@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Stalingradski v Infrastructure LL
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wow. every 2 hit against china and britian. and you did max convoy damage.
getting ugly fast. -
Actually I just remembered our convoy fix it rule! I will need to check it, but think im getting an ipc back!
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YES! Can you edit 1ipc back in for Great Britian?
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Yes I will, amigo.
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ITA spends 34 IPCs.
Technology Advancements:
GER: 10.25*
RUS: 5.05
JPN: 6.40
USA: 7.80
GBR: 8.90
ITA: 3.40
ANZ: 1.20- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belarus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Iraq to Alexandria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Albania
1 aaGun moved from Romania to Bulgaria
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
man im finding it hard to want to play this game. How does it look sooo bad with low luck?
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I feel the same about the other game… you’re kicking my a$$ all over the place.
I can’t figure out why your J3 always looks 3x better than my J3…
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ANZ spends 21 IPCs.
Technology Advancements:
GER: 10.25*
RUS: 5.05
JPN: 6.40
USA: 7.80
GBR: 8.90
ITA: 3.40
ANZ: 2.25- = Token to be purchased at start of next turn
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this one.
ANZ spends 24 IPCs.Technology Advancements:
GER: 10.25*
RUS: 5.05
JPN: 6.40
USA: 7.80
GBR: 8.90
ITA: 3.40
ANZ: 2.40- = Token to be purchased at start of next turn
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back to this one.
ANZ spends 21 IPCs.Technology Advancements:
GER: 10.25*
RUS: 5.05
JPN: 6.40
USA: 7.80
GBR: 8.90
ITA: 3.40
ANZ: 2.25- = Token to be purchased at start of next turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from JapaneseCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 artillery moved from Queensland to New South Wales
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to India
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Persia
ANZAC take Persia from Neutral_Allies
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
I feel the same about the other game… you’re kicking my a$$ all over the place.
I can’t figure out why your J3 always looks 3x better than my J3…
You have an extra carrier, a naval base and took malaya which might be better economically than taking the DEI as well as more direct pressure on india. I’m not convinced mine is better.
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Did you edit that IPC for GBR?
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Sorry to be a doofus, but edit the IPC in which game? My brain is mush right now.
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And did you have some NCM for France?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French West Africa to French Central Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French West Africa to French Central AfricaCombat - French
Non Combat Move - French
Turn Complete - French
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GER spends 49 IPCs; spends 1 on tech; purchases a token.
Technology Advancements:
GER: 13.70
RUS: 5.05
JPN: 6.40
USA: 7.80
GBR: 8.90
ITA: 3.40
ANZ: 2.25- = Token to be purchased at start of next turn





