L15 Radiant (Axis) vs Entek (Allies+15)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 9 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 bombers moved from Germany to 110 Sea Zone
                3 bombers moved from Eastern Poland to 127 Sea Zone
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Trans-Jordan
                2 mech_infantrys moved from Iraq to Trans-Jordan
                1 bomber moved from Ukraine to Trans-Jordan
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                3 armour moved from Ukraine to Caucasus
                6 mech_infantrys moved from Eastern Poland to Smolensk
                5 armour and 1 mech_infantry moved from Poland to Novgorod
                10 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Bryansk to Smolensk

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 110 Sea Zone
                    Germans win with 4 bombers remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in 127 Sea Zone
                    Germans attack with 3 bombers
                    British defend with 1 battleship and 1 transport
                        Germans roll dice for 3 bombers in 127 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship and 1 transport in 127 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 bombers in 127 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 battleship and 1 transport in 127 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British and 1 bomber owned by the Germans lost in 127 Sea Zone
                        1 transport owned by the British lost in 127 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 battleship and 1 transport
                Battle in Trans-Jordan
                    Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 armour; ANZAC defend with 2 infantry
                        Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 :  1/4 hits
                        British roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 :  0/3 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                        Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 3 :  1/4 hits
                        British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                        Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 4 :  2/4 hits
                        British roll dice for 1 armour in Trans-Jordan, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Trans-Jordan to Northwest Persia
                1 bomber moved from 127 Sea Zone to Novgorod
                1 bomber moved from 127 Sea Zone to Novgorod
                1 bomber moved from Novgorod to Smolensk
                1 bomber moved from Novgorod to Smolensk
                4 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                9 infantry placed in Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 53 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                      Russians take Samara from Japanese
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Russians :

    Dzavhan : 1 flag
        Alexandria : 1 armour
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 57 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 infantry
        Samara : 1 infantry
        114 Sea Zone : 1 cruiser and 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 9 / 15
        Japanese : 62 / 74
        Americans : 57 / 84
        Chinese : 3 / 4
        British : 30 / 43
        UK_Pacific : 9 / 5
        Italians : 23 / 29
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 9 armour, 1 bomber and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 armour moved from Burma to India
                1 armour and 3 mech_infantrys moved from Yunnan to India
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter moved from 39 Sea Zone to India
                2 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
                7 bombers, 3 fighters and 4 tactical_bombers moved from Hunan to India
                3 armour moved from Hunan to Burma
                3 mech_infantrys moved from Kwangtung to French Indo China
                1 cruiser moved from 37 Sea Zone to 43 Sea Zone
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 mech_infantry moved from Smolensk to Vologda

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 cruiser and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 43 Sea Zone
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 :  1/1 hits
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in India
                    Japanese attack with 4 armour, 1 artillery, 7 bombers, 6 fighters, 1 infantry, 3 mech_infantrys and 7 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                        AA fire in India :  2/9 hits
                        1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in India
                        Japanese roll dice for 2 battleships in India, round 2 :  2/2 hits
                        Japanese roll dice for 4 armour, 1 artillery, 7 bombers, 5 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers in India, round 2 :  14/27 hits
                        UK_Pacific roll dice for 3 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber in India, round 2 :  6/17 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British, 3 mech_infantrys owned by the Japanese and 13 infantry owned by the British lost in India
                        Japanese roll dice for 3 armour, 7 bombers, 5 fighters and 6 tactical_bombers in India, round 3 :  12/21 hits
                        UK_Pacific roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in India, round 3 :  2/4 hits
                        1 tactical_bomber owned by the British, 2 fighters owned by the Japanese, 2 fighters owned by the British and 1 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 7 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for British: 3 aaGuns, 2 fighters, 14 infantry and 1 tactical_bomber
                    Casualties for Japanese: 1 armour, 1 artillery, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Battle in Vologda
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Japanese win, taking Vologda from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                7 bombers, 3 fighters and 6 tactical_bombers moved from India to Burma

    Place Units - Japanese
                3 armour placed in Manchuria
                1 bomber and 2 infantry placed in Japan
                3 armour placed in Malaya
                3 armour placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,4,4,5,6,4,5,4,4,6,4,2,2,1,4,1
                Japanese collect 51 PUs (15 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 2 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 82 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour moved from Norway to 112 Sea Zone
                2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                4 fighters moved from Philippines to Kwangtung
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 19 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                3 transports moved from 26 Sea Zone to 10 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 2 armour and 2 infantry
                    Italians defend with 1 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 2 armour and 2 infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        Italians roll dice for 1 armour in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 2 armour and 1 infantry in Normandy Bordeaux, round 3 :  0/3 hits
                        Italians roll dice for 1 armour in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 2 armour in Normandy Bordeaux, round 4 :  1/2 hits
                        Italians roll dice for 1 armour in Normandy Bordeaux, round 4 :  1/1 hits
                        1 armour owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 armour and 2 infantry
                Battle in Kwangtung
                    Americans attack with 3 artilleries, 4 fighters and 2 infantry
                    Japanese defend with 3 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 3 artilleries, 4 fighters and 2 infantry in Kwangtung, round 2 :  3/9 hits
                        Japanese roll dice for 3 armour in Kwangtung, round 2 :  1/3 hits
                        3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Americans win, taking Kwangtung from Japanese with 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 armour
                Battle in 82 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 82 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 82 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 82 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 submarine in 82 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 82 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                4 bombers moved from Eastern United States to Norway
                3 fighters moved from Norway to United Kingdom
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Norway to Finland
                2 fighters moved from Kwangtung to Kiangsu
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Kwangtung to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Western United States
                3 armour placed in Norway
                3 transports placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Kiangsu : 2 fighters
        Kwangtung : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
        Midway : 1 airfield
        36 Sea Zone : 1 destroyer
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 carrier
        20 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
        10 Sea Zone : 1 destroyer and 6 transports
        16 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport
        Central United States : 1 bomber, 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 3 fighters
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Norway : 1 flag, 1 airfield, 4 armour, 7 bombers, 1 factory_minor, 3 fighters and 1 harbour
        Brazil : 1 flag
        Finland : 1 artillery
        110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 8 / 15
        Japanese : 63 / 63
        Americans : 62 / 87
        Chinese : 3 / 4
        British : 30 / 43
        UK_Pacific : 6 / 0
        Italians : 21 / 29
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shantung : 2 infantry
        Kiangsi : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 8 / 15
        Japanese : 59 / 63
        Americans : 62 / 87
        Chinese : 7 / 8
        British : 30 / 43
        UK_Pacific : 6 / 0
        Italians : 21 / 29
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from West India to India
                1 bomber moved from Egypt to India

