@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Sikang to Hopei
            1 artillery and 2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Hopei
Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Hopei to Szechwan
Place Units - Chinese
            2 infantry placed in Shensi
            3 infantry placed in Szechwan
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 bomber moved from Morocco to Algeria
            1 fighter moved from Morocco to Algeria
            1 battleship and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 cruiser moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
            British buy 2 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 bomber moved from Morocco to Algeria
            1 fighter moved from Morocco to Algeria
            1 battleship and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
            1 cruiser moved from 98 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
Combat - British
            Battle in Algeria
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 artillery
                British win, taking Algeria from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
Non Combat Move - British
            1 bomber moved from Algeria to Egypt
            1 fighter moved from Algeria to Tobruk
            1 armour and 1 mech_infantry moved from Iraq to Persia
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 armour moved from Belgian Congo to Egypt
Place Units - British
            1 submarine placed in 81 Sea Zone
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 armour placed in Egypt
Turn Complete - British
            British collect 36 PUs; end with 38 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,4,1,1
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs total
            Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            2 armour moved from Romania to Western Ukraine
                  Italians take Bessarabia from Russians
            1 infantry moved from Bulgaria to Romania
            2 armour and 3 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Non Combat Move - Italians
            2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Italians
            2 fighters placed in Southern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,4
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 6 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            2 armour moved from Romania to Ukraine
                  Germans take Ukraine from Russians
            1 bomber moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            1 armour moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Ukraine
            1 mech_infantry moved from Eastern Poland to Archangel
            1 armour moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            3 armour moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            10 armour moved from Belarus to Ukraine
            3 artilleries and 5 infantry moved from Novgorod to Belarus
            4 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 cruiser moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
            Battle in Archangel
                Germans attack with 4 armour, 1 bomber and 5 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Archangel from Russians with 4 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 bomber moved from Archangel to Eastern Poland
Place Units - Germans
            3 artilleries placed in Novgorod
            3 artilleries placed in France
            9 mech_infantrys placed in Western Germany
Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 6 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            2 armour moved from Romania to Ukraine
                  Germans take Ukraine from Russians
            1 bomber moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            1 armour moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Ukraine
            1 mech_infantry moved from Eastern Poland to Archangel
            1 armour moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            3 armour moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            10 armour moved from Belarus to Ukraine
            3 artilleries and 5 infantry moved from Novgorod to Belarus
            4 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 cruiser moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
            Battle in Archangel
                Germans attack with 4 armour, 1 bomber and 5 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Archangel from Russians with 4 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 bomber moved from Archangel to Eastern Poland
Place Units - Germans
            3 artilleries placed in Novgorod
            3 artilleries placed in France
            9 mech_infantrys placed in Western Germany
Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 6 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            2 armour moved from Romania to Ukraine
                  Germans take Ukraine from Russians
            1 bomber moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            1 armour moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Ukraine
            1 mech_infantry moved from Eastern Poland to Archangel
            1 armour moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            3 armour moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            10 armour moved from Belarus to Ukraine
            3 artilleries and 5 infantry moved from Novgorod to Belarus
            4 mech_infantrys moved from Eastern Poland to Ukraine
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 cruiser moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
            Battle in Archangel
                Germans attack with 4 armour, 1 bomber and 5 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Archangel from Russians with 4 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 bomber moved from Archangel to Eastern Poland
Place Units - Germans
            3 artilleries placed in Novgorod
            3 artilleries placed in France
            9 mech_infantrys placed in Western Germany
Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
            EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 35 PUs;
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 35 PUs;
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 armour moved from Volgograd to Russia
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
            1 mech_infantry placed in Volgograd
            10 infantry placed in Russia
Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 35 PUs;
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 armour moved from Volgograd to Russia
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
            1 mech_infantry placed in Volgograd
            10 infantry placed in Russia
Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
            EDIT: Removing units owned by Russians from Egypt: 1 armour
            EDIT: Adding units owned by Russians to Ethiopia: 1 armour
            EDIT: Turning off Edit Mode
use manual plz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
            1 artillery and 1 infantry moved from Hunan to Yunnan
            2 artilleries and 2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            2 fighters moved from 39 Sea Zone to Yunnan
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            1 carrier and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 bombers moved from Philippines to Yunnan
            2 armour and 3 mech_infantrys moved from Manchuria to Anhwe
            2 fighters and 1 tactical_bomber moved from Manchuria to Hopei
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
Non Combat Move - Japanese
            1 fighter moved from Yunnan to 37 Sea Zone
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
            1 aaGun and 6 infantry moved from Manchuria to Jehol
Place Units - Japanese
            1 artillery placed in Japan
            3 transports placed in 6 Sea Zone
            3 armour placed in Manchuria
            3 armour placed in Kwangtung
Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
            1 artillery and 1 infantry moved from Hunan to Yunnan
            2 artilleries and 2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            2 fighters moved from 39 Sea Zone to Yunnan
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            1 carrier and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 bombers moved from Philippines to Yunnan
            2 armour and 3 mech_infantrys moved from Manchuria to Anhwe
            2 fighters and 1 tactical_bomber moved from Manchuria to Hopei
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
Non Combat Move - Japanese
            1 fighter moved from Yunnan to 37 Sea Zone
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
            1 aaGun and 6 infantry moved from Manchuria to Jehol
Place Units - Japanese
            1 artillery placed in Japan
            3 transports placed in 6 Sea Zone
            3 armour placed in Manchuria
            3 armour placed in Kwangtung
Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - Americans
            Battle in Philippines
Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 cruisers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
            1 fighter moved from French Central Africa to Egypt
            1 bomber moved from 54 Sea Zone to Queensland
Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Sikang
            4 infantry moved from Szechwan to Sikang
Place Units - Chinese
            1 infantry placed in Shensi
            4 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
            British buy 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            2 armour moved from Egypt to Iraq
            2 armour and 2 mech_infantrys moved from Persia to Turkmenistan
            1 bomber moved from Egypt to Turkmenistan
            1 fighter and 1 tactical_bomber moved from Persia to Turkmenistan
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Tobruk to Iraq
Place Units - British
            1 carrier and 1 submarine placed in 81 Sea Zone
            1 fighter placed in 81 Sea Zone
            1 infantry and 2 mech_infantrys placed in Persia
Turn Complete - British
            British collect 36 PUs; end with 36 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
            1 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
            Some Units in India change ownership: 1 infantry