I never decided at the time, so let me go check the rules about it for undeclared cases. The rules don’t seem to explicitly cover how to handle the distribution, so I’ll just say two regular fighters, since all the carriers are full so it has to be 2 and is just a question of which ones. but since I didn’t specify, i’d be fine with you choosing the distribution in your favor if you want.
GL40 Giallo(axis) vs Variance(+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Burma to India
6 armour, 5 artilleries, 7 infantry and 4 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
6 mech_infantrys moved from Manchuria to Anhwe
1 artillery moved from Hopei to Anhwe
2 bombers moved from Borneo to French Indo China
1 transport moved from 44 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to French Indo China
2 fighters moved from Japan to French Indo China
1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
3 transports moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Shan StatePlace Units - Japanese
3 submarines placed in 20 Sea Zone
1 carrier and 2 destroyers placed in 36 Sea Zone
Japanese undo move 1.
1 carrier and 2 submarines placed in 20 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,1,2
Japanese collect 62 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Morocco to Tunisia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from GermansCombat - British
Battle in Southern France
Battle in Holland BelgiumNon Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to West India
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Morocco to Tunisia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from GermansCombat - British
Battle in Southern France
Battle in Holland BelgiumNon Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to West India
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 armour and 1 mech_infantry moved from Ukraine to CaucasusCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,3,4,3,2,5
Italians collect 6 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 artillery moved from Baltic States to Belarus
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
3 artilleries moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 mech_infantrys moved from Novgorod to Belarus
2 infantry moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 tactical_bomber moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
16 armour and 15 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from British
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Greece to Bulgaria
4 artilleries moved from Ukraine to Bryansk
18 artilleries and 18 infantry moved from Rostov to Bryansk
2 armour and 7 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Ukraine to CaucasusCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Volgograd
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 16 armour and 15 mech_infantrys
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 16 armour and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Kazakhstan from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 fighters moved from Volgograd to Caucasus
1 tactical_bomber moved from Belarus to Caucasus
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 battleship, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to Poland
4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 2.
3 armour placed in Ukraine
3 infantry placed in Western Germany
5 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,5,4,4,2,6
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 23 PUs;
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Tambov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Samara to VolgogradCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Archangel
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Kazakhstan to Russia
2 artilleries moved from Samara to Russia
43 infantry moved from Samara to Russia
3 aaGuns and 30 infantry moved from Samara to Russia
1 infantry moved from Shensi to KansuPlace Units - Russians
5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 4 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
3 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
6 mech_infantrys moved from Anhwe to Yunnan
1 artillery moved from Anhwe to Kiangsi -
scramble and ool sz21
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ok scramble the tac and 2 ANZAC fighters, but I will decide losses round by round. thanks
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k ill dice here.
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Rolls: 7@2 2@2 10@3 13@4; Total Hits: 167@2: (1, 6, 5, 4, 5, 6, 2)2@2: (2, 4)10@3: (4, 4, 1, 6, 1, 5, 1, 6, 4, 5)13@4: (3, 3, 3, 6, 1, 4, 4, 2, 4, 5, 2, 3, 6) -
Damage battleship and 5 carriers. Sink 4 destroyers and 6 subs
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Rolls: 7@1 9@2 3@3 13@4; Total Hits: 137@1: (2, 2, 5, 4, 2, 3, 3)9@2: (5, 6, 5, 1, 3, 2, 4, 5, 3)3@3: (6, 1, 1)13@4: (1, 2, 6, 3, 4, 6, 5, 6, 1, 2, 3, 2, 4) -
kill 3 carriers, tip 2 bb, kill 5 subs
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Rolls: 2@2 2@2 10@3 13@4; Total Hits: 192@2: (2, 2)2@2: (2, 2)10@3: (1, 1, 3, 2, 1, 4, 2, 2, 6, 2)13@4: (3, 5, 5, 3, 6, 1, 1, 6, 4, 1, 3, 6, 6) -
sink 1 sub, 5 carriers, 2 cruisers, 1 battleship, 1 tac, and 5 ANZAC fighters, 4 American fighters
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2 hits on the subs i assumed you will take the sub and a carrier as casualties, cause there was no dd present anymore
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Rolls: 4@2 3@3 13@4; Total Hits: 134@2: (2, 1, 2, 3)3@3: (1, 6, 2)13@4: (2, 2, 4, 6, 3, 6, 4, 6, 2, 1, 1, 6, 6) -
2 subs, 2 dd 5 tac 4 fig





