TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
3 armour moved from Hunan to Yunnan
3 armour and 3 mech_infantrys moved from India to Yunnan
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from India to Shan State
1 mech_infantry moved from French Indo China to Shan State
2 armour moved from India to Yunnan
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
2 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Kweichow
4 fighters moved from 20 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 20 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Manchuria to Jehol
1 bomber moved from Kwangtung to Shan State
1 bomber moved from Manchuria to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 4 fighters
British defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 8 armour and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports
Americans defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Shan State from ANZAC with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
1 bomber moved from Kweichow to Kazakhstan
1 bomber moved from Kweichow to Anhwe
3 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
Place Units - Japanese
2 fighters placed in Japan
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,4,4,2,4,3,6,5,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
Japanese collect 45 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs