15L G40 Mike48484 (Allies +21) vs Shin Ji (Axis)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
                2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 armour
                    Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Ukraine
                1 fighter moved from Caucasus to Volgograd

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,1,6,4,1,2
                Italians collect 9 PUs (7 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 4 transports
                    ANZAC win, taking Borneo from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
                    Casualties for Japanese: 4 transports
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                1 armour moved from Bulgaria to Albania
                      Italians take Albania from Americans
                1 armour moved from Albania to Greece
                      Germans take Greece from Americans
                20 armour, 9 artilleries and 8 mech_infantrys moved from Samara to Tambov
                3 armour and 2 mech_infantrys moved from Novgorod to Belarus
                2 armour and 4 mech_infantrys moved from Volgograd to Tambov
                2 armour and 1 mech_infantry moved from Ukraine to Tambov
                1 armour and 9 mech_infantrys moved from Romania to Ukraine
                5 artilleries moved from Yugoslavia to Albania
                5 armour moved from Bulgaria to Bessarabia
                1 armour moved from Kazakhstan to Tambov
                1 bomber moved from Western Germany to Southern Italy

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 15 damage total.

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                4 fighters and 1 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Tambov: 3 armour and 3 mech_infantrys
                EDIT: Adding units owned by Germans to Volgograd: 3 armour and 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3,5,3,4,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                3 armour, 1 artillery and 40 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Kansu to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                3 armour, 1 artillery and 40 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Kansu to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 2 infantry
                    Japanese defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Samara

    Place Units - Russians
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                3 armour, 1 artillery and 40 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Kansu to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 2 infantry
                    Japanese defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Samara

    Place Units - Russians
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                19 armour, 3 artilleries, 6 infantry and 7 mech_infantrys moved from India to West India
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Kansu
                1 armour moved from Chahar to Kansu
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Chahar to Kansu
                1 armour moved from Chahar to Kansu
                3 armour moved from Yunnan to Hopei
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Kwangsi to 43 Sea Zone
                1 bomber moved from Kwangsi to 44 Sea Zone
                1 bomber and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Hopei
                    Japanese attack with 3 armour
                    Russians defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 3 armour and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    Japanese attack with 19 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 19 armour, 3 artilleries, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from India to West India
                1 bomber moved from 37 Sea Zone to Kwangsi
                1 fighter moved from 43 Sea Zone to Kwangsi
                1 fighter moved from 42 Sea Zone to Kwangsi
                1 bomber moved from 44 Sea Zone to Kwangsi
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                3 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 artillery, 2 fighters and 2 infantry placed in Japan
                2 carriers, 1 fighter and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking 44 Sea Zone from Japanese with 1 carrier, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                3 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Iraq to Persia
                1 infantry moved from Alexandria to Egypt
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                8 fighters and 1 tactical_bomber moved from Russia to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                8 fighters and 1 tactical_bomber moved from Russia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 8 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Caucasus from Italians with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                8 fighters and 1 tactical_bomber moved from Caucasus to Samara
                1 fighter moved from Persia to Samara
                1 fighter moved from Persia to Samara
                1 fighter moved from Persia to Samara
                3 aaGuns, 3 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 armour and 1 mech_infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                3 armour placed in Persia
                2 fighters and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Southern Italy
                1 fighter moved from Volgograd to Greece
                2 armour and 1 mech_infantry moved from Bessarabia to Rostov

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 3 armour and 3 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3,6,5,1,6
                Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to Celebes
                2 infantry moved from South Australia to Queensland
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Persia

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 destroyers, 1 fighter, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                2 mech_infantrys moved from Belarus to Russia
                1 bomber moved from Western Germany to United Kingdom
                3 bombers moved from Southern Italy to 81 Sea Zone
                3 bombers moved from Southern Italy to 81 Sea Zone
                2 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                2 armour moved from Smolensk to Russia
                1 armour moved from Belarus to Russia
                2 mech_infantrys moved from Ukraine to Russia

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 81 Sea Zone
                    Germans attack with 6 bombers
                    Americans defend with 1 carrier and 1 transport
                    Germans win with 5 bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 carrier and 1 transport
                Battle in Russia
                    Germans attack with 3 armour and 4 mech_infantrys
                    Russians defend with 1 airfield, 3 armour and 1 factory_minor
                    Germans captures 15PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 armour

    Non Combat Move - Germans
                5 bombers moved from 81 Sea Zone to Greece
                5 artilleries moved from Albania to Greece
                1 bomber moved from 91 Sea Zone to Southern France
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from Western Germany to Southern Italy
                2 fighters moved from Western Germany to Greece
                1 infantry moved from Western Germany to Northern Italy
                22 armour, 9 artilleries and 10 mech_infantrys moved from Tambov to Volgograd
                4 armour and 7 mech_infantrys moved from Ukraine to Volgograd
                5 armour moved from Bessarabia to Rostov

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 destroyers and 1 transport placed in 97 Sea Zone
                1 fighter placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,1,1,2,3
                Germans collect 60 PUs (2 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs


  • this one is over. gg… would you like to get our rematch in?

  • '15

    Yes!  A rematch would be lovely.  My head is killing me right now, but we can totally get that set up tomorrow.

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