@Stucifer Wow, yes. You even went conservative there to be sure the strafe didn’t win - it’s why I scrambled!
15L G40 Mike48484 (Allies +21) vs Shin Ji (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Samara
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 aaGun and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Samara
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 aaGun and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
2 mech_infantrys moved from Anhwe to Shensi
1 armour moved from Anhwe to Suiyuyan
1 armour moved from Anhwe to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
3 artilleries and 2 mech_infantrys moved from Yunnan to Kweichow
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Shensi
1 fighter moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to SzechwanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Shensi to Kwangsi
1 bomber moved from Suiyuyan to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 armour moved from Manchuria to Anhwe
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
3 armour moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
3 armour placed in Kwangtung
2 artilleries, 1 fighter and 4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to GreeceCombat - Americans
Battle in Greece
Battle in Sumatra
Battle in JavaNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to Persia
1 destroyer moved from 54 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
4 infantry moved from Sikang to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
4 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 mech_infantrys moved from Turkmenistan to Volgograd
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Turkmenistan to Volgograd
1 fighter moved from Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Turkmenistan to Volgograd
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 mech_infantrys moved from Turkmenistan to Volgograd
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Turkmenistan to Volgograd
1 fighter moved from Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Turkmenistan to Volgograd
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in Volgograd
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 bomber moved from Volgograd to Russia
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 81 Sea Zone to Greece
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
4 infantry moved from Persia to Northwest Persia
1 armour moved from Turkmenistan to Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Turkmenistan to Persia
1 fighter moved from India to PersiaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters and 1 mech_infantry placed in Persia
1 armour and 1 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 4 fighters moved from Southern Italy to 99 Sea Zone
1 fighter moved from Ukraine to 99 Sea Zone
1 armour moved from Rostov to UkraineCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 5 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports; Americans defend with 1 cruiser, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber remaining. Battle score for attacker is 61
Casualties for Italians: 5 fighters
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Bessarabia to Ukraine
2 aaGuns, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Ukraine to RostovPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,2,3
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Russia
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 tactical_bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Southern Italy
9 mech_infantrys moved from Poland to Romania
3 artilleries moved from Belarus to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to BryanskCombat - Germans
-
Would you like to intercept in Russia?
-
nah
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Russia
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 tactical_bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Southern Italy
9 mech_infantrys moved from Poland to Romania
3 artilleries moved from Belarus to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,8,3,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sikang
Germans attack with 3 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Germans win, taking Sikang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
4 bombers moved from Russia to Bryansk
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
Germans undo move 1.
3 artilleries placed in Ukraine
3 armour placed in Novgorod
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 61 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Russia
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 tactical_bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Southern Italy
9 mech_infantrys moved from Poland to Romania
3 artilleries moved from Belarus to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,8,3,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sikang
Germans attack with 3 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Germans win, taking Sikang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
4 bombers moved from Russia to Bryansk
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
Germans undo move 1.
3 artilleries placed in Ukraine
3 armour placed in Novgorod
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 61 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Olgiy to Timguska
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans