Odonis (Axis) vs Radiant (Allies +16) G40L Game 3

  • '20 '19 '18 '15 '13

    hmmm… fairly bitter about losing a key battle i had a 98% chance of winning there… could be the break you need


  • Indeed I needed the dice go my way.  1st 10 games here I experience crazy dice against me, never seen dice like this in any of the live games I played.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 8 Sea Zone
                1 carrier moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 1 Sea Zone to 8 Sea Zone
                1 fighter moved from Central United States to 8 Sea Zone
                1 fighter moved from Central United States to 8 Sea Zone
                1 carrier and 2 fighters moved from 11 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 infantry moved from 1 Sea Zone to Alaska
                1 bomber moved from Eastern United States to Alaska

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 fighter placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 infantry placed in Alaska
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Kansu to Suiyuyan
                4 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Suiyuyan, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour and 4 mech_infantrys moved from India to Yunnan
                1 artillery, 1 fighter, 9 infantry and 4 mech_infantrys moved from Shan State to Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Kwangtung to Kwangsi
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 mech_infantry moved from Iraq to Egypt
                1 armour and 3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour and 3 infantry moved from 81 Sea Zone to Egypt
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Union of South Africa to Tanganyika Territory
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 destroyer moved from 102 Sea Zone to 106 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery, 1 fighter, 9 infantry and 8 mech_infantrys
                    Japanese defend with 5 artilleries and 5 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 8 mech_infantrys in Yunnan, round 2 :  4/20 hits
                        Japanese roll dice for 5 artilleries and 5 infantry in Yunnan, round 2 :  2/10 hits
                        4 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry and 8 mech_infantrys in Yunnan, round 3 :  5/18 hits
                        Japanese roll dice for 5 artilleries and 1 infantry in Yunnan, round 3 :  3/6 hits
                        1 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 8 mech_infantrys in Yunnan, round 4 :  2/15 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for British: 6 infantry
                    Casualties for Japanese: 5 artilleries and 5 infantry
                Battle in Tanganyika Territory
                    British attack with 3 armour
                    Italians defend with 1 infantry
                        British roll dice for 3 armour in Tanganyika Territory, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 :  0/1 hits
                        British roll dice for 3 armour in Tanganyika Territory, round 3 :  3/3 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 3 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 2 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Egypt
                    British attack with 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour, 9 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 :  3/3 hits
                        British roll dice for 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  2/10 hits
                        Italians roll dice for 1 armour, 1 artillery, 3 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 :  11/18 hits
                        1 tactical_bomber owned by the British, 1 mech_infantry owned by the British, 1 fighter owned by the British, 1 armour owned by the British, 6 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
                    Italians win with 1 armour, 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -34
                    Casualties for British: 1 armour, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 5 infantry

    Non Combat Move - British
                1 infantry moved from Northwest Persia to Iraq
                3 aaGuns moved from Shan State to Yunnan
                1 fighter moved from Yunnan to Burma

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,3,5,5
                British collect 30 PUs (1 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
                UK_Pacific collect 24 PUs (1 lost to blockades); end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 4 armour


  • Just the break you needed  :-P

    Italians roll dice for 1 armour, 1 artillery, 3 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 :  11/18 hits

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Southern Italy to Trans-Jordan
                1 bomber moved from Southern Italy to Iraq
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria
                1 submarine moved from 87 Sea Zone to 89 Sea Zone
                1 armour moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Romania to Baltic States
                      Italians take Baltic States from Russians
                2 artilleries and 1 infantry moved from Romania to Bessarabia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Southern Italy to Trans-Jordan
                1 bomber moved from Southern Italy to Iraq
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria
                1 submarine moved from 87 Sea Zone to 89 Sea Zone
                1 armour moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Romania to Baltic States
                      Italians take Baltic States from Russians
                2 artilleries and 1 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in 89 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                    Italians win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Syria
                Battle in Bessarabia
                    Italians attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Syria from French, taking Bessarabia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 2 fighters and 4 infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Iraq to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                1 transport moved from 98 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Syria
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Gibraltar to Southern Italy
                1 battleship moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                1 aaGun moved from Romania to Bessarabia

    Place Units - Italians
                1 airfield placed in Egypt
                1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                3 fighters moved from Shan State to India
                1 infantry moved from Shan State to Yunnan

