szechwan to Caucasus
1 armour moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
1 infantry moved from India to Persia
1 infantry moved from Szechwan to Sinkiang
1 infantry moved from Burma to Yunnan
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from 59 Sea Zone to Yunnan
1 bomber moved from 59 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 carrier and 1 fighter placed in 36 Sea Zone
1 fighter placed in Japan
1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 artillery, 1 battleship, 8 carriers, 1 cruiser, 1 destroyer, 17 fighters, 1 infantry, 15 submarines and 1 transport
60 Sea Zone : 1 submarine
Anhwei : 1 flag
Burma : 1 flag, 2 infantry
Buryatia S.S.R. : 1 flag, 1 bomber
Caroline Islands : 1 infantry
Caucasus : 2 armour and 1 artillery
Evenki National Okrug : 1 infantry
French Indo-China Thailand : 1 factory
India : 1 flag, 1 factory
Japan : 1 aaGun, 1 factory and 1 fighter
Okinawa : 1 infantry
Persia : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 infantry
Yunnan : 1 flag, 1 bomber and 1 infantryProduction/PUs Summary :
Russians : 9 / 16
Germans : 60 / 61
British : 19 / 26
Japanese : 38 / 40
Americans : 42 / 42 -
Yes, the lucky dice kind of changed the sides lately. Good for me :-D
Please consider the inf and art in SZ 36 to be placed on the german transport.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 37 Sea Zone to 34 Sea Zone
8 fighters moved from 37 Sea Zone to Egypt
4 fighters moved from 37 Sea Zone to Persia
3 fighters moved from Russia to PersiaCombat - Americans
Battle in Egypt
Americans attack with 1 artillery, 8 fighters and 1 infantry
Germans defend with 1 factory and 3 infantry
Americans win, taking Egypt from Germans with 1 artillery and 8 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Persia
Americans attack with 7 fighters
Germans defend with 2 infantry; Japanese defend with 1 infantry
Americans win with 7 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Persia to Russia
7 carriers moved from 37 Sea Zone to 34 Sea Zone
8 fighters moved from Egypt to 34 Sea Zone
6 fighters moved from Persia to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
10 destroyers and 10 submarines moved from 37 Sea Zone to 34 Sea Zone
2 fighters moved from 37 Sea Zone to Solomon Islands
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 submarine moved from 59 Sea Zone to 50 Sea Zone
2 submarines moved from 56 Sea Zone to 57 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 carrier and 2 fighters moved from 8 Sea Zone to 23 Sea ZonePlace Units - Americans
1 submarine placed in 37 Sea Zone
Americans undo move 1.
2 submarines placed in 37 Sea Zone
1 carrier and 2 destroyers placed in 56 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 submarine placed in 37 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
23 Sea Zone : 1 carrier
34 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 10 destroyers, 14 fighters, 10 submarines and 1 transport
35 Sea Zone : 1 destroyer
37 Sea Zone : 1 submarine
50 Sea Zone : 1 submarine
52 Sea Zone : 1 submarine
56 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
57 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 1 transport
East Indies : 1 flag, 1 artillery, 1 factory and 2 infantry
Eastern Canada : 1 aaGun
Eastern United States : 1 factory
Egypt : 1 artillery
Iwo Jima : 1 flag
Midway : 2 infantry
Russia : 1 fighter
Solomon Islands : 1 flag, 2 fighters
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 factoryProduction/PUs Summary :
Russians : 9 / 16
Germans : 58 / 61
British : 21 / 26
Japanese : 38 / 40
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 fighter and 2 infantry moved from Russia to Kazakh S.S.R.
1 fighter and 2 infantry moved from Russia to West RussiaCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 11 armour, 7 artilleries, 1 factory, 2 fighters and 51 infantry
West Russia : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 13 / 13
Germans : 54 / 61
British : 21 / 26
Japanese : 38 / 40
Americans : 42 / 42 -
There were several things I wanted to try with the US but can only do one. :-P
Not sure it was best option but have to change things up with Germany so strong.Again, sorry about the delays, I’ve been battling a never ending cold. It made it hard to do turns. I’ve been sooooo tired. Hopefully I should be back to normal pace now, feeling much better.
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