@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            3 armour, 1 artillery and 40 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            3 armour, 1 artillery and 40 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 infantry
                Japanese defend with 1 armour
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for Russians: 2 infantry
Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
Place Units - Russians
            3 armour placed in Russia
Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            3 armour, 1 artillery and 40 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 infantry
                Japanese defend with 1 armour
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for Russians: 2 infantry
Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
Place Units - Russians
            3 armour placed in Russia
Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            19 armour, 3 artilleries, 6 infantry and 7 mech_infantrys moved from India to West India
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Kansu
            1 armour moved from Chahar to Kansu
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Chahar to Kansu
            1 armour moved from Chahar to Kansu
            3 armour moved from Yunnan to Hopei
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Kwangsi to 43 Sea Zone
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 bomber and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                Japanese win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 tactical_bomber
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Hopei
                Japanese attack with 3 armour
                Russians defend with 1 infantry
                Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Japanese attack with 3 armour and 1 infantry
                Chinese defend with 2 infantry
                Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in West India
                Japanese attack with 19 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
                British defend with 1 infantry
                Japanese win, taking West India from UK_Pacific with 19 armour, 3 artilleries, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            1 aaGun moved from India to West India
            1 bomber moved from 37 Sea Zone to Kwangsi
            1 fighter moved from 43 Sea Zone to Kwangsi
            1 fighter moved from 42 Sea Zone to Kwangsi
            1 bomber moved from 44 Sea Zone to Kwangsi
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            3 destroyers moved from 20 Sea Zone to 6 Sea Zone
            2 carriers moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
            1 artillery, 2 fighters and 2 infantry placed in Japan
            2 carriers, 1 fighter and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 73 PUs; end with 74 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 transport
                Japanese defend with 1 destroyer
                Americans win, taking 44 Sea Zone from Japanese with 1 carrier, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            4 fighters placed in Western United States
Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
            British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            8 fighters and 1 tactical_bomber moved from Russia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
            British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            8 fighters and 1 tactical_bomber moved from Russia to Caucasus
Combat - British
            Battle in Caucasus
                British attack with 8 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                British win, taking Caucasus from Italians with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
Non Combat Move - British
            8 fighters and 1 tactical_bomber moved from Caucasus to Samara
            1 fighter moved from Persia to Samara
            1 fighter moved from Persia to Samara
            1 fighter moved from Persia to Samara
            3 aaGuns, 3 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 carrier moved from 81 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 armour and 1 mech_infantry moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
            3 armour placed in Persia
            2 fighters and 1 infantry placed in Egypt
Turn Complete - British
            British collect 36 PUs; end with 38 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
            Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Southern Italy
            1 fighter moved from Volgograd to Greece
            2 armour and 1 mech_infantry moved from Bessarabia to Rostov
Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour and 3 mech_infantrys
                British defend with 1 infantry
                Italians win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
            2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3,6,5,1,6
            Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 42 Sea Zone to Celebes
            2 infantry moved from South Australia to Queensland
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
            2 infantry moved from Iraq to Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 destroyers, 1 fighter, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from British
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            2 mech_infantrys moved from Belarus to Russia
            1 bomber moved from Western Germany to United Kingdom
            3 bombers moved from Southern Italy to 81 Sea Zone
            3 bombers moved from Southern Italy to 81 Sea Zone
            2 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 armour moved from Smolensk to Russia
            1 armour moved from Belarus to Russia
            2 mech_infantrys moved from Ukraine to Russia
Combat - Germans
            Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom rolls: 8 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total.
            Battle in 91 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 81 Sea Zone
                Germans attack with 6 bombers
                Americans defend with 1 carrier and 1 transport
                Germans win with 5 bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 carrier and 1 transport
            Battle in Russia
                Germans attack with 3 armour and 4 mech_infantrys
                Russians defend with 1 airfield, 3 armour and 1 factory_minor
                Germans captures 15PUs while taking Russians capital
                Germans win, taking Russia from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 armour
Non Combat Move - Germans
            5 bombers moved from 81 Sea Zone to Greece
            5 artilleries moved from Albania to Greece
            1 bomber moved from 91 Sea Zone to Southern France
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from Western Germany to Southern Italy
            2 fighters moved from Western Germany to Greece
            1 infantry moved from Western Germany to Northern Italy
            22 armour, 9 artilleries and 10 mech_infantrys moved from Tambov to Volgograd
            4 armour and 7 mech_infantrys moved from Ukraine to Volgograd
            5 armour moved from Bessarabia to Rostov
Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 destroyers and 1 transport placed in 97 Sea Zone
            1 fighter placed in Western Germany
            1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,1,1,2,3
            Germans collect 60 PUs (2 lost to blockades); end with 75 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
this one is over. gg… would you like to get our rematch in?
Yes! A rematch would be lovely. My head is killing me right now, but we can totally get that set up tomorrow.