@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 carriers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 bomber and 2 fighters moved from Queensland to 42 Sea Zone
Combat - Americans
            Battle in Philippines
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 42 Sea Zone
                Americans attack with 1 bomber, 2 carriers, 2 destroyers, 6 fighters and 3 submarines
                Japanese defend with 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 4 transports
                Units damaged: 1 carrier owned by the Japanese
                Units damaged: 1 carrier owned by the Japanese
                Japanese win with 1 fighter and 4 transports remaining. Battle score for attacker is -62
                Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters and 1 submarine
                Casualties for Americans: 1 bomber, 2 carriers, 2 destroyers, 6 fighters and 3 submarines
                1 fighter owned by the Japanese forced to land in Java
Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 81 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs total
Wow! You got hit hard by those dice!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
            British buy 3 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 111 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 97 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Persia to Russia
            3 aaGuns, 3 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from West India to Eastern Persia
            2 armour moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 carrier, 1 destroyer and 1 transport moved from 99 Sea Zone to 81 Sea Zone
            2 fighters moved from 99 Sea Zone to Russia
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
Place Units - British
            3 fighters placed in Persia
            3 infantry placed in Egypt
            1 infantry placed in Union of South Africa
Turn Complete - British
            British collect 36 PUs; end with 38 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
yeah sigh… it was 100% I expected to save some planes. that may of been the loser for me. I needed to save some planes. the only good thing about It is at leas the anzacs will be able to clean up the transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 8 PUs;
Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
            1 bomber moved from Southern Italy to Caucasus
Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 armour
                Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 fighter moved from Caucasus to Volgograd
Place Units - Italians
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,1,6,4,1,2
            Italians collect 9 PUs (7 lost to blockades); end with 17 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Borneo
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 4 transports
                ANZAC win, taking Borneo from Japanese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            3 bombers moved from Western Germany to United Kingdom
            1 armour moved from Bulgaria to Albania
                  Italians take Albania from Americans
            1 armour moved from Albania to Greece
                  Germans take Greece from Americans
            20 armour, 9 artilleries and 8 mech_infantrys moved from Samara to Tambov
            3 armour and 2 mech_infantrys moved from Novgorod to Belarus
            2 armour and 4 mech_infantrys moved from Volgograd to Tambov
            2 armour and 1 mech_infantry moved from Ukraine to Tambov
            1 armour and 9 mech_infantrys moved from Romania to Ukraine
            5 artilleries moved from Yugoslavia to Albania
            5 armour moved from Bulgaria to Bessarabia
            1 armour moved from Kazakhstan to Tambov
            1 bomber moved from Western Germany to Southern Italy
Combat - Germans
            Strategic bombing raid in United Kingdom
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
                Bombing raid in United Kingdom causes 15 damage total.
Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
            4 fighters and 1 infantry placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tambov: 3 armour and 3 mech_infantrys
            EDIT: Adding units owned by Germans to Volgograd: 3 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3,5,3,4,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            3 armour, 1 artillery and 40 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            3 armour, 1 artillery and 40 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 infantry
                Japanese defend with 1 armour
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for Russians: 2 infantry
Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
Place Units - Russians
            3 armour placed in Russia
Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            3 armour, 1 artillery and 40 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Tsinghai to Novosibirsk
            1 infantry moved from Kansu to Novosibirsk
Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 infantry
                Japanese defend with 1 armour
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 armour
                Casualties for Russians: 2 infantry
Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
Place Units - Russians
            3 armour placed in Russia
Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            19 armour, 3 artilleries, 6 infantry and 7 mech_infantrys moved from India to West India
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Kansu
            1 armour moved from Chahar to Kansu
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Chahar to Kansu
            1 armour moved from Chahar to Kansu
            3 armour moved from Yunnan to Hopei
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Kwangsi to 43 Sea Zone
            1 bomber moved from Kwangsi to 44 Sea Zone
            1 bomber and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                Japanese win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 tactical_bomber
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Hopei
                Japanese attack with 3 armour
                Russians defend with 1 infantry
                Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Japanese attack with 3 armour and 1 infantry
                Chinese defend with 2 infantry
                Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in West India
                Japanese attack with 19 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
                British defend with 1 infantry
                Japanese win, taking West India from UK_Pacific with 19 armour, 3 artilleries, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            1 aaGun moved from India to West India
            1 bomber moved from 37 Sea Zone to Kwangsi
            1 fighter moved from 43 Sea Zone to Kwangsi
            1 fighter moved from 42 Sea Zone to Kwangsi
            1 bomber moved from 44 Sea Zone to Kwangsi
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            3 destroyers moved from 20 Sea Zone to 6 Sea Zone
            2 carriers moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
            1 artillery, 2 fighters and 2 infantry placed in Japan
            2 carriers, 1 fighter and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 73 PUs; end with 74 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 transport
                Japanese defend with 1 destroyer
                Americans win, taking 44 Sea Zone from Japanese with 1 carrier, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            4 fighters placed in Western United States
Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
            British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            8 fighters and 1 tactical_bomber moved from Russia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
            British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            8 fighters and 1 tactical_bomber moved from Russia to Caucasus
Combat - British
            Battle in Caucasus
                British attack with 8 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                British win, taking Caucasus from Italians with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
Non Combat Move - British
            8 fighters and 1 tactical_bomber moved from Caucasus to Samara
            1 fighter moved from Persia to Samara
            1 fighter moved from Persia to Samara
            1 fighter moved from Persia to Samara
            3 aaGuns, 3 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 carrier moved from 81 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 armour and 1 mech_infantry moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
            3 armour placed in Persia
            2 fighters and 1 infantry placed in Egypt
Turn Complete - British
            British collect 36 PUs; end with 38 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
            Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Southern Italy
            1 fighter moved from Volgograd to Greece
            2 armour and 1 mech_infantry moved from Bessarabia to Rostov
Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour and 3 mech_infantrys
                British defend with 1 infantry
                Italians win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
            2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3,6,5,1,6
            Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone