@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 Luckyinmaroon (+20) vs. Gamerman01
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Something weird going on in 123 with Triple A - it says you removed 4 infantry when there were only 2 there, then go back in history and it has 4 infantry showing there which is impossible -
Whatever, I get what you were doing although you shouldn’t have made the noncombat move during the combat movement phase - but it’s all OK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 aaGun moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 armour and 1 infantry moved from Nigeria to French West Africa
2 transports moved from 85 Sea Zone to 87 Sea Zone
1 destroyer moved from 85 Sea Zone to 87 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 85 Sea Zone to 87 Sea Zone
1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to BryanskPlace Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Iraq to Persia
ANZAC take Persia from Germans
1 armour moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Germans
1 armour moved from Northwest Persia to IraqCombat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
2 fighters moved from Rostov to Russia
1 bomber moved from Norway to Vologda
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 artillery moved from Smolensk to Vologda
1 fighter moved from Bryansk to Russia
2 infantry moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 armour moved from Eastern Persia to Persia
1 armour moved from West India to Persia
2 bombers moved from Bryansk to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
4 bombers moved from Western Germany to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from ANZAC
1 cruiser moved from 85 Sea Zone to 87 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 armour
Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major, 2 infantry and 1 mech_infantry
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Persia
Germans attack with 2 armour
ANZAC defend with 1 infantry
Germans win, taking Persia from ANZAC with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 infantry
Battle in 98 Sea Zone
Germans attack with 6 bombers, 4 fighters and 1 submarine
British defend with 1 cruiser, 6 destroyers, 1 submarine and 2 transports
1 submarine owned by the British Submerged
Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 3 fighters and 1 submarine
Casualties for British: 1 cruiser, 6 destroyers and 2 transportsNon Combat Move - Germans
1 fighter moved from 98 Sea Zone to Greece
2 bombers moved from 98 Sea Zone to Greece
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
1 mech_infantry moved from Rostov to Kazakhstan
4 armour and 6 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 infantry moved from Tambov to Rostov
1 bomber moved from Vologda to Novgorod
1 artillery moved from Belarus to Bryansk
1 bomber moved from 98 Sea Zone to Caucasus
3 bombers moved from 98 Sea Zone to Southern Italy
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Algeria to Tunisia
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Rostov
9 artilleries moved from Bryansk to Rostov
8 armour and 10 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
25 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to RostovPlace Units - Germans
3 armour placed in Ukraine
3 infantry placed in Volgograd
3 armour placed in Novgorod
1 infantry placed in France
3 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 artilleries and 3 infantry moved from Samara to Volgograd
6 armour, 9 artilleries, 33 infantry and 2 mech_infantrys moved from Samara to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 artilleries and 3 infantry moved from Samara to Volgograd
6 armour, 9 artilleries, 33 infantry and 2 mech_infantrys moved from Samara to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Russia
Russians attack with 6 armour, 9 artilleries, 33 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 infantry
Russians win, taking Russia from Germans with 6 armour, 9 artilleries, 33 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantryNon Combat Move - Russians
4 aaGuns moved from Samara to Russia
2 infantry moved from Kansu to Novosibirsk
3 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Evenkiyskiy to BuryatiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Korea to Amur
1 bomber moved from Japan to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
1 artillery moved from Chahar to Anhwe
1 tactical_bomber moved from Korea to Amur
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry moved from Korea to Amur
1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Alaska from Americans with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Amur from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from Amur to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
3 infantry moved from Chahar to Jehol
1 mech_infantry moved from Korea to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
3 fighters moved from Amur to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
2 fighters moved from Kiangsu to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 bomber moved from Anhwe to KoreaPlace Units - Japanese
3 fighters and 2 submarines placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to Alaska
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 11 Sea Zone to Alaska
1 carrier moved from 11 Sea Zone to 1 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Siberia to Amur
2 bombers moved from Buryatia to Korea
2 fighters moved from 5 Sea Zone to Amur
5 fighters moved from 5 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to Alaska
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 11 Sea Zone to Alaska
1 carrier moved from 11 Sea Zone to 1 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Siberia to Amur
2 bombers moved from Buryatia to Korea
2 fighters moved from 5 Sea Zone to Amur
5 fighters moved from 5 Sea Zone to KoreaCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 carrier, 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 1 Sea Zone from Neutral with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour, 2 fighters and 2 infantry
Japanese defend with 1 factory_minor and 2 infantry
Americans win, taking Alaska from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Korea
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 aaGun, 1 armour, 1 bomber and 1 infantry
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 aaGun, 1 armour, 1 bomber and 1 infantry
Battle in Amur
Americans attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Amur from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hawaiian IslandsNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Amur to Buryatia
2 bombers and 2 fighters moved from Korea to Buryatia
2 mech_infantrys moved from Siberia to Buryatia
4 carriers, 2 cruisers, 8 destroyers, 1 submarine and 4 transports moved from 5 Sea Zone to 3 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from Alaska to 1 Sea ZonePlace Units - Americans
4 destroyers and 2 submarines placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 2 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
7 artilleries, 1 fighter and 3 infantry moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
7 artilleries, 1 fighter and 3 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 7 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 7 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 tactical_bomber moved from Hunan to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 fighter moved from India to 37 Sea Zone
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
2 infantry moved from French Equatorial Africa to French Central Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
British buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 tactical_bomber moved from Hunan to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 fighter moved from India to 37 Sea Zone
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
2 infantry moved from French Equatorial Africa to French Central AfricaCombat - British
British creates battle in territory 109 Sea Zone
Battle in 19 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 37 Sea Zone to Shan State
3 infantry moved from Yunnan to Shan State
2 aaGuns, 1 armour, 1 fighter and 4 infantry moved from Hunan to Anhwe
2 armour moved from Yunnan to Burma
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 armour moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
3 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Libya
2 infantry moved from Brazil to French Guiana
2 fighters moved from United Kingdom to French Guiana
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Shantung: 1 mech_infantry
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya -
2 bombers over Egypt on SBR, you have 1 fighter -
Intercept the bombers?
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No, I changed my mind…. I don’t want my bombers to end up out of position if they even survive…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 bombers
EDIT: Adding units owned by Italians to Greece: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Air Battle in Egypt
Air Battle is over, the attackers have all died
Battle in Malta
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Italians win, taking Malta from British, taking Libya from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Libya to 96 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Greece to Western Germany
2 infantry moved from Yugoslavia to Bulgaria
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 87 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Southern France to Northern Italy
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 1 infantry placed in Northern Italy
1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
3 armour and 6 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
1 infantry placed in Iraq
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total