    Combat - British
                Battle in India
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                        British roll dice for 1 bomber and 2 infantry in India, round 2 :  1/3 hits
                        Japanese roll dice for 3 armour in India, round 2 :  1/3 hits
                        1 armour owned by the Japanese and 1 infantry owned by the British lost in India
                        British roll dice for 1 bomber and 1 infantry in India, round 3 :  0/2 hits
                        Japanese roll dice for 2 armour in India, round 3 :  2/2 hits
                        1 bomber owned by the British and 1 infantry owned by the British lost in India
                    Japanese win with 2 armour remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber and 2 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 cruiser, 2 destroyers and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 infantry placed in Egypt
                1 transport placed in 110 Sea Zone
                2 artilleries and 3 infantry placed in United Kingdom
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
        Normandy Bordeaux : 2 artilleries, 1 fighter and 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 8 / 15
        Japanese : 59 / 63
        Americans : 62 / 87
        Chinese : 7 / 8
        British : 30 / 30
        UK_Pacific : 6 / 0
        Italians : 21 / 29
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 armour moved from West India to Eastern Persia
                1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                      Italians take Karelia from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Italians take Nenetsia from Russians
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Volgograd to Tambov
                2 infantry moved from Bryansk to Smolensk
                2 armour, 1 fighter and 4 mech_infantrys moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 armour, 1 fighter and 4 mech_infantrys
                    British defend with 2 artilleries, 1 fighter and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Normandy Bordeaux, round 2 :  2/7 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        2 mech_infantrys owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
                        Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 3 :  2/5 hits
                        Americans roll dice for 1 armour, 2 artilleries and 1 fighter in Normandy Bordeaux, round 3 :  2/4 hits
                        2 mech_infantrys owned by the Italians and 2 artilleries owned by the British lost in Normandy Bordeaux
                        Italians roll dice for 2 armour and 1 fighter in Normandy Bordeaux, round 4 :  1/3 hits
                        Americans roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 4 :  1/2 hits
                        1 armour owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 5 :  0/2 hits
                        Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 :  0/1 hits
                        Italians roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 6 :  1/2 hits
                        Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 :  1/1 hits
                        1 fighter owned by the Italians and 1 fighter owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour, 1 fighter and 4 mech_infantrys
                    Casualties for British: 2 artilleries, 1 fighter and 2 infantry
                    Casualties for Americans: 1 armour
                Battle in Finland
                    Italians attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 artillery
                        Italians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 :  0/2 hits
                        British roll dice for 1 artillery in Finland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Finland
                        Italians roll dice for 1 armour in Finland, round 3 :  1/1 hits
                        British roll dice for 1 artillery in Finland, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 armour owned by the Italians lost in Finland
                    British win with no units remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 artillery
                Battle in Tambov
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                    Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                5 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 6 / 15
        Japanese : 59 / 63
        Americans : 60 / 87
        Chinese : 7 / 8
        British : 30 / 30
        UK_Pacific : 4 / 0
        Italians : 27 / 34
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.680
            Median : 4.000
            Variance : 1.184
            Standard Deviation : 1.088
            Total rolls : 50

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.923
            Median : 4.000
            Variance : 0.560
            Standard Deviation : 0.748
            Total rolls : 26

    British Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 3.143
            Median : 3.500
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Russians Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsu to Philippines
                1 fighter moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,3,6
                ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Philippines : 1 fighter
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 carrier and 2 fighters
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 6 / 15
        Japanese : 59 / 63
        Americans : 60 / 87
        Chinese : 7 / 8
        British : 30 / 30
        UK_Pacific : 4 / 0
        Italians : 27 / 34
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Tobruk : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 6 / 15
        Japanese : 59 / 63
        Americans : 60 / 87
        Chinese : 7 / 8
        British : 30 / 30
        UK_Pacific : 4 / 0
        Italians : 27 / 34
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Northwest Persia to Egypt
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                10 mech_infantrys moved from Eastern Poland to Smolensk
                5 armour and 1 mech_infantry moved from Novgorod to Smolensk
                3 armour moved from Caucasus to Tambov
                3 mech_infantrys moved from Volgograd to Tambov
                3 mech_infantrys moved from Ukraine to Tambov
                6 bombers moved from Western Germany to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 1 armour, 7 bombers and 1 mech_infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 7 bombers and 1 mech_infantry in Egypt, round 2 :  5/9 hits
                        British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 2 :  0/6 hits
                        2 mech_infantrys owned by the British and 3 infantry owned by the British lost in Egypt
                        Germans roll dice for 1 armour, 7 bombers and 1 mech_infantry in Egypt, round 3 :  4/9 hits
                        British roll dice for 1 mech_infantry in Egypt, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 armour, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for British: 3 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                7 bombers moved from Egypt to Iraq
                1 bomber moved from Iraq to Northwest Persia

    Place Units - Germans
                1 factory_minor placed in Iraq
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 artillery, 1 bomber and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs


  • You got really unlucky in Egypt.  It’s awful when the dice determine the outcome of the game instead of skill.  You played well this game just awful dice.

  • '20 '19 '18 '17 '16

    That was fun!

    Want to swap sides and start again?


  • I will, but I want to finish the games I already have running.  And then start fresh next session, which starts in November I believe.

  • '20 '19 '18 '17 '16

    Cool no problem.  See ya next season!

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