I didn’t understand your two phase sea lion plan.
G40L 2015 Radiant (allies +16) -vs- dawgoneit (axis)
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That’s true I should of only got 3 or 4 hits 1st round and I got 6.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to Java
1 fighter moved from Queensland to Java
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Archangel to Vologda
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Nenetsia to Vologda
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Novgorod to Bryansk
7 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Gibraltar to Southern Italy
1 infantry and 1 mech_infantry moved from France to Southern France
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Germany to Western Germany
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 14 damage total. Damaged units is as follows: factory_major = 12, airfield = 2
Battle in Vologda
Germans attack with 1 armour and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to CaucasusPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in Western Germany
Germans undo move 1.
2 mech_infantrys placed in Western Germany
3 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
5 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 3 : 0/4 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 4 : 0/4 hits
Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 5 : 1/4 hits
Germans roll dice for 1 armour in Vologda, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Siberia to AmurPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Chahar to Kansu
Japanese take Suiyuyan from Chinese
Japanese take Kansu from Chinese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Chahar to Shensi
2 infantry moved from Kwangsi to Yunnan
1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 cruiser, 2 destroyers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
British defend with 4 armour
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 4 armour
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 20 Sea Zone
1 fighter moved from Yunnan to Kiangsu
2 bombers, 3 fighters and 5 tactical_bombers moved from Yunnan to Hunan
1 tactical_bomber moved from Hunan to Kiangsu
1 armour and 1 artillery moved from 19 Sea Zone to Manchuria
4 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 artilleries and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 3 destroyers, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 armour and 4 mech_infantrys moved from Amur to Korea
Americans take Korea from Japanese
2 artilleries and 9 infantry moved from Siberia to Amur
6 armour moved from Soviet Far East to Amur
1 artillery and 7 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
3 artilleries moved from Alaska to 2 Sea Zone
7 transports moved from 3 Sea Zone to 1 Sea Zone
3 artilleries and 3 transports moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from British Columbia to Alaska
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry, 4 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in GibraltarNon Combat Move - Americans
1 artillery moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 tactical_bomber moved from Siberia to Amur
1 fighter moved from Siberia to Amur
1 bomber moved from Siberia to AmurPlace Units - Americans
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry placed in Western United States
1 artillery and 2 infantry placed in Alaska
2 infantry placed in Eastern United States
3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,3,6,4,4,2,1,2,2,2,3,6,2
Americans collect 52 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
6 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Persia to Russia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to Persia
2 fighters and 1 tactical_bomber moved from India to Persia
1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 3 infantry moved from Morocco to AlgeriaCombat - British
Non Combat Move - British
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to PersiaPlace Units - British
3 infantry placed in Persia
3 armour placed in EgyptTurn Complete - British
British collect 38 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 3 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to Philippines
1 fighter moved from Java to Philippines
1 fighter moved from Queensland to Philippines
1 fighter moved from Queensland to Philippines
1 bomber moved from New South Wales to Philippines
1 bomber moved from New South Wales to Philippines
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to LibyaCombat - French
Battle in Northwest Persia
French attack with 1 infantry
Italians defend with 1 mech_infantry
French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northwest Persia
Italians win with no units remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Bryansk to Vologda
3 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Karelia to Novgorod
2 bombers and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Samara to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in Vologda
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Scotland
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Russia causes 12 damage total. Damaged units is as follows: factory_major = 8, airfield = 4
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers and 1 tactical_bomber moved from Russia to BryanskPlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 armour, 2 infantry and 1 mech_infantry placed in Germany
4 infantry placed in Western Germany
1 cruiser, 1 destroyer and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
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use the second post. I for got a nc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
5 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Amur to Korea
1 aaGun moved from Amur to Korea
1 artillery moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Chahar
1 armour moved from Kansu to Kweichow
Japanese take Shensi from Chinese
1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
2 bombers moved from Hunan to Chahar
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
1 fighter moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Chahar
2 fighters moved from 6 Sea Zone to Korea
1 armour, 3 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber moved from Manchuria to Korea
4 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 artilleries and 5 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 6 artilleries, 3 fighters, 13 infantry and 1 tactical_bomber
Americans defend with 2 armour and 4 mech_infantrys; Russians defend with 1 aaGun and 4 infantry
Japanese win, taking Korea from Americans with 1 armour, 6 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 2 armour and 4 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Japanese: 2 fighters and 6 infantry
Battle in Chahar
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 8 infantry
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Amur to Manchuria
6 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber moved from Amur to Korea
1 artillery and 7 infantry moved from Siberia to Amur
3 artilleries moved from Soviet Far East to Siberia
7 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from Alaska to 2 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Alaska
4 artilleries and 4 infantry moved from Western United States to British Columbia
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 carriers, 4 fighters, 6 infantry, 4 submarines and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 destroyers moved from 101 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 110 Sea Zone
Americans attack with 2 carriers, 4 fighters, 4 submarines and 3 transports
Germans defend with 1 cruiser
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 4 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 104 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 submarine
Americans roll dice for 3 destroyers in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Korea
Americans attack with 6 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 6 artilleries and 7 infantry
Americans roll dice for 6 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber in Korea, round 2 : 5/19 hits
Japanese roll dice for 1 armour, 6 artilleries and 7 infantry in Korea, round 2 : 2/14 hits
5 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Americans roll dice for 6 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Korea, round 3 : 5/17 hits
Japanese roll dice for 1 armour, 6 artilleries and 2 infantry in Korea, round 3 : 2/9 hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Americans roll dice for 6 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Korea, round 4 : 6/15 hits
Japanese roll dice for 1 armour and 3 artilleries in Korea, round 4 : 1/4 hits
1 armour owned by the Japanese, 3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 6 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Americans: 5 infantry
Casualties for Japanese: 1 armour, 6 artilleries and 7 infantryNon Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Korea to Sakha
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 5 infantry placed in Western United States
2 artilleries placed in AlaskaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,3,6,2,1,6,5,1,5,1,5,1,4,6
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
2 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to Turkmenistan
3 armour moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from India to Burma
1 bomber moved from Persia to Burma
1 fighter moved from Persia to Turkmenistan
1 tactical_bomber moved from Persia to Turkmenistan
2 armour, 1 artillery, 4 fighters and 4 infantry moved from Persia to Northwest Persia
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Ethiopia to Egypt
6 armour moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Algeria to Tunisia
2 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 80 Sea Zone to 72 Sea ZoneCombat - British
Battle in 111 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Scotland
British attack with 1 armour and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 armour and 1 infantry in Scotland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 armour in Scotland, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 5 armour, 1 artillery, 4 fighters and 4 infantry
Germans defend with 1 mech_infantry
British roll dice for 5 armour, 1 artillery, 4 fighters and 4 infantry in Northwest Persia, round 2 : 8/14 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Italians with 5 armour, 1 artillery, 4 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 bomber and 3 mech_infantrys in Burma, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
British roll dice for 1 bomber and 3 mech_infantrys in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Turkmenistan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
British roll dice for 1 fighter and 1 tactical_bomber in Turkmenistan, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Turkmenistan
British win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Turkmenistan to Persia
4 fighters moved from Northwest Persia to Persia
1 bomber moved from Burma to India
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 transports placed in 110 Sea Zone
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys