@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,2,1,3,4
Italians collect 0 PUs (7 lost to blockades); end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
Combat - ANZAC
Battle in 35 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in French Indo China
ANZAC roll dice for 1 artillery and 1 fighter in French Indo China, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
2 infantry moved from Trans-Jordan to Syria
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,1
ANZAC collect 17 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries and 13 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
4 infantry moved from Germany to Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Slovakia Hungary
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 artillery and 1 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery placed in Western Germany
2 artilleries placed in Romania
Germans undo move 8.
2 artilleries placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,5,6,1,5
Germans collect 38 PUs (2 lost to blockades); end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Novgorod to Poland
2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Baltic States to Poland
2 armour and 11 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 bomber and 3 fighters moved from Novgorod to Poland
Combat - Russians
Battle in Poland
Russians attack with 4 armour, 4 artilleries, 1 bomber, 3 fighters, 9 infantry and 2 mech_infantrys
Germans defend with 3 aaGuns and 13 infantry
AA fire in Poland : 2/4 hits
2 fighters owned by the Russians lost in Poland
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys in Poland, round 2 : 5/21 hits
Germans roll dice for 3 aaGuns and 13 infantry in Poland, round 2 : 2/13 hits
2 infantry owned by the Russians, 3 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 mech_infantrys in Poland, round 3 : 4/19 hits
Germans roll dice for 11 infantry in Poland, round 3 : 4/11 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys in Poland, round 4 : 5/15 hits
Germans roll dice for 7 infantry in Poland, round 4 : 3/7 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys in Poland, round 5 : 6/12 hits
Germans roll dice for 2 infantry in Poland, round 5 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour, 4 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 aaGuns and 13 infantry
Casualties for Russians: 2 fighters and 9 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 1 infantry and 11 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 3/15 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 armour moved from Western Ukraine to Poland
3 aaGuns, 1 artillery and 1 infantry moved from Baltic States to Poland
1 bomber and 1 fighter moved from Poland to Novgorod
1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Russia to Western Ukraine
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Burma to Korea
2 aaGuns, 1 fighter and 13 infantry moved from Manchuria to Korea
Place Units - Russians
2 infantry placed in Ukraine
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in Volgograd
1 bomber placed in Russia
1 factory_minor placed in Korea
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
1 bomber moved from Shantung to Manchuria
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 armour moved from Chahar to Anhwe
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
2 bombers moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
4 infantry moved from Kiangsu to Shantung
1 bomber and 1 tactical_bomber moved from Manchuria to Shantung
2 bombers moved from Shantung to Anhwe
Place Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 35 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Dutch New Guinea to Philippines
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 bomber moved from Scotland to Southern Italy
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 1 transport in 35 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 6 fighters and 1 transport remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
AA fire in Southern Italy : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/9 hits
Italians roll dice for 2 aaGuns and 8 infantry in Southern Italy, round 2 : 2/8 hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/7 hits
Italians roll dice for 8 infantry in Southern Italy, round 3 : 4/8 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Southern Italy, round 4 : 1/3 hits
Italians roll dice for 7 infantry in Southern Italy, round 4 : 3/7 hits
1 bomber owned by the Americans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 6 infantry remaining. Battle score for attacker is -26
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Non Combat Move - Americans
2 carriers, 2 fighters and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
6 fighters moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to Dutch New Guinea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
1 bomber placed in Western United States
3 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
British buy 1 aaGun, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
1 bomber moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Bulgaria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bulgaria
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in Bulgaria
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bulgaria, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Bulgaria
British win, taking Borneo from Japanese, taking Bulgaria from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Strategic bombing raid in Romania
AA fire in Romania : 1/1 hits
1 bomber killed by AA
Bombing raid in Romania causes 0 damage total.
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Bulgaria to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Bulgaria to 99 Sea Zone
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 aaGun moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from India to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea Zone
Place Units - British
1 factory_minor placed in Greece
1 aaGun and 2 infantry placed in United Kingdom
1 fighter and 1 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Northern Italy to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
British win with no units remaining. Battle score for attacker is -10
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter and 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,6,5,6
Italians collect 5 PUs (3 lost to blockades); end with 6 PUs total
I tried to retreat when only my plane for italy was left. For some reason it continued a battle, so I just restored what was left (one troop for you and my plane) in edit mode. Just letting you know if you were wondering about it.
No worries.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from French Indo China to Siam
ANZAC take Siam from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 aaGun, 4 artilleries and 3 infantry moved from Western Germany to Germany
1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
Place Units - Germans
5 infantry placed in Germany
2 infantry placed in Romania
2 infantry placed in Romania
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,2,3,1,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 29 PUs (7 lost to blockades); end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 armour, 5 artilleries and 2 mech_infantrys moved from Poland to Germany
2 armour and 11 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Novgorod to Germany
1 fighter moved from Novgorod to Germany
1 bomber moved from Russia to Germany
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Sikang
1 infantry and 3 mech_infantrys moved from Kazakhstan to Sikang
3 infantry moved from Korea to Manchuria
1 bomber and 1 fighter moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Germany
Russians attack with 8 armour, 5 artilleries, 2 bombers, 1 fighter and 13 mech_infantrys
Germans defend with 1 aaGun, 9 artilleries, 1 factory_major and 17 infantry
AA fire in Germany : 1/3 hits
1 fighter owned by the Russians lost in Germany
Russians roll dice for 8 armour, 5 artilleries, 2 bombers and 13 mech_infantrys in Germany, round 2 : 11/28 hits
Germans roll dice for 1 aaGun, 9 artilleries and 17 infantry in Germany, round 2 : 6/26 hits
1 aaGun owned by the Germans, 10 infantry owned by the Germans and 6 mech_infantrys owned by the Russians lost in Germany
Russians roll dice for 8 armour, 5 artilleries, 2 bombers and 7 mech_infantrys in Germany, round 3 : 10/22 hits
Germans roll dice for 9 artilleries and 7 infantry in Germany, round 3 : 6/16 hits
7 infantry owned by the Germans, 6 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Germany
Russians roll dice for 8 armour, 5 artilleries, 2 bombers and 1 mech_infantry in Germany, round 4 : 7/16 hits
Germans roll dice for 6 artilleries in Germany, round 4 : 3/6 hits
3 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Germany
Russians captures 30PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 8 armour, 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun, 9 artilleries and 17 infantry
Casualties for Russians: 3 artilleries, 1 fighter and 12 mech_infantrys
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 bombers moved from Germany to Poland
2 aaGuns moved from Poland to Germany
2 armour and 1 mech_infantry moved from Novgorod to Poland
3 mech_infantrys moved from Western Ukraine to Poland
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 bomber and 1 fighter moved from Manchuria to Korea
2 infantry moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 fighter placed in Korea
3 armour placed in Novgorod
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 56 PUs; end with 86 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 91 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 101 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 122 PUs
The soviet flag is flying in the wind on top of the Reichstag.
Brandenburger Tor (Gate) is in russian hands now.
I concede. Feel free to post your victory.
Thank you for this match.
I am open for a rematch if you are interested.
We can switch sides if you want to.
Let me know.
It was a good game and I think we both learned from each other.
Sincerely AeV