@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 4 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
3 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
6 mech_infantrys moved from Anhwe to Yunnan
1 artillery moved from Anhwe to Kiangsi
scramble and ool sz21
ok scramble the tac and 2 ANZAC fighters, but I will decide losses round by round. thanks
k ill dice here.
Rolls: 7@2 2@2 10@3 13@4; Total Hits: 167@2: (1, 6, 5, 4, 5, 6, 2)2@2: (2, 4)10@3: (4, 4, 1, 6, 1, 5, 1, 6, 4, 5)13@4: (3, 3, 3, 6, 1, 4, 4, 2, 4, 5, 2, 3, 6)
Damage battleship and 5 carriers. Sink 4 destroyers and 6 subs
Rolls: 7@1 9@2 3@3 13@4; Total Hits: 137@1: (2, 2, 5, 4, 2, 3, 3)9@2: (5, 6, 5, 1, 3, 2, 4, 5, 3)3@3: (6, 1, 1)13@4: (1, 2, 6, 3, 4, 6, 5, 6, 1, 2, 3, 2, 4)
kill 3 carriers, tip 2 bb, kill 5 subs
Rolls: 2@2 2@2 10@3 13@4; Total Hits: 192@2: (2, 2)2@2: (2, 2)10@3: (1, 1, 3, 2, 1, 4, 2, 2, 6, 2)13@4: (3, 5, 5, 3, 6, 1, 1, 6, 4, 1, 3, 6, 6)
sink 1 sub, 5 carriers, 2 cruisers, 1 battleship, 1 tac, and 5 ANZAC fighters, 4 American fighters
2 hits on the subs i assumed you will take the sub and a carrier as casualties, cause there was no dd present anymore
Rolls: 4@2 3@3 13@4; Total Hits: 134@2: (2, 1, 2, 3)3@3: (1, 6, 2)13@4: (2, 2, 4, 6, 3, 6, 4, 6, 2, 1, 1, 6, 6)
2 subs, 2 dd 5 tac 4 fig
Rolls: 6@3 8@4; Total Hits: 116@3: (6, 2, 1, 2, 3, 4)8@4: (3, 2, 2, 5, 4, 3, 1, 3)
Rolls: 3@4; Total Hits: 33@4: (1, 3, 2)
2 fig and 1 tac, that leaves japan 2 carriers 3 fig 1 cr 2 tac 2 tipped bb and 3 bombers. I will just attack now an edit the outcome of the forum at the end of the turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 4 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
3 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
6 mech_infantrys moved from Anhwe to Yunnan
1 artillery moved from Anhwe to Kiangsi
Combat - Japanese
Americans scrambles 3 units out of Guam to defend against the attack in 21 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 2 destroyers, 9 fighters, 7 submarines and 8 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 5 fighters
Units damaged: 1 battleship owned by the Americans and 5 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 2 carriers owned by the Japanese
Japanese win with 2 battleships, 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 5 fighters
Casualties for Japanese: 5 carriers, 1 cruiser, 2 destroyers, 6 fighters, 7 submarines and 4 tactical_bombers
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 21 Sea Zone: 2 carriers and 1 cruiser
EDIT: Removing units owned by Japanese from 21 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
4 transports moved from 36 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Philippines
1 aaGun, 6 armour, 5 artilleries, 8 infantry and 6 mech_infantrys moved from India to Burma
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Malaya
1 armour and 2 mech_infantrys moved from Shan State to Yunnan
1 artillery moved from Shan State to Burma
1 mech_infantry moved from Yunnan to French Indo China
3 bombers moved from 21 Sea Zone to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Manchuria
3 armour placed in Kwangtung
3 fighters placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
Japanese collect 45 PUs (7 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Borneo from Americans
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 destroyer and 4 submarines
Italians defend with 1 destroyer and 3 fighters
1 submarine owned by the British Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -18
Casualties for British: 1 destroyer and 3 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 infantry moved from Iraq to Persia
1 aaGun, 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 bomber, 4 fighters and 1 tactical_bomber moved from West India to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 79 Sea Zone to 41 Sea Zone
3 aaGuns, 1 artillery, 13 infantry and 3 mech_infantrys moved from West India to India
1 armour and 4 mech_infantrys moved from Eastern Persia to India
1 armour moved from Tunisia to Tobruk
1 artillery moved from Morocco to Algeria
4 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 carrier and 1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern France
2 armour and 1 mech_infantry moved from Caucasus to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 2 armour and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Iraq from British with 2 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for French: 2 infantry
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French