Stalingradski v Infrastructure LL


  • Can you hit show dice when you post end of turn?
    That shows if we accidentally went more than 3 rounds in a battle!!!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 artilleries and 14 infantry moved from Karelia to Finland
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter and 1 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Smolensk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 artilleries and 14 infantry moved from Karelia to Finland
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter and 1 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/1 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/1 hits
                        2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Finland
                    Russians attack with 5 artilleries and 14 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 5 artilleries and 14 infantry in Finland, round 2 :  5/1 hits
                        Germans roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 5 artilleries and 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 :  1/0 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Karelia to Finland
                1 fighter moved from Vologda to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Suiyuyan to Chahar
                1 aaGun moved from Kansu to Suiyuyan
                1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Russia to Tambov
                9 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                2 armour and 1 mech_infantry moved from Russia to Volgograd
                1 aaGun moved from Russia to Tambov

    Place Units - Russians
                3 infantry placed in Volgograd
                Russians undo move 1.
                3 infantry placed in Volgograd
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs


  • RUS spends 34 IPCs.

    Technology Advancements:

    GER: 16.35
    RUS: 8.55
    JPN: 10.30*
    USA: 14.45*
    GBR: 11.05*
    ITA: 5.10
    ANZ: 3.25

    • = Token to be purchased at start of next turn

  • JPN spends 56 IPCs.

    Technology Advancements:

    GER: 16.35
    RUS: 8.55
    JPN: 13.10
    USA: 14.45*
    GBR: 11.05*
    ITA: 5.10
    ANZ: 3.25

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 56 to 61
                EDIT: Turning off Edit Mode

    Research Technology - Japanese
                Japanese spend 5 on tech rolls

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 mech_infantrys moved from Hunan to Chahar
                1 armour and 1 mech_infantry moved from Kiangsu to Chahar
                1 bomber moved from Kiangsu to Chahar
                2 fighters moved from Anhwe to Chahar
                1 fighter moved from Korea to Chahar
                1 bomber moved from Malaya to Hopei
                1 bomber moved from Hopei to Chahar
                1 infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                4 artilleries and 2 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 56 to 61
                EDIT: Turning off Edit Mode

    Research Technology - Japanese
                Japanese spend 5 on tech rolls

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 mech_infantrys moved from Hunan to Chahar
                1 armour and 1 mech_infantry moved from Kiangsu to Chahar
                1 bomber moved from Kiangsu to Chahar
                2 fighters moved from Anhwe to Chahar
                1 fighter moved from Korea to Chahar
                1 bomber moved from Malaya to Hopei
                1 bomber moved from Hopei to Chahar
                1 infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                4 artilleries and 2 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 tactical_bomber moved from 35 Sea Zone to Celebes
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 2 bombers, 3 fighters, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry; Chinese defend with 7 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry and 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                    Casualties for Chinese: 7 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 submarine and 1 transport
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 4 artilleries and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 4 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Java
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                    Japanese win, taking Java from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                1 tactical_bomber moved from Java to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Chahar to Hopei
                1 fighter moved from Chahar to Hopei
                1 fighter moved from Chahar to Hopei
                2 bombers moved from Chahar to Kiangsu
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Malaya to Philippines
                1 fighter moved from Japan to Philippines
                1 tactical_bomber moved from Malaya to Philippines
                1 aaGun moved from Yunnan to Shan State
                1 aaGun moved from Yunnan to Shan State
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Malaya
                1 fighter and 2 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • I thought we talked about Russia no longer having any NOs in Africa? We both agreed it wasn’t logical, but I see it didn’t make it to our house rules…

    I’m pretty stridently opposed to it - I believe it’s an unintended break in the game, but understand that you’re within the rules for this game. Let’s please talk about codifying it for our next two games.


  • Agreed.  I think we had discussed it after starting, but then said we needed to look at all NOs for game balance, so hadnt implemented it yet.

    Can you hit show dice when you post end of turn?
    That shows if we accidentally went more than 3 rounds in a battle!!!


  • Yes, I’ll start doing it… but I’m keenly aware of the 3 round rule, and I don’t worry about it happening (and don’t think it’s happened so far, unless I’m mistaken).


  • not accusing.  I also like to see how the battle went and I am more likely to forget.


  • USA spends 72 IPCs.  spends 3 on tech.

    Technology Advancements:

    GER: 16.35
    RUS: 8.55
    JPN: 13.10
    USA: 21.05*
    GBR: 11.05*
    ITA: 5.10
    ANZ: 3.25

    • = Token to be purchased at start of next turn

  • Going to change up my purchase.  remove 2subs and 1 inf. for 1dest and 1 trans


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 80
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 72
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Americans
                1 bomber moved from Suriname to 67 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 80
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 72
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Americans
                1 bomber moved from Suriname to 67 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 80
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 72
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Americans
                1 bomber moved from Suriname to 67 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 80
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 72
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Americans
                1 bomber moved from Suriname to 67 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in 67 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Germans defend with 1 battleship
                        Americans roll dice for 2 submarines in 67 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Americans roll dice for 1 bomber in 67 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 battleship in 67 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Germans lost in 67 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 bomber and 2 submarines remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from Eastern United States to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from 106 Sea Zone to United Kingdom
                1 fighter moved from 106 Sea Zone to 123 Sea Zone
                1 bomber moved from 67 Sea Zone to Suriname

    Place Units - Americans
                1 artillery and 3 infantry placed in Central United States
                1 bomber placed in Eastern United States
                1 destroyer, 3 submarines and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 submarines
                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 transport
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 80
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 75 to 72
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Americans
                1 bomber moved from Suriname to 67 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in 67 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Germans defend with 1 battleship
                        Americans roll dice for 2 submarines in 67 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Americans roll dice for 1 bomber in 67 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 battleship in 67 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Germans lost in 67 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 bomber and 2 submarines remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from Eastern United States to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from 106 Sea Zone to United Kingdom
                1 fighter moved from 106 Sea Zone to 123 Sea Zone
                1 bomber moved from 67 Sea Zone to Suriname

    Place Units - Americans
                1 artillery and 3 infantry placed in Central United States
                1 bomber placed in Eastern United States
                1 destroyer, 3 submarines and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 submarines
                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer and 1 transport
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour in Chahar, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • GBR spends 27+10=37 IPCs.

    Technology Advancements:

    GER: 16.35
    RUS: 8.55
    JPN: 13.10
    USA: 21.05*
    GBR: 12.90
    ITA: 5.10
    ANZ: 3.25

    • = Token to be purchased at start of next turn

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