The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Stalingradski v Infrastructure LL
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Really messed up here. Didnt see the 7 bombers.
I am redoing combat but will make same results as original fighting because I want to redo my noncombat. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 28 to 33
EDIT: Turning off Edit Mode
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/0 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns, 2 armour, 3 artilleries, 28 infantry and 2 mech_infantrys moved from Russia to Samara
1 infantry moved from Volgograd to Tambov
2 fighters moved from Smolensk to Samara
2 fighters and 1 tactical_bomber moved from Vologda to Samara
1 aaGun and 12 infantry moved from Buryatia to Amur
1 aaGun and 5 infantry moved from Siberia to Amur
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Ethiopia to EgyptPlace Units - Russians
1 aaGun and 3 infantry placed in Volgograd
1 aaGun and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
JPN spends 62 IPCs.
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 20.60*
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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Just bunching our two games together on the thread - Allies turn.
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map
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USA spends 65 IPCs. spends 3 on tech
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 20.60*
USA: 33.85*
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Americans
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 68 to 65
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Algeria
3 mech_infantrys moved from British Columbia to Alaska
1 bomber moved from British Columbia to Alaska -
Freaking super subs! You’ll pay for this!
(Shakes hand at sky)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Americans
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 68 to 65
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Algeria
3 mech_infantrys moved from British Columbia to Alaska
1 bomber moved from British Columbia to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 bomber and 3 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 bomber and 3 mech_infantrys in Alaska, round 2 : 2/1 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/1 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Algeria
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 fighters moved from Algeria to 91 Sea Zone
2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Morocco
1 bomber moved from United Kingdom to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Morocco to 91 Sea Zone
1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 mech_infantry moved from British Columbia to Western United States
1 bomber moved from Alaska to Western United States
1 bomber moved from Western United States to Eastern United StatesPlace Units - Americans
1 airfield and 1 harbour placed in Morocco
1 submarine placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
Freaking super subs! You’ll pay for this!
(Shakes hand at sky)
Yeah that was definitely the best tech for me to hit…
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GBR spends 34+6 IPCs. spends 1 on tech
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 20.60*
USA: 33.85*
GBR: 18.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - British
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Shan State
1 armour moved from Morocco to Tunisia
1 fighter moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 35 to 34
EDIT: Turning off Edit Mode
British buy 1 fighter and 8 infantry; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Shan State
1 armour moved from Morocco to Tunisia
1 fighter moved from Morocco to TunisiaCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tunisia
British attack with 1 armour and 1 fighter
Italians defend with 1 artillery
British roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/0 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Tunisia
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Madagascar from French to British
EDIT: Turning off Edit Mode
1 fighter moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
3 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 fighter moved from Iraq to Egypt
1 bomber moved from India to Caucasus
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 fighters moved from Shan State to India
2 aaGuns moved from Burma to India
2 artilleries and 3 infantry moved from Burma to India
1 infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
7 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 artilleries, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 infantry moved from Turkmenistan to Kazakhstan
4 infantry moved from Suriname to BrazilPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
ITA spends 33 IPCs.
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 20.60*
USA: 33.85*
GBR: 18.75
ITA: 10.60*
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Smolensk
1 armour moved from Belarus to Smolensk
1 bomber moved from Southern Italy to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Smolensk
1 armour moved from Belarus to Smolensk
1 bomber moved from Southern Italy to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Italians win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Ukraine to Southern Italy
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Western Germany
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser, 3 destroyers and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Smolensk to BryanskPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
ANZ spends 21 IPCs.
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 20.60*
USA: 33.85*
GBR: 18.75
ITA: 10.60*
ANZ: 6.20- = Token to be purchased at start of next turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 aaGuns, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 aaGun and 2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 aaGuns and 1 infantry placed in Persia
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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GER spends 60 IPCs.
Technology Advancements:
GER: 26.30
RUS: 11.50
JPN: 20.60*
USA: 33.85*
GBR: 18.75
ITA: 10.60*
ANZ: 6.20- = Token to be purchased at start of next turn





