yeah, it’s hard to catch everything. I messed up my Japan last turn by miscounting the air landing plan, so the sz around it wasn’t safe as i’d thought it was.
GL40 Giallo(axis) vs Variance(+18)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Tobruk to Egypt
1 aaGun moved from Malta to 96 Sea Zone
4 fighters and 1 tactical_bomber moved from Persia to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 bomber moved from Egypt to Trans-JordanPlace Units - British
1 destroyer placed in 81 Sea Zone
1 destroyer placed in 71 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Albania to Yugoslavia
1 bomber moved from Southern France to Southern ItalyNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,4,6,1
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
12 armour, 12 artilleries, 20 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery moved from Poland to Eastern Poland
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Germany to Belarus
3 infantry moved from Southern France to Northern Italy
2 infantry moved from Greece to Bulgaria
2 fighters and 2 tactical_bombers moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Ukraine
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 transport moved from 125 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser and 1 submarine
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Ukraine
1 aaGun moved from Western Germany to Northern Italy
2 aaGuns moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,5,4,1
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Bryansk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
4 aaGuns, 2 armour, 1 artillery and 55 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Samara
2 infantry moved from Rostov to Volgograd
2 aaGuns and 18 infantry moved from Timguska to NovosibirskPlace Units - Russians
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Shan State to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from French Indo China to Hopei
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 submarine moved from 72 Sea Zone to 78 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
1 bomber moved from Japan to 16 Sea Zone
1 infantry moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from French Indo China to SzechwanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 bomber moved from Hopei to French Indo China
3 mech_infantrys moved from Manchuria to Anhwe
2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from 16 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to PhilippinesPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 4 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 4 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 artilleries, 2 infantry and 4 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 4 transports
EDIT: Adding units owned by Japanese to Philippines: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
3 destroyers placed in 20 Sea Zone
3 submarines placed in 19 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 71 Sea Zone to 78 Sea Zone
2 infantry moved from India to Burma
4 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from Trans-Jordan to 78 Sea Zone
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea ZoneCombat - British
Battle in 78 Sea Zone
British attack with 1 bomber, 2 destroyers and 1 submarine
Japanese defend with 1 submarine
British win with 1 bomber, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from 78 Sea Zone to India
1 armour moved from Tobruk to Egypt
1 armour moved from Tunisia to Tobruk
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Southern Italy to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to UkraineCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Eastern Poland
1 infantry moved from Yugoslavia to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,4,5,2
Italians collect 11 PUs (5 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
8 armour and 8 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
2 bombers moved from Ukraine to Archangel
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Ukraine to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
2 bombers moved from Archangel to Ukraine
1 fighter moved from Volgograd to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Western Ukraine to Ukraine
3 aaGuns moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
4 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Slovakia Hungary to RomaniaPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,3,5,1
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 mech_infantrys moved from Russia to Archangel
1 fighter and 2 infantry moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
3 infantry moved from Novosibirsk to Tsinghai
1 artillery and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Samara
2 aaGuns and 14 infantry moved from Novosibirsk to Samara
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun and 25 infantry moved from Russia to SamaraPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
6 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from Yunnan to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Philippines to Java
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
4 tactical_bombers moved from French Indo China to SzechwanCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 6 armour, 5 artilleries, 8 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 armour, 5 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Java to Borneo
1 bomber moved from 45 Sea Zone to French Indo China
2 fighters moved from 16 Sea Zone to Japan
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
3 mech_infantrys moved from Anhwe to Yunnan
1 aaGun moved from Yunnan to Burma
4 tactical_bombers moved from Szechwan to French Indo China
1 artillery and 2 infantry moved from French Indo China to Shan State
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
2 destroyers and 1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Greece
Battle in 39 Sea Zone
British attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
British win, taking Greece from Germans, taking 39 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 aaGun moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber, 4 fighters and 1 tactical_bomber moved from India to Iraq
3 aaGuns, 1 artillery, 14 infantry and 3 mech_infantrys moved from India to West India
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 99 Sea Zone to 97 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
British undo move 1.
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Rostov to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 bomber moved from Eastern Poland to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,6,6,5,3
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bulgaria to Greece
4 armour and 7 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
2 bombers moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 artillery moved from Novgorod to Archangel
1 tactical_bomber moved from Ukraine to Archangel
2 fighters and 2 tactical_bombers moved from Southern Italy to Greece
1 tactical_bomber moved from Ukraine to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
4 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
18 artilleries and 21 infantry moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries moved from Baltic States to Eastern Poland
2 artilleries moved from Novgorod to Baltic StatesCombat - Germans
Battle in Greece
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Greece from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber and 3 fighters moved from Russia to Ukraine
3 aaGuns moved from Bessarabia to Ukraine
1 tactical_bomber moved from Kazakhstan to Caucasus
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
1 tactical_bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 armour, 1 bomber and 5 mech_infantrys placed in Western Germany
Germans undo move 1.
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,3,6,3,2,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Tsinghai to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Tsinghai to Shensi
2 artilleries moved from Russia to Samara
20 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
20 infantry moved from Russia to SamaraPlace Units - Russians
4 artilleries and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Burma to India
6 armour, 5 artilleries, 7 infantry and 4 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
6 mech_infantrys moved from Manchuria to Anhwe
1 artillery moved from Hopei to Anhwe
2 bombers moved from Borneo to French Indo China
1 transport moved from 44 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to French Indo China
2 fighters moved from Japan to French Indo China
1 carrier, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
3 transports moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Yunnan to Shan StatePlace Units - Japanese
3 submarines placed in 20 Sea Zone
1 carrier and 2 destroyers placed in 36 Sea Zone
Japanese undo move 1.
1 carrier and 2 submarines placed in 20 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,1,2
Japanese collect 62 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Morocco to Tunisia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from GermansCombat - British
Battle in Southern France
Battle in Holland BelgiumNon Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to West India
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Morocco to Tunisia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from GermansCombat - British
Battle in Southern France
Battle in Holland BelgiumNon Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to West India
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific





