lol…I see that you’re a higher-level player. Nice moves. Your aggressive style has caught me off guard
15L G40 Mike48484 (Allies +21) vs Shin Ji (Axis)
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yes all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Manchuria to Hopei
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Manchuria to Hopei
1 tactical_bomber moved from 43 Sea Zone to Shan StateCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 2 battleships, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Hopei
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Celebes from Dutch, taking Hopei from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun and 10 infantry moved from Manchuria to Jehol
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 43 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to 34 Sea Zone
2 fighters moved from Shan State to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
3 tactical_bombers moved from Shan State to Kwangsi
2 fighters moved from Manchuria to JapanPlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
2 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 cruisers, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
1 artillery placed in Shensi
1 artillery placed in Szechwan
Chinese undo move 2.
Chinese undo move 1.
2 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Gibraltar
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry; Italians defend with 1 artillery, 1 harbour and 1 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Gibraltar to Morocco
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
3 artilleries moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Egypt to IraqPlace Units - British
1 factory_minor placed in Persia
1 fighter placed in Egypt
1 transport placed in 106 Sea Zone
1 submarine placed in 81 Sea Zone
British undo move 4.
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from FrenchCombat - Italians
Non Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Slovakia Hungary to Poland
2 armour moved from Greece to Romania
1 infantry moved from Greece to BulgariaPlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
ANZAC undo move 1.
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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I just noticed I misclicked - I meant to put the Italian stuff in Eastern Poland, not Poland.
Do you mind if I fix that now?
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no prob
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Poland: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
2 armour and 2 infantry moved from Novgorod to Belarus
9 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
4 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Northern Italy to Romania
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from Eastern Poland to RussiaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Belarus
Germans attack with 12 armour, 6 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 2 armour, 7 artilleries and 6 infantry
Germans win, taking Belarus from Russians with 12 armour and 2 artilleries remaining. Battle score for attacker is 36
Casualties for Germans: 4 artilleries, 4 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries and 6 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Italians to Eastern Poland: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Vyborg to Western Germany
5 infantry moved from Vyborg to Novgorod
1 bomber moved from Russia to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 35 PUs;
Russians buy 2 armour and 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 35 PUs;
Russians buy 2 armour and 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 armour moved from Iraq to Egypt
1 fighter moved from Persia to Russia
1 aaGun and 3 infantry moved from Vologda to Russia
1 fighter, 6 infantry and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 armour and 6 infantry placed in Russia
1 armour and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from Philippines to Dutch New Guinea
2 fighters moved from 34 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hopei
2 fighters moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 carrier moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 34 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to AnhweCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ceylon
Battle in French Indo China
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Ceylon from UK_Pacific, taking French Indo China from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
2 fighters and 1 tactical_bomber moved from Hopei to Manchuria
1 aaGun and 6 infantry moved from Jehol to ManchuriaPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
I assumed no scramble off India. If you’d like to, you’re welcome to roll it here and edit in the results.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 submarine
Americans win with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in GibraltarNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 cruisers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 91 Sea Zone to French Central AfricaPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hopei