@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsStalingradski v Infrastructure LL
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RUS spends 31 IPCs;
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 13.10
USA: 21.05*
GBR: 12.90
ITA: 6.90
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Bryansk
1 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Urals
1 infantry moved from Vologda to Urals
1 fighter moved from Russia to Rostov
6 infantry moved from Amur to Siberia
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits
Italians roll dice for 2 infantry in Bryansk, round 2 : 0/1 hits
2 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Siberia
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Siberia, round 2 : 1/0 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/1 hits
Italians roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Urals
Russians win, taking Urals from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/1 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Urals to Russia
2 armour moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to Russia
1 aaGun, 1 artillery and 8 infantry moved from Tambov to Russia
1 aaGun moved from Suiyuyan to Kansu
1 infantry moved from Trans-Jordan to Iraq
1 aaGun and 12 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to SiberiaPlace Units - Russians
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
JPN spends 68 IPCs; spends 1 on tech.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 21.05*
GBR: 12.90
ITA: 6.90
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 69 to 68
EDIT: Turning off Edit Mode
Japanese buy 3 destroyers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Chahar
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 bomber moved from Kiangsu to Chahar
1 bomber moved from Kiangsu to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 69 to 68
EDIT: Turning off Edit Mode
Japanese buy 3 destroyers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Chahar
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 bomber moved from Kiangsu to Chahar
1 bomber moved from Kiangsu to KansuCombat - Japanese
Battle in Alaska
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Chahar
Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral_True
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True
EDIT: Changing ownership of Central Mongolia from Russians to Neutral_True
EDIT: Changing ownership of Dzavhan from Russians to Neutral_True
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral_True
EDIT: Changing ownership of Olgiy from Russians to Neutral_True
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Malaya
1 infantry moved from Shan State to Yunnan
1 fighter moved from 41 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to Malaya
1 fighter moved from Kansu to Hopei
1 fighter moved from Chahar to Hopei
1 bomber moved from Chahar to Kiangsu
1 bomber moved from Kansu to Shensi
1 bomber moved from Shensi to Hopei
2 aaGuns and 7 infantry moved from Korea to Manchuria
2 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Philippines
4 artilleries moved from Shan State to French Indo China
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Malaya
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total -
Please forgive my extreme stupidity in Amur… I thought it was ok to fight without bringing Mongolia into Russian allegiance. I thought it would happen automatically if I did it, so I was surprised at the end of the turn when it was Russian… I edited everything back to normal.
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USA spends 71 IPCs; spends 3 on tech.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 12.90
ITA: 6.90
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 79
EDIT: Turning off Edit Mode
Americans spend 5 on tech rollsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 71
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 2 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 79
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans rolls : 0/1 hitsPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 71
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to 2 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 2 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Java, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in MoroccoNon Combat Move - Americans
1 bomber moved from Suriname to United Kingdom
1 fighter moved from 123 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 90 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 67 Sea Zone to 86 Sea Zone
4 mech_infantrys moved from Central United States to British Columbia
1 bomber moved from 2 Sea Zone to British Columbia
2 fighters moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
GBR spends 31+ 6 IPCs; spends 1 on tech.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 6.90
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Iraq to Alexandria
2 infantry moved from Egypt to Alexandria
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 32 to 31
EDIT: Turning off Edit Mode
British buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Iraq to Alexandria
2 infantry moved from Egypt to Alexandria
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/0 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 1/1 hits
1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Alexandria to Iraq
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Eastern Persia to Turkmenistan
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour and 1 mech_infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to MoroccoPlace Units - British
2 artilleries and 1 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
ITA spends 41 IPCs.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 fighter moved from Rostov to Ukraine
1 armour moved from Karelia to Belarus
1 infantry moved from Tunisia to Algeria
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 airfield placed in Gibraltar
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern France
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
ANZ spends 21 IPCs.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 submarine moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter and 3 infantry
Italians defend with 1 aaGun and 2 infantry
AA fire in Rostov : 0/1 hits
ANZAC roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/0 hits
Italians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 1/0 hits
Italians roll dice for 2 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Rostov to Russia
1 aaGun and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 artillery and 2 infantry placed in Persia
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
Took two risky chances on battles and both payed off way better than they should have.
I guess fortune does favor the bold… …sometimes. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French