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 fighter moved from United Kingdom to French West Africa

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 mech_infantrys moved from Norway to 112 Sea Zone
                2 mech_infantrys and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Nenetsia
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                3 fighters and 3 tactical_bombers moved from Egypt to Iraq
                2 bombers moved from Southern Italy to Iraq
                1 bomber moved from Western Germany to Iraq
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
                1 cruiser moved from 82 Sea Zone to 83 Sea Zone
                1 transport moved from 82 Sea Zone to 83 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 mech_infantrys moved from Norway to 112 Sea Zone
                2 mech_infantrys and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Nenetsia
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                3 fighters and 3 tactical_bombers moved from Egypt to Iraq
                2 bombers moved from Southern Italy to Iraq
                1 bomber moved from Western Germany to Iraq
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
                1 cruiser moved from 82 Sea Zone to 83 Sea Zone
                1 transport moved from 82 Sea Zone to 83 Sea Zone

    Combat - Germans
                Battle in French West Africa
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 1 fighter
                    Germans win, taking French West Africa from French with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 fighter
                Battle in Nenetsia
                Battle in Iraq
                    Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 3 armour, 1 factory_minor and 1 infantry
                    Germans win, taking Nenetsia from Russians with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 infantry
                    Casualties for British: 3 armour and 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Iraq to Egypt
                3 tactical_bombers moved from Iraq to Egypt
                2 bombers moved from Iraq to Egypt
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                4 infantry moved from Finland to Karelia
                3 aaGuns, 4 armour, 13 artilleries, 15 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun, 5 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                1 tactical_bomber moved from Western Germany to Eastern Poland

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France
                Germans undo move 2.
                1 artillery and 1 infantry placed in Southern France
                2 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • Very risky attack, but of course the dice where there for ya again.  :wink:


  • Just checked the email for the dice and I got this.

    36634:British roll dice for 3 armour and 4 infantry in Iraq, round 2

    Your dice are: 5,3,3,3,1,4,6
    Have a nice day.

    Which would of been 3 hits, yet you lost only 1 bomber?

  • '20 '19 '18 '15 '13

    @Radiant:

    Just checked the email for the dice and I got this.

    36634:British roll dice for 3 armour and 4 infantry in Iraq, round 2

    Your dice are: 5,3,3,3,1,4,6
    Have a nice day.

    Which would of been 3 hits, yet you lost only 1 bomber?

    Actually, it’s correct:

    4 x INF defend @ 2 (5,3,3,3)
    3 x TANK defend @ 3 (1,4,6)

    So, 1 hit only.

    But, I agree, I expected to lose 3 units there.


  • I thought it went in order so 3 tanks, 4 Inf. meant the 1st 3 rolls were for tanks and next 4 for inf.

    If not how you suppose to know what you rolled for for each unit?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                3 artilleries and 15 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Novgorod to Archangel
                2 artilleries and 5 infantry moved from Belarus to Archangel
                5 infantry moved from Russia to Vologda
                1 submarine moved from 125 Sea Zone to 127 Sea Zone

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 :  0/2 hits
                        Italians roll dice for 1 armour in Baltic States, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery in Baltic States, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Baltic States, round 4 :  1/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Italians win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 127 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier and 2 transports
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier and 2 transports in 127 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 carrier and 2 transports in 127 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 carrier and 2 transports in 127 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Russians lost in 127 Sea Zone
                    Germans win with 1 carrier and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,4
                Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs


  • Got to call this game due to dice…

    As you can see the program will not let me even hit once on a 95% chance to win battle…

    So frustrating this dice program…

    Ruins a good game every time…

  • '20 '19 '18 '15 '13

    @Radiant:

    I thought it went in order so 3 tanks, 4 Inf. meant the 1st 3 rolls were for tanks and next 4 for inf.

    If not how you suppose to know what you rolled for for each unit?

    It’s the opposite actually. Lowest rolling units roll first, then higher ones. It’s all automated, so there’s no ral chance of errors…

  • '20 '19 '18 '15 '13

    @Radiant:

    Got to call this game due to dice…

    As you can see the program will not let me even hit once on a 95% chance to win battle…

    So frustrating this dice program…

    Ruins a good game every time…

    You sure? The game is far from over at this point… Dice could turn around for you

    I’m keen to keep playing if you are?

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