@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsStalingradski v Infrastructure LL
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ANZ spends 21 IPCs.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 submarine moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter and 3 infantry
Italians defend with 1 aaGun and 2 infantry
AA fire in Rostov : 0/1 hits
ANZAC roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/0 hits
Italians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 1/0 hits
Italians roll dice for 2 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Rostov to Russia
1 aaGun and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 artillery and 2 infantry placed in Persia
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
Took two risky chances on battles and both payed off way better than they should have.
I guess fortune does favor the bold… …sometimes. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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GER spends 59 IPCs.
Technology Advancements:
GER: 23.30
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 artillery and 5 infantry moved from Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Smolensk to Bryansk
4 artilleries and 9 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Vologda
7 mech_infantrys moved from Smolensk to Bryansk
10 armour moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 artillery and 5 infantry moved from Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Smolensk to Bryansk
4 artilleries and 9 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Vologda
7 mech_infantrys moved from Smolensk to Bryansk
10 armour moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to BryanskCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 5 artilleries, 21 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 20 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Smolensk to Bryansk
1 tactical_bomber moved from Karelia to Ukraine
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Archangel
1 fighter moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Novgorod
2 bombers moved from Novgorod to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour moved from Finland to Novgorod
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 destroyers moved from 113 Sea Zone to 115 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 2 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Western Germany to France
3 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Bryansk to UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Novgorod
1 artillery and 1 infantry placed in France
1 infantry placed in Normandy Bordeaux
2 bombers and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
this one also wont dowload. I tried on several computers…
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RUS spends 28 IPCs.
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 28 to 33
EDIT: Turning off Edit Mode
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese -
Really messed up here. Didnt see the 7 bombers.
I am redoing combat but will make same results as original fighting because I want to redo my noncombat. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 28 to 33
EDIT: Turning off Edit Mode
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/0 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns, 2 armour, 3 artilleries, 28 infantry and 2 mech_infantrys moved from Russia to Samara
1 infantry moved from Volgograd to Tambov
2 fighters moved from Smolensk to Samara
2 fighters and 1 tactical_bomber moved from Vologda to Samara
1 aaGun and 12 infantry moved from Buryatia to Amur
1 aaGun and 5 infantry moved from Siberia to Amur
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Ethiopia to EgyptPlace Units - Russians
1 aaGun and 3 infantry placed in Volgograd
1 aaGun and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
JPN spends 62 IPCs.
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 20.60*
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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Just bunching our two games together on the thread - Allies turn.
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map
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USA spends 65 IPCs. spends 3 on tech
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 20.60*
USA: 33.85*
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Americans
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 68 to 65
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Algeria
3 mech_infantrys moved from British Columbia to Alaska
1 bomber moved from British Columbia to Alaska -
Freaking super subs! You’ll pay for this!
(Shakes hand at sky)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Americans
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 68 to 65
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Algeria
3 mech_infantrys moved from British Columbia to Alaska
1 bomber moved from British Columbia to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 bomber and 3 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 1 bomber and 3 mech_infantrys in Alaska, round 2 : 2/1 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/1 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Algeria
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 fighters moved from Algeria to 91 Sea Zone
2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Morocco
1 bomber moved from United Kingdom to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Morocco to 91 Sea Zone
1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 mech_infantry moved from British Columbia to Western United States
1 bomber moved from Alaska to Western United States
1 bomber moved from Western United States to Eastern United StatesPlace Units - Americans
1 airfield and 1 harbour placed in Morocco
1 submarine placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs





