Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
4 infantry moved from Sikang to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
1 fighter moved from Sikang to Shensi
4 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 mech_infantrys moved from Turkmenistan to Volgograd
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Turkmenistan to Volgograd
1 fighter moved from Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Turkmenistan to Volgograd
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 mech_infantrys moved from Turkmenistan to Volgograd
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Turkmenistan to Volgograd
1 fighter moved from Persia to Caucasus
1 fighter moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Turkmenistan to Volgograd
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in Volgograd
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 bomber moved from Volgograd to Russia
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 81 Sea Zone to Greece
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
4 infantry moved from Persia to Northwest Persia
1 armour moved from Turkmenistan to Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Turkmenistan to Persia
1 fighter moved from India to Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters and 1 mech_infantry placed in Persia
1 armour and 1 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 4 fighters moved from Southern Italy to 99 Sea Zone
1 fighter moved from Ukraine to 99 Sea Zone
1 armour moved from Rostov to Ukraine
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 5 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports; Americans defend with 1 cruiser, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber remaining. Battle score for attacker is 61
Casualties for Italians: 5 fighters
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Bessarabia to Ukraine
2 aaGuns, 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Ukraine to Rostov
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,2,3
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to Russia
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 tactical_bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Southern Italy
9 mech_infantrys moved from Poland to Romania
3 artilleries moved from Belarus to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Would you like to intercept in Russia?
nah
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to Russia
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 tactical_bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Southern Italy
9 mech_infantrys moved from Poland to Romania
3 artilleries moved from Belarus to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,8,3,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sikang
Germans attack with 3 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Germans win, taking Sikang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
4 bombers moved from Russia to Bryansk
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
3 armour placed in Ukraine
Germans undo move 1.
3 artilleries placed in Ukraine
3 armour placed in Novgorod
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 61 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to Russia
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 tactical_bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Southern Italy
9 mech_infantrys moved from Poland to Romania
3 artilleries moved from Belarus to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,8,3,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sikang
Germans attack with 3 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Germans win, taking Sikang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
4 bombers moved from Russia to Bryansk
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
3 armour placed in Ukraine
Germans undo move 1.
3 artilleries placed in Ukraine
3 armour placed in Novgorod
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 61 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Olgiy to Timguska
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
2 infantry moved from Olgiy to Timguska
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Dzavhan to Yenisey
18 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 armour moved from Ethiopia to Egypt
Turn Complete - Russians
Russians collect 19 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Anhwe to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Burma
2 armour moved from Yunnan to Szechwan
1 armour moved from Sakha to Ulaanbaatar
Japanese take Buryatia from Russians
2 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 bomber moved from Kwangsi to 41 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shensi
Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 mech_infantry
British defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Yunnan
Battle in Szechwan
Japanese attack with 4 armour and 1 artillery
Chinese defend with 2 infantry
Japanese winUK_Pacific win with 1 infantry remaining, taking Szechwan from Chinese with 4 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Ulaanbaatar from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Kwangsi
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
5 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
3 fighters moved from Japan to Kwangsi
1 aaGun and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Manchuria to Buyant-Uhaa
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 2 armour
EDIT: Adding units owned by Japanese to Kwangsi: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 armour
EDIT: Adding units owned by Japanese to Yunnan: 1 armour
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 armour moved from Anhwe to Shensi
1 artillery moved from Kweichow to Shensi
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Burma
2 armour moved from Yunnan to Szechwan
1 armour moved from Sakha to Ulaanbaatar
Japanese take Buryatia from Russians
2 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 bomber moved from Kwangsi to 41 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shensi
Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 mech_infantry
British defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Yunnan
Battle in Szechwan
Japanese attack with 4 armour and 1 artillery
Chinese defend with 2 infantry
Japanese winUK_Pacific win with 1 infantry remaining, taking Szechwan from Chinese with 4 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Ulaanbaatar from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Manchuria to Kwangsi
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
5 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
3 fighters moved from Japan to Kwangsi
1 aaGun and 3 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Manchuria to Buyant-Uhaa
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 2 armour
EDIT: Adding units owned by Japanese to Kwangsi: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 armour
EDIT: Adding units owned by Japanese to Yunnan: 1 armour
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Greece to Albania
Americans take Albania from Italians
4 carriers, 2 cruisers, 1 destroyer, 8 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Albania to Greece
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
need to know ool in the sea battle
It really depends on how many hits you get in the initial strike, and where they come from. We’ll have to do this round by round.